Fixing Blobs and Imbalance

Fixing Blobs and Imbalance

in WvW

Posted by: Sirendor.1394

Sirendor.1394

I had following idea.
For each map (Eternal Battlegrounds and Borderlands) we create a series of “Districts” that only allow a certain number of players. I have made an image on an Eternal Battlegrounds map and I’ll add it in (down there). The idea here is to keep the number of players from server 1-2-3 on 1 map as close as possible, with one exception, to prevent face-smashing low population servers (-> 5 more players for the home district).

Now: On this map I have simply highlighted each tower and keep.
Green district (bottom left) will allow 30 players of the Green server, 25 of Blue and 25 of Red.
Red district (top middle) will allow 30 players of the Red server, 25 of Green and 25 of Blue.
Blue district (bottom right) will allow 30 players of the Blue server, 25 of Red and 25 of Green.
Stonemist district itself (the castle and the surroundings, you will still have to break the walls, no easy method! :P ) allows 30 players of Green, 30 of Blue and 30 of Red.

I’m sure each server will be able to spare at least that many to go in there, but the fun is not over yet! To be able to enter Stonemist district, your server needs to hold at least 2 guard tower of Stonemist, it doesn’t matter on which district (the white ones).

Of course if you are inside and meanwhile the enemy captures one of your 2 white towers, you won’t be kicked out of the district with your 29 comrades, but no new reinforcements will be able to get in, until you have 2 towers again. This addition is to stimulate tower reinforcement and guarding, for which you’ll be from now on rewarded as much as for any other task!

You can freely enter any of the other districts as long as they aren’t full. If your home district is full and you want to reach another district, there will be extra paths (not on this map, but it isn’t hard to figure) that you can take, which lead you along the neutral regions, which won’t have a limit for entrance (which is extremely important for people who like to duel, GvG, or just randomly kill people!)

Comments, criticism, suggestions? Post beneath! Thank you.

Attachments:

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

Fixing Blobs and Imbalance

in WvW

Posted by: kuora.5402

kuora.5402

First off, great effort. I can see that you put a lot of time thinking into this. But when the devs are openly saying that they can freely disregard players’ suggestions because we’re just a bunch of peasants, this is a bad time to introduce new ideas.

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[Aia] Amoria- The guild of pleasant love
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Fixing Blobs and Imbalance

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Posted by: style.6173

style.6173

@OP:

You need to remember that a lot of people enjoy larger scale fights. Stop trying to change the game to meet your own play style.

Fixing Blobs and Imbalance

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Posted by: Ok I Did It.2854

Ok I Did It.2854

The blobs as you call it, will never go away, the have existed since GW1 in alliance battles, its just natural that its safer to run in numbers,

Now in the top tiers which most of the hate seems to stem towards, I know 2 big WvW guilds on my server that loved to GvG, if ANET just introduced a proper GvG into the game, there would be a lower pop on the servers as the big guilds that do GvG would move out of WvW and do it,

Until this happens, it will not stop, you cannot stop it, anet cannot stop it, if they do anything in the game that hurts players for banding together as a team people will leave,

Imagine they put some sort of function in that hurt players if they banded together, lets say it was a -20% armor or healing, or hell, lets say damage, if there are more than 15 players, so you break off as a 10 man team, and your trying to take a tower, the enemy seems this, quickly gather 30 people run in and slaughter the 10 man team and then break up again………

People are to stuck on the what needs to be done to stop it, rather than what will happen when it does.

Fixing Blobs and Imbalance

in WvW

Posted by: Sirendor.1394

Sirendor.1394

@OP:

You need to remember that a lot of people enjoy larger scale fights. Stop trying to change the game to meet your own play style.

These fights are not even what I would dare describe as PvP. It’s just mindlessly pressing button #1 and chasing groups with less people. Hardly something that is enjoyable beyond gathering %karma, %gold, %badges.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

Fixing Blobs and Imbalance

in WvW

Posted by: Ahmrill.7512

Ahmrill.7512

There is simply no other in-game grouping system over 5 people except the commander and squad system. Until we actually have a flexible grouping system that meets ALL player styles, people will flock to a pin and zerg.

We simply have no other in-game choice than zerging.

Ahmrill
Proud member of [NORD] Nordvegr Guild
Jade Quarry