Fixing the zerg: New objectives, GvG-style

Fixing the zerg: New objectives, GvG-style

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Posted by: derLoko.2185

derLoko.2185

Most discussion on how to “fix” zergs is focused on skill-mechanics – some of the suggestions make sense, but imo a good solution would be to simply add new objectives for small teams of 1-5 players.

F.e. a “capture the flag”-mechanic, kinda GW1 GvG-style:

- Each side has ~10 flags in their territority, not near any outposts or main routes.
- Players can steal enemy flags and carry them to a friendly outpost for a nice reward – then, they respawn in enemy territory again.
- Flags are not protected in any way.

A Zerg obviously isn’t effective at capturing or defending those flags. Instead, small groups would go for that objective, while zergs keep capturing outposts as usual. Overall, players would spread out more and you’d see small skirmishes more often.

I expected to see something similar added to WvW in the march patch, but apparently that won’t happen – at least not next month.

What do you think?
Any other suggestions for new objectives geared towards small groups?

(edited by derLoko.2185)

Fixing the zerg: New objectives, GvG-style

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Posted by: Woodsman Silencio.9361

Woodsman Silencio.9361

Personally, i think these objectives already excist in the form of Supply Dolyaks, NPC helper outposts (quaggans etc.) and supply camps.
But at least this wil bring these small objectives once again under the attention of the community as being objectives for small groups to fight over.

Co-founder and Co-leader of: Global Guild of Dark.

Fixing the zerg: New objectives, GvG-style

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Posted by: derLoko.2185

derLoko.2185

Personally, i think these objectives already excist in the form of Supply Dolyaks, NPC helper outposts (quaggans etc.) and supply camps.

The problem with those objectives is that it’s still more rewarding to just mow them all down with a zerg – at least for the average casual player (like me xP). For them, going dolyak-hunting deep in enemy territory isn’t exactly worth it in terms of time & risk vs reward.

Fixing the zerg: New objectives, GvG-style

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Posted by: Pendragon.8735

Pendragon.8735

I’d like to see some random targets. I don’t know if this could be like an NPC caravan that pops up on the map and rewards points and lots of supply (maybe siege prints), or something else valuable to the war effort, but you would want it still less valuable than a tower or keep, so that a whole zerg would not want to go for it, and leaving something more valuable unprotected.

But you would get small groups wanting to go for it, and by nature of its appearance being randomly timed, this would get the small groups actually fighting each other. Where with camps, they always just sit there, waiting to be stormed by the zerg whenever the zerg is en route to an objective nearby anyway.

Fixing the zerg: New objectives, GvG-style

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Posted by: Pendragon.8735

Pendragon.8735

How about Orbs – that you can’t put in tower or keep.

The orb cannot physically enter a structure, you drop it if you go inside. Boom, instant open field warfare constantly for those that want it. It’s like a football and people just go after it, but it still confers bonuses to the team that holds it.

Actually… that might be too tempting and no one would fight over the structures anymore lol.

Fixing the zerg: New objectives, GvG-style

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Posted by: kurath.9406

kurath.9406

Personally, i think these objectives already excist in the form of Supply Dolyaks, NPC helper outposts (quaggans etc.) and supply camps.

The problem with those objectives is that it’s still more rewarding to just mow them all down with a zerg – at least for the average casual player (like me xP). For them, going dolyak-hunting deep in enemy territory isn’t exactly worth it in terms of time & risk vs reward.

Agreed, it isn’t for the individual player – not so much that the risk is high but the opportunity cost can be. It actually is point-wise though – but there isn’t that much motivation to be working that. Perhaps the progression offerings from the patch will change the first point, at least a little bit.

Genesis Theory [GT] – HoD