GG ArenaNet - EotM perfectly balanced...
Believe me its not Green whos winning permanently. EoTM Color wins where SFR is. (So yea mostly Green in the end )
Wait… since when do people fight in EotM?
@Shakki Yes, nerf SFR, too stronk :P
@Bubi It depends on your definition of fight xD
as a EU player on a US server i do allot of EOTM i love it very much
what i see is that always OG ( green) have the most players even 2x there zerg army then blue ore red and it can be hard to do your rounds
also it depends what comm is on
sample like School buss is a very popular EOTM player
and he have a very big fan base if pll no that they all gone join him
so you will have a very big army on his side
when others have a small army
in my few EOTM is also about your comm how good he/she is and if they can grow a good player base around him/her
and if he/she no how to run EOTM with clever thinking
and stop a big army with that so his/her army will grow bigger because player will like him/her so in terms its all about how good your comm is and its not always easy to to have 1 online
sorry for my English
Well generally I see commanders purposely attacking bothe other factions early in matchup destroying their zergs through sheer de-motivation, then just own the map for the next 150 minutes. A big part of WvW is also not being demotivated by wiping a few times.
As long as splinters of the 2 other factions remain, the cycle remains, and karma farm exists, if 1 faction leaves… still no problem, if 2 leave the map turns 1 color.
I see blues defending their keep , which sometimes makes commanders ignore blue keep. but it doesn’t matter, if they are camping and no-one comes the blue people waste a lot of time, and then when an attack does come they often are afk, unprepared and often wipe… destoryin their investment and a lot of effort…
EOTM’s most dangerous attacks are spectral wall necro’s …. when traited for terror they tend to make good bags instantly… Placing the wall and seeing everybody falling can be very gratifying. You still see newbs and noobs just jump after their commanders… And the necro will be hunted down… which can be a mission on it’s own…
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
EotM was never meant to be a balanced map to begin with. It’s meant to be a waiting lobby for people wanting to get into the regular WvW maps. That being said, whether balanced or not, it still has huge farming potential, whatever the match-up. If anything it’s one of the few aspects of WvW that I have no issues with at all.
Yak’s Bend Server
Crimethink [ct]
Did they suggest somewhere at some time that EotM was supposed to be balanced?
https://www.youtube.com/watch?v=6q3em9s5I4c
Did they suggest somewhere at some time that EotM was supposed to be balanced?
I’m so tired of that excuse. “hurr durr it’s not meant to be balanced” is an extremely lazy way of saying “I didn’t have the time/motivation to make it balanced”. How about instead of just ignoring everyone who thinks eotm is unbalanced maybe put a few work hours to it and make eotm fun for the other two colours too.
Oh whoops, i forgot. Transfers are the only way anet makes money through wvw. And sfr definitely needs more people!
Solo roamer, all classes.
Did they suggest somewhere at some time that EotM was supposed to be balanced?
I’m so tired of that excuse. “hurr durr it’s not meant to be balanced” is an extremely lazy way of saying “I didn’t have the time/motivation to make it balanced”. How about instead of just ignoring everyone who thinks eotm is unbalanced maybe put a few work hours to it and make eotm fun for the other two colours too.
Oh whoops, i forgot. Transfers are the only way anet makes money through wvw. And sfr definitely needs more people!
If a transfer would make it more interesting I would even consider it. But the week on the same side as SFR we had was the most boring one. Ok more baggies, but even worser player, even worser discipline, no attention at all for the surounding.
This “we win without any care” made it even more boring to play on the same side as SFR than to play against them, which at least leave you the challenge: “Are we able to take this before getting overrun?”
Did they suggest somewhere at some time that EotM was supposed to be balanced?
I’m so tired of that excuse. “hurr durr it’s not meant to be balanced” is an extremely lazy way of saying “I didn’t have the time/motivation to make it balanced”. How about instead of just ignoring everyone who thinks eotm is unbalanced maybe put a few work hours to it and make eotm fun for the other two colours too.
Oh whoops, i forgot. Transfers are the only way anet makes money through wvw. And sfr definitely needs more people!
Excuse? I am not entirely certain you know what that means here then. When they state it multiple times before release of the game, it isn’t even remotely an excuse. It is called by design.
I am more then willing to read your very detailed explanation of how you could reasonably design large scale combat on an individual bases in a way that every player agrees is balanced. Please, bless us with this wisdom.
https://www.youtube.com/watch?v=6q3em9s5I4c
It’s a huge pile of donkey crap and I wont set foot in it ever again.
