Game Imbalances

Game Imbalances

in WvW

Posted by: TheBeesKnees.8391

TheBeesKnees.8391

Right, I’m not gonna hold back here, because if I’m being honest the state of the game is reaching an all time low. I loved this game, I really did. There has always been imbalances in the game, but at the moment, the imbalances have gone to a stupid level. I hate to do this, but let’s look at rangers, the amount of rangers you see in WvW since last week must have gone up by 100%.

Ranger’s didn’t need the buff they had, they needed something, but not the ability to be able to do a huge amount of damage with very little skill, tell me to l2p by all means, yes it’s dodgable and reflectable, but seen as I play necro, my dodges are limited in comparison to other classes, plus we have no reflect, not to say I die to them in a 1v1 situation, but WvW is moving far away from roaming fun, more mindless zerging (which will completely kill small tier servers and stop a lot of people from playing the game.)

Just a quick note on Condi Thieves, first of all whoever allowed a class to have stealth and high condition damage needs shooting. Yet another toxic build ruining the game.

I honestly hate coming onto this game and not being happy. But atm as a WvWer, I dont see anything to be happy about, anet’s complete disregard for WvW is nothing short of hilarious.

In short, if Anet doesn’t sort this crap out soon, I’ll be moving to another game. Shame something so good, has been consistently beaten into the ground by it’s own developers.

Game Imbalances

in WvW

Posted by: CrimsonNeonite.1048

CrimsonNeonite.1048

Professions are obviously not balanced with WvW solely in mind, with all the Gear choices and food/oils, which is more apparent in small scale.

The Condi meta is the one thing that makes dueling and roaming scene that much more frustrating, aswell as certain group compositions that are just a pain to fight against, like a group that compromises of many heavies with a load of boons and CC.

But apart from that the Power Creep is what really frustrates me the most.
I just want to hop on to find a good and fair enough fight, yet I have to go up against people with Guard stacks, BL bloodlust buffs, Sigil Stacks and those with Ascended Gear/Weapons which is random luck in WvW, which is where I want to spend my time and gold in.

Scrubio
Plays completely opposite professions to his main Teef.

(edited by CrimsonNeonite.1048)

Game Imbalances

in WvW

Posted by: gennyt.3428

gennyt.3428

Combat is balanced around sPvP and PvE, WvWvW is the dumping ground for the fallout of those design choices. See perplexity, dire, ascended gear and consumables. Then there’s the 5 target AoE limit. It means nothing in PvE when it’s 40 people hitting a boss and a few adds or in sPvP small teams but in WvWvW…well yeah people have been complaining about that for a while. WvWvW is a tacked on activity.

Whispers with meat.

Game Imbalances

in WvW

Posted by: nirvana.8245

nirvana.8245

Rangers are stupidly broken in WvW atm. All good though. Ill just jump on the ranger bandwagon.

Game Imbalances

in WvW

Posted by: LordByron.8369

LordByron.8369

simply the game is balanced around capture points.

Its extremely destructive for the rest of the game that is played by 99% of the community like its extremely selfish to do that in the name of their esport dream, yet they don t care.. we still have stealth thieves, torpedo warriors, rangers balanced to perfectly be coherent to exploit definition (a CD8 1500 range oneshot skill is all but a smart move in a massive WWW setting) and then we have the heavy armor blobs.

If that wasn’t enough they first come up with the brilliant Arrow Cart buff idea and finally with the siege disabler traps.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.