Getting guilds to DEFEND claims.

Getting guilds to DEFEND claims.

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Posted by: Awolf.9123

Awolf.9123

You’ve all seen it. A guild’s banners in a fort, but none of them to be found actually trying to keep those banners flying. There is currently no reward for guilds to try to hold places, so why bother?
I’d like to see a system where guilds get influence for each tick they hold a location, that ramps up each tick. As well, I’d like to see some sort of cost to be implemented for claiming a location. (Probably influence, so guilds will have to hold what they claim for a couple hours or they get a net loss of influence)
Probably won’t happen, the devs are more focused on changing the BL, but it would be a great way to make defense more rewarding.

Getting guilds to DEFEND claims.

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Posted by: Vaugh.7193

Vaugh.7193

Me and my guild claims and defend towers against enemy zergs just for fun, isnt that the best reward of all?

Standing on a wall, waiting 2 hours for a zerg to run up to your tower doesnt suit everyone tho.

Guild leader of As Stars We Belong [STAR]
WvW Commander of Blacktide.
@RaugoolGW2 on Twitter

Getting guilds to DEFEND claims.

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Posted by: Olterin Fire.5960

Olterin Fire.5960

Seeing how this would
a) Give (more?) guilds (more) incentive to join into WvW
b) Provide actual benefits to defending (you know, other than PPT)
with the only downside I can think of being competition between guilds who gets to claim what … Yyyyyeeaaaaah, I think it’s reasonable to give this a thumbs-up.

WIthout light, there can be no darkness. Without darkness, there can be no light.

Sword Of Justice – Gunnar’s Hold

Getting guilds to DEFEND claims.

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Posted by: Ragnar.4257

Ragnar.4257

This goes way beyond guilds. There needs to be a reason for anyone to defend, because right now it’s just a boring waste of time. By any measure you care to use, whether PPT or loot or just fun fights, attacking is always more worthwhile.

[Scnd][TA][Dius][aX]

(edited by Ragnar.4257)

Getting guilds to DEFEND claims.

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Posted by: scootshoot.6583

scootshoot.6583

I’d like to see a system where guilds get influence for each tick they hold a location, that ramps up each tick. .

Would just create /afk farmers.

Have one person watch the structures and then find another to come in for relief help every 15-30 minutes…..repeat. All you need is someone calling out in advance so that the main forces get there in time.

Getting guilds to DEFEND claims.

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Posted by: Zinrae.3769

Zinrae.3769

I’d like to see a system where guilds get influence for each tick they hold a location, that ramps up each tick. .

Would just create /afk farmers.

Have one person watch the structures and then find another to come in for relief help every 15-30 minutes…..repeat. All you need is someone calling out in advance so that the main forces get there in time.

Sounds an awful lot like defending. So… success?

The actual problem would be people with no buffs claiming things to get influence.

Henge of Denravi [PD]

Getting guilds to DEFEND claims.

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Posted by: kribre.9683

kribre.9683

Great suggestion imo!

Tripilios
[VII] – Seventh Legion – retired
[Dius] – Semper Dius – Kodash

Getting guilds to DEFEND claims.

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Posted by: Dawdler.8521

Dawdler.8521

Its just part of the zerg mentality. 90% of all defensive situations are impossible and thus pointless. The other 10% is often way to easy. There is no balance here.

Leaving people behind to actually defend also take a certain kind of people. In my experience, Germans. See that abandoned keep that no one has touched for 2 hours? Nope its got 10 manned arrowcarts and 20+ people suddenly running around on the walls. It always remind me of historical films where people run out of hidden bunkers.

Getting guilds to DEFEND claims.

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Posted by: Castaliea.3156

Castaliea.3156

Has my vote.

/15char

Guild Leader
Sempai Said I Was A [QTpi]
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Getting guilds to DEFEND claims.

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Posted by: Tom Gore.4035

Tom Gore.4035

In general, defending is either boring (when nobody comes) or impossible (when the zerg comes). In either case, it’s not very rewarding. The whole siege system is just broken on a level it would need a complete overhaul to fix.

I once wrote a lenghty post about how to make WvW look closer to real siege warfare than the zerging it’s currently, but I think the devs don’t want WvW to be about strategy, because that would take the “I’ll just go cap a couple towers before the next invasion starts” players out of it.

Here’s a link to the post, in case you’re interested:

https://forum-en.gw2archive.eu/forum/game/suggestions/Fixing-WvWvW-Supply-and-Defense/first#post320615

One – Piken Square

Getting guilds to DEFEND claims.

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Posted by: Delta Blues.8507

Delta Blues.8507

I don’t even think it’s a matter of defending. People in other threads are complaining that attacking is useless with all the siege as well. Defending is boring/unrewarding.

The problem we are having here is that keep/fort taking and the whole WvW mechanics as anet planned are now simply failing. It’s not fun anymore. People want to fight player, not OP machinery, that’s the problem.

I hope one day they’ll actually give players good fights and stop with all thi bullkitten sige masteries and all that. People want to fight people and have fun, is that simple.
I hope that with the incoming map changes something will actually change

Getting guilds to DEFEND claims.

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

This topic has been brought up so many times, its no longer even interesting. Well, Anet isn’t interested in it. They would rather bring us siege mastery and capture points, and other stuff that we never asked for.

My posts are facts as I know them, or my own opinion, and do not represent any guild.