(edited by derLoko.2185)
Fixing the zerg: New objectives, GvG-style
Personally, i think these objectives already excist in the form of Supply Dolyaks, NPC helper outposts (quaggans etc.) and supply camps.
But at least this wil bring these small objectives once again under the attention of the community as being objectives for small groups to fight over.
Personally, i think these objectives already excist in the form of Supply Dolyaks, NPC helper outposts (quaggans etc.) and supply camps.
The problem with those objectives is that it’s still more rewarding to just mow them all down with a zerg – at least for the average casual player (like me xP). For them, going dolyak-hunting deep in enemy territory isn’t exactly worth it in terms of time & risk vs reward.
I’d like to see some random targets. I don’t know if this could be like an NPC caravan that pops up on the map and rewards points and lots of supply (maybe siege prints), or something else valuable to the war effort, but you would want it still less valuable than a tower or keep, so that a whole zerg would not want to go for it, and leaving something more valuable unprotected.
But you would get small groups wanting to go for it, and by nature of its appearance being randomly timed, this would get the small groups actually fighting each other. Where with camps, they always just sit there, waiting to be stormed by the zerg whenever the zerg is en route to an objective nearby anyway.
How about Orbs – that you can’t put in tower or keep.
The orb cannot physically enter a structure, you drop it if you go inside. Boom, instant open field warfare constantly for those that want it. It’s like a football and people just go after it, but it still confers bonuses to the team that holds it.
Actually… that might be too tempting and no one would fight over the structures anymore lol.
Personally, i think these objectives already excist in the form of Supply Dolyaks, NPC helper outposts (quaggans etc.) and supply camps.
The problem with those objectives is that it’s still more rewarding to just mow them all down with a zerg – at least for the average casual player (like me xP). For them, going dolyak-hunting deep in enemy territory isn’t exactly worth it in terms of time & risk vs reward.
Agreed, it isn’t for the individual player – not so much that the risk is high but the opportunity cost can be. It actually is point-wise though – but there isn’t that much motivation to be working that. Perhaps the progression offerings from the patch will change the first point, at least a little bit.