Apathy Inc [Ai]
Fixing the siege cap + Ram Mechanics
Apathy Inc [Ai]
Rams should be reworked to only be placeable within attack range of an enemy door, and to automatically de-spawn once that door’s tower/keep flips.
then you don’t even need to worry about managing a cap for them.
Northern Shiverpeaks
Rams should be reworked to only be placeable within attack range of an enemy door, and to automatically de-spawn once that door’s tower/keep flips.
then you don’t even need to worry about managing a cap for them.
NO
rams can be used defensively in numerous situations.
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast
Rams should be reworked to only be placeable within attack range of an enemy door, and to automatically de-spawn once that door’s tower/keep flips.
then you don’t even need to worry about managing a cap for them.
NO
rams can be used defensively in numerous situations.
Exactly!
And the solution I proposed here will work by allowing you to continue to place rams when you need them, while not taking away any proper use of rams as defensive siege, or just-for-fun tombstoning of enemy players.
But it does make reaching ram-siege cap unfeasible for griefers, and increases the regular siege cap to make that harder to grief.
Apathy Inc [Ai]
NO
rams can be used defensively in numerous situations.
Describe one.
Northern Shiverpeaks
1) rams placed in front of your own keep door often have to be destroyed before rams can be used on the gate
2) Rams in a chokepoint can be used for AOE fear
3)Rams near your siege can be used to hide other siege weapons as well as being utilized as an aoe fear to keep zergs from overrunning your siege
Apathy Inc [Ai]
1) rams placed in front of your own keep door often have to be destroyed before rams can be used on the gate
2) Rams in a chokepoint can be used for AOE fear
3)Rams near your siege can be used to hide other siege weapons as well as being utilized as an aoe fear to keep zergs from overrunning your siege
And on top of this there is a very good place to put a ram in a garrison to keep people off the 3rd floor.
The AoE fear on a flame ram is OP if used properly. Especially in the entrance to a keep lords room on hills.
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast
(edited by Ruprect.7260)
What do you mean by “aoe fear”?
All those seem like bad play and/or trying to exploit mechanics in ways that are not intended… visually cluttering an area to render it difficult to use is not valid game play, imho.
Northern Shiverpeaks
What do you mean by “aoe fear”?
All those seem like bad play and/or trying to exploit mechanics in ways that are not intended… visually cluttering an area to render it difficult to use is not valid game play, imho.
The #2 skill on a flame ram is an AoE fear.
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast
What do you mean by “aoe fear”?
All those seem like bad play and/or trying to exploit mechanics in ways that are not intended… visually cluttering an area to render it difficult to use is not valid game play, imho.
The #2 skill on flame rams causes fear.
AR → EB → DB → Maguuma
Arkham – [Ark]
I see…is that intended? The wiki makes no mention of it and I don’t recall seeing it in the tooltip.
Either way, I’ll agree that this usage does have tactical merit.
Northern Shiverpeaks
As far as I know this is intended, it has always been in game.
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast
Another bonus to the #2 ability on the flame ram that it counts as a fire field and can be used to stack might.
Apathy Inc [Ai]