Flaw in the scoring system
I don’t know about EU, but on NA servers I seriously doubt any T2 server would have the coverage to compete in T1. So I think honestly the system is working as intended; meaning that it is suppose to keep the servers that are fighting competitive.
No system is perfect and there are some problems. There are loopholes that happen because of coverage, some servers are really Tx.5 meaning they they have too many for their current tier but not enough for the next.
If there was more server movement you would still have stacked servers dropping down to a tier where they dominate, and servers moving up into tiers where they have no hope of competing in.
The sad fact is there is no way to have perfectly balanced match ups. There are very few (if any) servers that have equal coverage and numbers. And no amount of tinkering with server ratings will ever fix that.
Umberage of Death – Thief
~~~Sanctum of Rall~~~
Atm we are having same fights week after week. Basically the servers have settled into a monotonous routine – this above all is the problem. I think something is needed to shake things up a bit.
Resetting the points every X weeks is not a solution: it’s a workaround. We don’t ask for a workaround: we want a solution.
They should set up the year of wvw like football cup season cup. Everyone meet everyone once then at the end of the year winner and reset score. And one cup per year means more than one cup per week !
They should set up the year of wvw like football cup season cup. Everyone meet everyone once then at the end of the year winner and reset score. And one cup per year means more than one cup per week !
Yes because that would be fun for the lower tier servers.
Devonas Rest 4 lyfe
Resetting the points every X weeks is not a solution: it’s a workaround. We don’t ask for a workaround: we want a solution.
For me its a good workaround until they find a solution. Although i find that the current system is prety good withe the exception of the flaw i mentioned. Football championships restart every year – we don’t call this a workaround we call this a football season.
For EU Blacktide may be owning it’s tier but tbh it took a rather large fall from grace from tier 1 and bled out points down to where it’s at currently, despite winning it’s current matchup it still has points to make up for to allow it to move up.
In this particular situation Blacktide is winning tier 8 but cannot move up until either it catches up and exceeds Whiteside Ridge’s score in tier 7 or Ruins of Surmia does the same to get into tier 6.
Yes it’s a pain for those in tier 8 BT will eventually move out but currently it could possibly take an unknown amount of time so i do hope Anet finds a fix to your dilemma.
For me the current system relies too much on servers winning and losing consistently to lose or gather sufficient points to go up or down which isn’t always the case many match ups become a stalemate as servers point income’s flux this makes some tiers stagnate hampering other servers in different tiers from progressing.
I see one of the flaws of the current system is that a server despite losing frequently can stay in a tier for a long time primarily riding on it’s past success and accumulated score to keep a point gap between 1st place in the tier below rather than it’s current performance.
A reset would only be a short term fix eventually the problem would appear again without an additional means to place a server in a tier other than points alone, possibly rewarding bonus points depending on a servers placement ie 1st 2nd 3rd at the end of the week could help boost the point differences between those stomping in 1st in the tier below whilst the 3rd position in the above tier hangs on life support indefinitely.
(edited by Axle.5182)
scrap the rating altogether…
Winners move up a tier, losers move down a tier…FIXED
an average 17 point rating gap between all servers would make things far too volatile for anets (or players) liking. blowouts would result in servers jumping/diving 2-3 tiers, which is a bit more than youd want.
spread it out a little more so theres ~40-50 rating between each server on average. i think thats about right for the system as it is. the current amount of 60-70 is too much and starts having problems w/ isolating tiers from each other.
to make this a permanent solution instead of a bandaid, also code in a hard cap and floor to rating so ratings cant spread apart too far and lock matches. automate the soft resets to occur any time a 200+ gap appears between 2 servers. suddenly no more complaints about the system.
head here to discuss wvw without fear of infractions
Spread it out a little more so theres ~40-50 rating between each server on average. i think thats about right for the system as it is. the current amount of 60-70 is too much and starts having problems w/ isolating tiers from each other.
A 50k gap on reset is in the initial proposal although on observation of the results anywhere from 30k to 50k will shake the things the first few weeks.
scrap the rating altogether…
Winners move up a tier, losers move down a tier…FIXED
This would constantly test the match-ups and provide some needed volatility to keep WvW matches interesting. Movement in both directions is equalized. Placement in the tiers would actually get to where they should be and then this sytem would continue to test the accuracy of those placements. It’s simple, it’s logical … therefore, they probably won’t adopt it.
scrap the rating altogether…
Winners move up a tier, losers move down a tier…FIXED
not really that easy, a server at 2nd place will only focus down the 3rd server to push it down and completely ignore the other server, not the best solution imo,
maybe if a server wins its tier 3 times in a row, it should be moved up.
scrap the rating altogether…
Winners move up a tier, losers move down a tier…FIXED
not really that easy, a server at 2nd place will only focus down the 3rd server to push it down and completely ignore the other server, not the best solution imo,
maybe if a server wins its tier 3 times in a row, it should be moved up.
Or they could be focusing 1st place to get 1st themselves and so what if you go down a tier, if your server is good enough you’ll be back up in a week.
Devon Carter is already addressing some of these problems in another thread, though not the exact specifics of the math you have listed above:
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Fixing-the-WvW-ranking-and-pairing-flaws/first#post1774081
At least they seem to understand that it’s a problem.
scrap the rating altogether…
Winners move up a tier, losers move down a tier…FIXED
This would constantly test the match-ups and provide some needed volatility to keep WvW matches interesting. Movement in both directions is equalized. Placement in the tiers would actually get to where they should be and then this sytem would continue to test the accuracy of those placements. It’s simple, it’s logical … therefore, they probably won’t adopt it.
Yes! Movement and action! New enemies every week!
Fight for the lead or fight for a place in that tier. Give everybody a reason to fight!
scrap the rating altogether…
Winners move up a tier, losers move down a tier…FIXED
Awesome idea.
I think it would encourage more to play WvW (Omg more lag lol)
This would be a good way to do match ups
Maybe still have a score system and have leader boards for servers – but this will not affect match ups.
So you would have match ups based on a week by week win/lose situation and a leaderboard to show the servers on a time based system.
EDIT: Can we have a months trial of this system PLEEEEEASE
Do it once a month or every 2 weeks.
If your good, you’ll move up. If you’re real good, you’ll rise to the top and stay there.
As it stands now it is hypothetically possible for tier 8 to have 3 equally matched teams that are better than anyone else, yet because they are evenly matched will NEVER move.
Lets get a simple system in place, TOP goes up, BOTTOM goes down.
Spread it out a little more so theres ~40-50 rating between each server on average. i think thats about right for the system as it is. the current amount of 60-70 is too much and starts having problems w/ isolating tiers from each other.
A 50k gap on reset is in the initial proposal although on observation of the results anywhere from 30k to 50k will shake the things the first few weeks.
not exactly. coupled with each 50 point gap are 2 0 point gaps.
head here to discuss wvw without fear of infractions
I didn’t quite understand your idea there.