ArenaNet, obviously if you have to keep making manual adjustments and fixing the matches thus taking it out of the players hands then your system is failing horribly.
You will never solve our balance issues this way, you will only cause us to buy more gems. I don’t know how many times this needs to be said. Furthermore fixing any server is screwing up another server. If every 2 months you change links, open and close servers, you have a high chance of collapsing a server in coverage causing waves of players to move to random locations. If you do this in the off chance the communities will decide to reside in a spot for balance you’re forgetting and undermining the larger percent chance to ruin balance within the same time frame. This is what’s happening constantly and each iteration we have new bandwagons that end up losing members as the weeks go on. A lot of the same folk are moving and it’s predictable movement based of the community culture. It’s not predictable or solvable by equations or statistics. Purely driven by friendship, culture and which server community has the most coin to purchase a guild for what they perceive as a balancing act.
The chances of us getting it right aren’t high enough compared to our attrition rate and detachment from communities.
Forcibly fixing a server is changing the cultures that server and the servers around it especially in the higher tiers and that alone causes waves of transfers. You can understand why if you do this consistently you’d cause some issues. Especially when the community is applying old school mechanics to new school systems.
Perception is huge as well and this comes into “taking it out of the players hands”. Yak’s Bend is notorious for their play style. Regardless if they deserve Tier 1 or not, fixing them to stay in a tier, sends a heavy message especially if in general other servers do not wish to fight them because of their playstyle. WvW and the tier structure is determined by player coverage and points gained. This effects our position and this is the determining factor that drives the server communities to organize and play harder especially in the higher tiers. So when you take it out the players hands, you are increasing our attrition rates and giving more people a reason to not care.
Last thing:
I firmly believe Yak’s Bend is indeed a Tier 1 server as long as they’re not asleep I want to point out. I also believe that Yak’s Bend’s play style fits into the category “working as intended” and if most servers have a problem with fighting Yaks Bend, its more or less a problem with the game and what the game allows Yaks Bend to do.
#WaitingForTheNextBandwagon
P.S. MAG just lost 3 guilds. 2 to SBI. Match fix SBI to T2. lol