I think one of the main gripes of the player base when it comes to WvW is the viability and necessity of zerging. At least it definitely is for me personally. I’m sure I’m not the first to bring it up, but I’ve been searching for a reasonable alternative that doesn’t cause performance problems, and then it dawned on me.
Why must we zerg? Well if you break it down, taking a tower or a keep requires a minimum amount of siege weapons. Lets say, for simplicity, 2 superior rams for outer and 2 superior rams for inner for a quick keep steal. At 50 supply each, thats 200 supply total, or 20 players worth (without upgraded capacity). That assumes the keep is lightly defended.
Well, what if you increased the player supply capacity to 20 (with no upgrades/buffs)? All of a sudden, a group of 10 people could have enough supply to take a lightly defended keep. But the benefits don’t end there. Now all of a sudden, your havoc group of 5 has the ability to drain the camp they just flipped. Now they can stop at an enemy tower, and deploy 2 rams, or 2 catapults, or a treb. Suddenly, your 5 man team is an actual THREAT. But what about defense?
Right now, very few ppl actually play defense. Why? Because it’s boring, it usually requires running supply to set up siege weapons, and because your average zerg is going to bust in unless you have a decently large amount of ppl and siege. And then, the rewards for defending also are pretty bad. Well, what if ppl could carry twice as much supply? Now, all those havoc squads running around, full of supply, now they’re gonna start attacking towers. Why? Because if nobody defends it, they will take it! Now, defense isn’t as boring, because as few as 3 players (2 with upgrade/buff) could wander over, throw up a catapult, and take down your wall. Building an arrow cart to defend with, only requires 2 people. This way, ppl might actually start playing defense!
Well, what about over-abundance of siege weapons? There are 2 factors that prevent this. Factor 1, supply is still generated at the same rate by camps so the amount of supply being added to the map over time is the same. Factor 2, the amount of siege allowed on a map is hard capped. It is still a valid concern, and I have some ideas that might lessen this as a potential problem. But one benefit that is added here, is that now, camps become more important, because players are more likely to use the supply they pick up (more supply is used in general).
Alright, so to summarize, here are all of the potential benefits of doubling player supply capacity to 20:
1. Less zerging, keeps no longer require 20 ppl to flip
2. More havoc squads (3-5 players) that can now flip a tower by themselves
3. Fortifications will be attacked more frequently, making playing defense more important and less boring
4. Less ppl required to defend a tower/keep. An arrow cart can be built by 2 ppl with supply.
5. Less running supply (Who loves running back and forth?)
6. Camps and supply become more important
Here are some potential negatives (I have suggestions for these):
1. Overabundance of siege weapons
2. More fortification flipping makes upgrading them more risky (but also promotes defense!)
3. Poor use of supply is a bigger waste (trolling/sabotage or noob behavior has bigger impact)
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TLDR: proposed changes:
1. Increase player base supply capacity to 20
2. Add supply count for each location to world map so you can easily see what locations have supply (along with righteous indignation buff timers for supervisors)
3. Add ability to deconstruct siege if your server has within 15 siege weapons of the map capacity (with a 15 min cooldown to limit trolling/sabotage)
4. Make fortification upgrades have their own “storage” and not utilize the stored supply which players can pick up
5. Make supply automatically feed upgrades in progress.
6. Reduce supply storage in keeps and towers to 200 max
7. Eliminate supply in storage when a keep or tower (not camp) is flipped
8. Allow players to deposit supply into upgrades in progress (optional, I think it would help low pop servers)
Tell me what you guys think!
(edited by A Lizard Bolting Skin.7426)