Give us a wvw pvp rank similar to structured pvp

Give us a wvw pvp rank similar to structured pvp

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Posted by: Sansarah.3076

Sansarah.3076

I’m sorry if this isn’t where you should be posting this. But I’m not an active forum user. I also apologize for eventual misspells, as English isn’t my native language.

Like the title says, achieving ranks in wvw pvp is something that should be done for those of us who are here for the group/solo pvp to make it all worthwhile. Raiders will probably like this as well though.

Suggestion: Please give us a pvp ranking system that is based on how well you perform in pvp, not how long you have been playing for. Like if you kill a lot solo, you can get a title like Lone Assassin or something.

A system where you loose points if you die, gain points if you kill, you gain more points if you kill someone solo than in a group. Will perhaps lower the zerg influence that’s going on.

Any other system than farming badges (which we don’t use.) to make those of us who are here for the 1on1 pvp, the group vs group pvp and don’t want to do spvp. Some us don’t want to pvp in zergs, but enjoy pvping in an open environment.

Please don’t make it gear oriented, just give us something to work for to make it all worthwhile… I’m guessing that a lot of us who love small scale pvp in wvw would like something like this to show how well you can perform.

As it is now, we have nothing that holds us to our chars to keep us want playing the game when we got all the gear we need. As we don’t gain anything from wvw. Except for perhaps the server ranking system. If you are a good and active player that works hard for your server in wvw. Something should be gained from it!

But please for the love of everything that any of you hold holy. Don’t do the idiotic stupid mistake of making it gear oriented. Make it something that shows that you know what you are doing. But doesn’t give you an edge. I want to keep the game based on skill, not how long you have been playing for.

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Posted by: Sylosi.6503

Sylosi.6503

Like the title says, achieving ranks in wvw pvp is something that should be done for those of us who are here for the group/solo pvp to make it all worthwhile. Raiders will probably like this as well though.

Suggestion: Please give us a pvp ranking system that is based on how well you perform in pvp, not how long you have been playing for. Like if you kill a lot solo, you can get a title like Lone Assassin or something.

A system where you loose points if you die, gain points if you kill, you gain more points if you kill someone solo than in a group. Will perhaps lower the zerg influence that’s going on.

Sounds like a system that rewards klling, not playing well, also sounds like a system that will encourage running away as soon as people spot the odds don’t look good, so rather than playing well and holding out (with the likelyhood of dying) until reinforcemetns arrive, people will just play bad by running off.

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Posted by: Snowstorm.3897

Snowstorm.3897

We shouldn’t have a system where you lose points for dying. The repair costs are already enough of an incentive to not die, and some players now Alt+f4 to get out of the repair costs. Can you imagine how many Alt+F4er’s there’d be if this system was implemented?

Sylas
Second Law [Scnd] – Guild leader
Currently: Axiom – Necro

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Posted by: Vorlidian.1045

Vorlidian.1045

Yer i agree that once you have max gear at max level there isn’t a huge reward apart from server benefits.
However there is no way can they have a pvp ranking system.
How will they differentiate between someone killing via 1v1 or in small groups and someone slaughtering on siege?
Someone with absolutely no pvp skill that knows how to point a cannon at a cluster of people would be consistently be on the top of the rankings.
If you want to pvp solo or in small groups for titles, then Spvp is where you need to be.
Yes there is a massive gap in the amount of pvp in gw2 as opposed to gw1 but its the way Anet have made the game.

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Posted by: Sansarah.3076

Sansarah.3076

I’m not going to be quoting other games. But a system where you loose points while dying isn’t a bad setup, it encourages you not to die. It makes you loose something other than simply paying a bit of silver, it should feel bad to die. If you can’t handle the simple fact of repair costs, then perhaps you should farm more. Those who get high ranks here have done so by playing well. Of course it would depend on the system though.

If you try to run away or bunker up you won’t gain any points or very little points (the more people who attack the same target during a combat session) It encourages people to either play better as a group or become better players to achieve higher ranks. It encourages skill.

If your first thought is to run away at a sight of an even/slightly larger amount team/players. Then yes, this system isn’t perhaps for you. But then perhaps you shouldn’t run out solo to begin with.

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Posted by: Sansarah.3076

Sansarah.3076

Yer i agree that once you have max gear at max level there isn’t a huge reward apart from server benefits.
However there is no way can they have a pvp ranking system.
How will they differentiate between someone killing via 1v1 or in small groups and someone slaughtering on siege?
Someone with absolutely no pvp skill that knows how to point a cannon at a cluster of people would be consistently be on the top of the rankings.
If you want to pvp solo or in small groups for titles, then Spvp is where you need to be.
Yes there is a massive gap in the amount of pvp in gw2 as opposed to gw1 but its the way Anet have made the game.

I don’t know what server you play on, but playing in small scale pvp in wvw isn’t hard. I’ve done so since I dinged 80. Of course you get zerged sometimes, but that’s a part of the game.

Fighting two-four people versus five-ten plus isn’t something that is uncommon, but it doesn’t mean that you die because they have a higher amount of players then you.

