Game Imbalances
Professions are obviously not balanced with WvW solely in mind, with all the Gear choices and food/oils, which is more apparent in small scale.
The Condi meta is the one thing that makes dueling and roaming scene that much more frustrating, aswell as certain group compositions that are just a pain to fight against, like a group that compromises of many heavies with a load of boons and CC.
But apart from that the Power Creep is what really frustrates me the most.
I just want to hop on to find a good and fair enough fight, yet I have to go up against people with Guard stacks, BL bloodlust buffs, Sigil Stacks and those with Ascended Gear/Weapons which is random luck in WvW, which is where I want to spend my time and gold in.
Plays completely opposite professions to his main Teef.
(edited by CrimsonNeonite.1048)
Combat is balanced around sPvP and PvE, WvWvW is the dumping ground for the fallout of those design choices. See perplexity, dire, ascended gear and consumables. Then there’s the 5 target AoE limit. It means nothing in PvE when it’s 40 people hitting a boss and a few adds or in sPvP small teams but in WvWvW…well yeah people have been complaining about that for a while. WvWvW is a tacked on activity.
Rangers are stupidly broken in WvW atm. All good though. Ill just jump on the ranger bandwagon.
simply the game is balanced around capture points.
Its extremely destructive for the rest of the game that is played by 99% of the community like its extremely selfish to do that in the name of their esport dream, yet they don t care.. we still have stealth thieves, torpedo warriors, rangers balanced to perfectly be coherent to exploit definition (a CD8 1500 range oneshot skill is all but a smart move in a massive WWW setting) and then we have the heavy armor blobs.
If that wasn’t enough they first come up with the brilliant Arrow Cart buff idea and finally with the siege disabler traps.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.