Oh whoops, i forgot. Transfers are the only way anet makes money through wvw.
Yep. if servers will ever get balanced somehow Anet will find the way to destabilize them, beacouse as said, no transfers no earnings.
Seafarer’s Rest Alliance Leader – www.pevepe.net/gw2
I am more then willing to read your very detailed explanation of how you could reasonably design large scale combat on an individual bases in a way that every player agrees is balanced. Please, bless us with this wisdom.
Isn’t this trivial? It just needs the same mechanics as in random PvP:
Whenever you join an EotM-match for the first time you are assigned to the at this moment smallest team. This assignment is kept till the match (4h) is over, afterwards you are again assigned to the then smallest team.
No server, no guild, no party binding, simply: if not assigned, then assign to smallest team.
If you prefer to make it more complicated: Use mega-server technology in team assignment, i.e. try to respect server, language, guild, party, but still nearly balanced (say +/-5 difference in size) has highest priority.
(edited by Dayra.7405)
Oh whoops, i forgot. Transfers are the only way anet makes money through wvw.
Yep. if servers will ever get balanced somehow Anet will find the way to destabilize them, beacouse as said, no transfers no earnings.
a) compared to the gems earned by e.g. the wings transfer-earning are probably quite irrelevant. I guess more player stop playing WvW due to them than actually pay transfer.
b) transfer-costs weren’t something ANet urgently wanted, it was something players urgently wanted. They were useful to reduce transfer while server where more balanced, but today they only cement imbalance. And the game would be better currently without them.
c) they could be replaced by something that helps more for balance, e.g. instead of the todays servers you could have Open-Team which correspond to todays teams, but you can always choose for free, if you haven’t during this match, and closed teams, that pay a registration fee for every week (like privat pvp arena), that have a leader and function like a large guild.
(edited by Dayra.7405)
Did they suggest somewhere at some time that EotM was supposed to be balanced?
I’m so tired of that excuse. “hurr durr it’s not meant to be balanced” is an extremely lazy way of saying “I didn’t have the time/motivation to make it balanced”. How about instead of just ignoring everyone who thinks eotm is unbalanced maybe put a few work hours to it and make eotm fun for the other two colours too.
Oh whoops, i forgot. Transfers are the only way anet makes money through wvw. And sfr definitely needs more people!
Excuse? I am not entirely certain you know what that means here then. When they state it multiple times before release of the game, it isn’t even remotely an excuse. It is called by design.
I am more then willing to read your very detailed explanation of how you could reasonably design large scale combat on an individual bases in a way that every player agrees is balanced. Please, bless us with this wisdom.
I mean i think it was even before the release a very dumb idea to make wvw unbalanced on purpose, and also think that it was just a bad excuse to not put resources in wvw. How it’s still applied to new maps and in even bigger scale is simply disgusting, it’s as if there was a maximum of two people working on wvw.
Didn’t we have a CDI about unbalanced server populations? (I barely remember it, could it be because nothing happened after it?) We had some fantastic ideas that could and would work very well, i would find the thread for you if the search function wasn’t such a pile of cr*p. Feel free to scram through the 600+ pages of threads, if you find the server population discussion you’ll have that much wisdom you don’t need to beg it from me anymore.
Solo roamer, all classes.
What idea are you suggesting was both dumb and designed to “intentionally” imbalance wvw?
https://www.youtube.com/watch?v=6q3em9s5I4c
the design can be better for EOTM for all i see BL have the worse keep to defend
when FR have the best place defend
also OG have the most players online second is FR
that leaves BL in a very bad spot
atm am BL and trust me it can be very frustrated to try to get some areas captured
when mostly OG is bag hunting and with 3x the size of our zerg party we are sitting ducks
and we cant do nothing only we can hope is that OG going to FR
but most ignore FR keep because is can be very well defended
so that leaves for OG to stay around the BL areas all the time for so 3 hours and that for a week long so the fun in EOTM is for BL not so fun after all
i feel sorry for our commanders that try so hard to get some areas back but most tag down already because it no use
and when we almost get our keep back a big OG zerg party crush us like flies
so we back to save zone again -.-
so i hope Anet have some great ideas how to fix the unbalance problem of EOTM
I get the idea that it’s supposed to be a “waiting room for wvw” but I might as well just idle and wait in Rata Sum than on any of the EOTM spawns. Either we are a total of 6 people, of which 4 are ranger alts spamming knockbacks, or we cover the entire map. A bit of balancing would more than likely not hurt anyone. In Rata Sum I at least have some entertainment sometimes.