Pointing a cannon and shooting is one thing for sure that’s different from other wvw games, I agree to that. But with a system like this where you loose points if you die, would mean that you probably wouldn’t keep those points for long. Also it would be up to Arenanet to decide how much points you would get by doing so.

A system where you get points for the amount of damage you have done to a player during a combat session, shouldn’t be that hard to do.

It would encourage brave people to play solo for the full point amount, it would encourage people to play well as a group.

Simply because Arenanet have done a very nice world pvp system. It kinda does suck a bit that we have nothing to gain from it. I know most people probably doesn’t have it in them for a system where you loose points by getting killed.

But it would create a much more complex system for people to have something to strive for. Atm we got nothing at all to keep us playing world pvp except for server ranking.

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Posted by: moirweyn.9872

moirweyn.9872

WvW is team orientated and not meant to be a solo sport. All your suggestions revolve around rewards on a solo basis. Those who would care about a ranking system like that would never defend, never protect dolys, never care about building siege to protect a keep and would run from a fight unless they knew they were going to win. Sometimes going into a fight, knowing you won’t make it but providing a delay or distraction is vital in WvW.

Your suggestions would stop a lot of people from doing important stuff in there.

There is a ranking, a Server ranking because it’s Server vs Server vs Server.

“There are two types of people in the world…and I don’t like them.”

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Posted by: Sansarah.3076

Sansarah.3076

WvW is team orientated and not meant to be a solo sport. All your suggestions revolve around rewards on a solo basis. Those who would care about a ranking system like that would never defend, never protect dolys, never care about building siege to protect a keep and would run from a fight unless they knew they were going to win. Sometimes going into a fight, knowing you won’t make it but providing a delay or distraction is vital in WvW.

Your suggestions would stop a lot of people from doing important stuff in there.

There is a ranking, a Server ranking because it’s Server vs Server vs Server.

Why wouldn’t people defend? If there are ballista’s / arrow cart’s for the pugs etc. It’s would be the same as it was today in terms of karma, exp, cash etc.

The system would obviously apply for groups and warbands as well, if you kill a lot, you gain points, if you die a lot, you loose points. It’s just simple fact. The main thing is simply that you gain more by being solo than being in a group, because of the simple fact that you kill more in a group.

Have you ever heard of tactics like tower traps / portal bombs etc? The whole thing about a pvp ranking system would only benefit the wvw group system. Of course it would benefit the player who goes solo. But it would benefit the people who do group oriented pvp a lot more.

Saying that people wouldn’t defend or play in groups, because now there is a pvp rank system, is absurd.

(edited by Sansarah.3076)

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Posted by: Hymnosi.5928

Hymnosi.5928

They need to make the WvW titles tiered, like I believe they were intended to be. There’s a reason it’s called Ultimate Dominator, not just Dominator.

Hymnosi – Lv80 Engineer
Commander of Phantom Core [CORE] on Borlis Pass

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Posted by: Sansarah.3076

Sansarah.3076

They need to make the WvW titles tiered, like I believe they were intended to be. There’s a reason it’s called Ultimate Dominator, not just Dominator.

Even something as small as that would at least be something. As it is now, it gets kinda boring..

I’m not saying there has to be a system like mine, just A SYSTEM that makes us want to do wvw pvp besides the server ranking.

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Posted by: Walay The Brave.6813

Walay The Brave.6813

Suggestion: Please give us a pvp ranking system that is based on how well you perform in pvp, not how long you have been playing for. Like if you kill a lot solo, you can get a title like Lone Assassin or something…

But please for the love of everything that any of you hold holy. Don’t do the idiotic stupid mistake of making it gear oriented. Make it something that shows that you know what you are doing. But doesn’t give you an edge. I want to keep the game based on skill, not how long you have been playing for.

IMO, the sPvP is there for the small scale gameplay to size up your skills and you get better glory pts for killing more than the rest of your team while WvW on the other hand is not. It is meant to be played with huge numbers (skilled or not) trying to work together at the very least and encourages longer playtime; hence, the 24/7 weekly matches. If ANET is to come up with player ranking system for WvW, it would make more sense if it is based on each individual’s time spent playing here and the whole server’s performance.

I thought of suggesting a point system for a hopefully “/WvW RANK” emote similar to what they have in GW1 (if they are to go through with it) that may be used as a basis or whatnot. This was a reply to the suggestion thread (here: https://forum-en.gw2archive.eu/forum/game/suggestions/ANET-pls-WvW-rank-emote/first#post639889) that i just copy/pasted.

Total Points to have for WvW /rank emote:

rank 5 = 2000 pts(/rank5)
rank 4 = 1000 pts(/rank4)
rank 3 = 500 pts (/rank3)
rank 2 = 250 pts (/rank2)
rank 1 = 100 pts (/rank1)….

