Fixed Scoring vs Accumulating Score
The eventual plan is for matches to be 2 weeks. This would make at least the first week and a half pointless.
Can you think of a scoring system in the world where only the last second of a match matters every time?
I don’t think the scoring system needs to be scrapped. I did post my suggestion about how to help with night time capping in a thread I created though.
Correct me if I’m wrong, but then it would be possible for Server A to be ahead most of the match-up time period with 750 points, only to lose to Server B in the final hour because they manage to sweep the map and get 751 points?
I’m not sure I follow.
Edit:
On second thought…
The benefits a server gets from WvW leading is NOT from the final score. If a point system described by the OP was in place, then in order for a server to maintain all the perks they earned from the late night capping, the server would need to continue the domination.
During the peak hours, the perk advantage would quickly shift to the server who is most effective at that time.
The issue is the whole “Your Server won or lost” message. We would have to redefine what it means to win or lose.
Perhaps the percentage of the time a Server is in the lead sort of thing.
“Did you see that? Tell me you saw that!”
(edited by Estus.1726)
Thinking about the issue and reading Estus post got me thinking: if you win what do you get? I don’t think that there is any prize for “winning” all that it does is decide if your server goes up or down in the match ups. The real prize is the bonuses that the server receives during the week. The problem that we have right now is we can’t see those bonuses all that much because we reset every 24h.
Ahhh, is this a troll thread? A scoring system like this can not, and will not, ever, in the history of the human race, work.
Ahhh, is this a troll thread? A scoring system like this can not, and will not, ever, in the history of the human race, work.
Speaking of trolls…
Correct me if I’m wrong, but then it would be possible for Server A to be ahead most of the match-up time period with 750 points, only to lose to Server B in the final hour because they manage to sweep the map and get 751 points?
I’m not sure I follow.
Edit:
On second thought…
The benefits a server gets from WvW leading is NOT from the final score. If a point system described by the OP was in place, then in order for a server to maintain all the perks they earned from the late night capping, the server would need to continue the domination.During the peak hours, the perk advantage would quickly shift to the server who is most effective at that time.
The issue is the whole “Your Server won or lost” message. We would have to redefine what it means to win or lose.
Perhaps the percentage of the time a Server is in the lead sort of thing.
Yes, a server could swoop in at the last minutes and win by dominating a majority of the points. But right now they simply do that at the beginning and off peak thus making the rest of the period pointless as you can never get enough points back.
To use a metaphor, the current method is like american football, in that a team can build up an insurmountable lead. Where as a fixed score is more like Tennis, in that it only matters who scores the final point and youre only ever one set from getting back to even. Except that we have world bonuses, xp, pve, and just fun derived from constant leads to make it worth playing till the end. By putting the reset during peak time you ensure the most important part of the fighting will be done while the most people are on.
Can you think of a scoring system in the world where only the last second of a match matters every time?
As I said, Tennis generally is designed to keep a player never being too far away from evening the score.
The eventual plan is for matches to be 2 weeks. This would make at least the first week and a half pointless.
True, a 2 week period might be a bit too long for this particular plan. It doesnt have to be 2 weeks though. And theres always the world bonuses to fight over in the meantime.