Fixing the siege cap + Ram Mechanics

Fixing the siege cap + Ram Mechanics

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Posted by: Draygo.9473

Draygo.9473

I finally figured out a solution that could work!

Currently there are 2 separate siege caps, ram siege cap and other siege cap.

This has several parts to it.

1) Lower ram siege cap to 25
2) Increase other siege cap to 75
3) When a new ram is placed that is more than the 25 allowed, the oldest placed siege ram is destroyed, allowing the new ram to be placed.

This system would be fair, it wouldn’t let griefers easily lock you out of using rams by making it prohibitively expensive to try to lock you out of using rams as they have to place 25 rams for every 1 you place. The system lets the siege cap for rams be lowered, and increasing the siege cap for other siege again making it more expensive for griefers to intentionally hit the siege cap.

For other siege the destroy oldest trick wouldn’t work because often you want your oldest siege equipment to work, but for rams considering that they are thrown down primarily to batter doors don’t really need to stick around after towers and keeps are taken. The destroy oldest system for rams will allow people to tombstone with ram blueprints and still allow them to build rams for their fear effects and for door blocking before an attack – while preventing serious abuse.

Delarme
Apathy Inc [Ai]

Fixing the siege cap + Ram Mechanics

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

Rams should be reworked to only be placeable within attack range of an enemy door, and to automatically de-spawn once that door’s tower/keep flips.

then you don’t even need to worry about managing a cap for them.

GamersWithJobs [GWJ]
Northern Shiverpeaks

Fixing the siege cap + Ram Mechanics

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Posted by: Ruprect.7260

Ruprect.7260

Rams should be reworked to only be placeable within attack range of an enemy door, and to automatically de-spawn once that door’s tower/keep flips.

then you don’t even need to worry about managing a cap for them.

NO

rams can be used defensively in numerous situations.

Ruprect – [DIS] Dissentient
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast

Fixing the siege cap + Ram Mechanics

in WvW

Posted by: Draygo.9473

Draygo.9473

Rams should be reworked to only be placeable within attack range of an enemy door, and to automatically de-spawn once that door’s tower/keep flips.

then you don’t even need to worry about managing a cap for them.

NO

rams can be used defensively in numerous situations.

Exactly!

And the solution I proposed here will work by allowing you to continue to place rams when you need them, while not taking away any proper use of rams as defensive siege, or just-for-fun tombstoning of enemy players.

But it does make reaching ram-siege cap unfeasible for griefers, and increases the regular siege cap to make that harder to grief.

Delarme
Apathy Inc [Ai]

Fixing the siege cap + Ram Mechanics

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

NO

rams can be used defensively in numerous situations.

Describe one.

GamersWithJobs [GWJ]
Northern Shiverpeaks

Fixing the siege cap + Ram Mechanics

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Posted by: Draygo.9473

Draygo.9473

1) rams placed in front of your own keep door often have to be destroyed before rams can be used on the gate
2) Rams in a chokepoint can be used for AOE fear
3)Rams near your siege can be used to hide other siege weapons as well as being utilized as an aoe fear to keep zergs from overrunning your siege

Delarme
Apathy Inc [Ai]

Fixing the siege cap + Ram Mechanics

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Posted by: Ruprect.7260

Ruprect.7260

1) rams placed in front of your own keep door often have to be destroyed before rams can be used on the gate
2) Rams in a chokepoint can be used for AOE fear
3)Rams near your siege can be used to hide other siege weapons as well as being utilized as an aoe fear to keep zergs from overrunning your siege

And on top of this there is a very good place to put a ram in a garrison to keep people off the 3rd floor.

The AoE fear on a flame ram is OP if used properly. Especially in the entrance to a keep lords room on hills.

Ruprect – [DIS] Dissentient
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast

(edited by Ruprect.7260)

Fixing the siege cap + Ram Mechanics

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

What do you mean by “aoe fear”?

All those seem like bad play and/or trying to exploit mechanics in ways that are not intended… visually cluttering an area to render it difficult to use is not valid game play, imho.

GamersWithJobs [GWJ]
Northern Shiverpeaks

Fixing the siege cap + Ram Mechanics

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Posted by: Ruprect.7260

Ruprect.7260

What do you mean by “aoe fear”?

All those seem like bad play and/or trying to exploit mechanics in ways that are not intended… visually cluttering an area to render it difficult to use is not valid game play, imho.

The #2 skill on a flame ram is an AoE fear.

Ruprect – [DIS] Dissentient
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast

Fixing the siege cap + Ram Mechanics

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Posted by: Tetra Bug.7134

Tetra Bug.7134

What do you mean by “aoe fear”?

All those seem like bad play and/or trying to exploit mechanics in ways that are not intended… visually cluttering an area to render it difficult to use is not valid game play, imho.

The #2 skill on flame rams causes fear.

Ur Kel – Warrior
AR → EB → DB → Maguuma
Arkham – [Ark]

Fixing the siege cap + Ram Mechanics

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

I see…is that intended? The wiki makes no mention of it and I don’t recall seeing it in the tooltip.

Either way, I’ll agree that this usage does have tactical merit.

GamersWithJobs [GWJ]
Northern Shiverpeaks

Fixing the siege cap + Ram Mechanics

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Posted by: Ruprect.7260

Ruprect.7260

As far as I know this is intended, it has always been in game.

Ruprect – [DIS] Dissentient
Mesmer/Elementalist/Guardian/Necromancer/Warrior
[TC] Tarnished Coast

Fixing the siege cap + Ram Mechanics

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Posted by: Draygo.9473

Draygo.9473

Another bonus to the #2 ability on the flame ram that it counts as a fire field and can be used to stack might.

Delarme
Apathy Inc [Ai]