Every week, 3 servers compete and at the end of the match there’s always first, second and last ranking for each tier…
first = 5 pts
2nd = 3 pts
last = 1 pt

in addition to these points, there should be points added to it according to the tier bracket the server is in (this way servers are encourage to go for the next tier);
since we have 8 tiers in NA , it will be something like:
tier 8 = 1 pt
tier 7 = 2 pts
tier 6 = 3 pts
tier 5 = 4 pts
tier 4 = 5 pts
tier 3 = 6 pts
tier 2 = 7 pts
tier 1 = 8 pts

… let’s say you are in a server from tier 5 and your server finished second on that week then all the players from that server gets: 4pts(tier5) + 3pts(2nd placer) = 7 pts

There should be a time requirement that must be held for the player to acquire this title/rank. I’d suggest something between 10-30 hours per week WvW playtime. Also, if the player decides to change server later on the points accumulated should be cut in half or reset to ZERO.

[TEAR] – Stormbluff Isle
There is no time to talk! We must concentrate on the matters at hand — Brother Mhenlo
http://www.gw2guilds.org/view-guild/893

(edited by Walay The Brave.6813)

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Posted by: Feydra.6318

Feydra.6318

Should definatly be a system, where death impacts on how much you gain, if this would be implemented, anyone can rush into a killing field just to deliver a final blow, for me thats not skill nor realism, i mean in the end, it should be a combination, for example you have player A have 40kills and 40 “deaths” during a 6hours period, then you have a player B with 10kills, and 1"death", resource wise B accompliced more for his side, and should also put into account capturing camps towers, keeps etc, or being part in loosing them, but thats my take on it… Why do i think deaths impact as much as killing, well when you lay dead waiting for a jump point, or need to respawn repair your gear, you leave your group, you thin the defence or attack, you deprive you side a valuable resource, while you have to relocate to the battlefield where you can again make a difrence

Miriel de Clavo – Elementalist
Fey Sparrow – Warrior
If i nag about things, its only couse i care ;P

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Posted by: NekomimiMode.4296

NekomimiMode.4296

WvW is team orientated and not meant to be a solo sport. All your suggestions revolve around rewards on a solo basis. Those who would care about a ranking system like that would never defend, never protect dolys, never care about building siege to protect a keep and would run from a fight unless they knew they were going to win. Sometimes going into a fight, knowing you won’t make it but providing a delay or distraction is vital in WvW.

Your suggestions would stop a lot of people from doing important stuff in there.

There is a ranking, a Server ranking because it’s Server vs Server vs Server.

I was solo defending yesterday… 2 glass warriors 1 sub-80 with rifle going around flipping our supplies in TC borderlands. I pointed it out repeatedly in chat but noone went so I had to go 2v1. Won some, lost some, but I learned a lot about the matchup.

It was funny cause one of them ragequit to switch to thief after, and then when I still got him he pulled on me. Honestly if people want to play PvE they should go play PvE….

The title for repairing walls that are being trebbed is far, far more damaging to the team. Wednesday or so some guy in Stonemist completely emptied the supply from like 500 just repairing a wall that was constantly under fire, completely ridiculous. Walls and doors shouldn’t come back up till they’ve been repaired a minimum imo.

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Posted by: Sansarah.3076

Sansarah.3076

Should definatly be a system, where death impacts on how much you gain, if this would be implemented, anyone can rush into a killing field just to deliver a final blow, for me thats not skill nor realism, i mean in the end, it should be a combination, for example you have player A have 40kills and 40 “deaths” during a 6hours period, then you have a player B with 10kills, and 1"death", resource wise B accompliced more for his side, and should also put into account capturing camps towers, keeps etc, or being part in loosing them, but thats my take on it… Why do i think deaths impact as much as killing, well when you lay dead waiting for a jump point, or need to respawn repair your gear, you leave your group, you thin the defence or attack, you deprive you side a valuable resource, while you have to relocate to the battlefield where you can again make a difrence

I agree totally with you sir, a players score shouldn’t be based on how long he has played. But what he has done during that session. Simply killing and dying equally, shouldn’t really give you that much points tbh. Aldo if that player has perhaps captured a lot of points on behalf of the server, he should get score as well.

It’s probably a hard thing to implement considering the amount of things that are available in wvw. But Arenanet really should give us something to strive for in wvw.

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Posted by: Walay The Brave.6813

Walay The Brave.6813

i agree on that note… they really should come up something or anything fast for WvW other than PvE content, people are losing interest fast… wuvwuv players will be more than happy to just have something to look forward to

[TEAR] – Stormbluff Isle
There is no time to talk! We must concentrate on the matters at hand — Brother Mhenlo
http://www.gw2guilds.org/view-guild/893

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Posted by: Sansarah.3076

Sansarah.3076

i agree on that note… they really should come up something or anything fast for WvW other than PvE content, people are losing interest fast… wuvwuv players will be more than happy to just have something to look forward to

Yep, people are indeed loosing interest. Thankfully it’s a free game which people can come back to once they fix it.

But it’s the same in pve as it is in wvw. Gw2 has lost it’s edge and the endgame just doesn’t fixate as hard anymore, they need to implement something to keep us going. Wvw is the most important part here.

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Posted by: Blue.7256

Blue.7256

I second that. Give us ANYTHING. For many people WvW is the only thing that is keeping them in game. But without any kind of rewards for playing we will soon get tired of waiting.

[RL] Bluel
Royal Legion – Polish MMORPG Guild
www.royallegion.pl