Golems and Food buff
You dont lose the buffs (for entering or exiting the golem) but the food/oil have no active effect, when inside the golem.
You dont lose the buffs (for entering or exiting the golem) but the food/oil have no active effect, when inside the golem.
Bzzzzzzzzt wrong. Golems damage is based purely of your stats + the golems base stats. Having high vitality causes the golem to have more health, having more power will cause the golem to do more damage.
Food with no active buffs (aka +100 power +70 vitality for example) still boost golems stats, oils work too.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
You dont lose the buffs (for entering or exiting the golem) but the food/oil have no active effect, when inside the golem.
Bzzzzzzzzt wrong. Golems damage is based purely of your stats + the golems base stats. Having high vitality causes the golem to have more health, having more power will cause the golem to do more damage.
Food with no active buffs (aka +100 power +70 vitality for example) still boost golems stats, oils work too.
Really for golem? Definitely same damage for treb and cata when use by different ppl wif different stats. Dun see why golem behaviour is different. Anyone can verify this?
Yes golems are and always have been dependent on you. You should never run an underleveled in a golem if you want to survive the assault.
You dont lose the buffs (for entering or exiting the golem) but the food/oil have no active effect, when inside the golem.
Bzzzzzzzzt wrong. Golems damage is based purely of your stats + the golems base stats. Having high vitality causes the golem to have more health, having more power will cause the golem to do more damage.
Food with no active buffs (aka +100 power +70 vitality for example) still boost golems stats, oils work too.
Really for golem? Definitely same damage for treb and cata when use by different ppl wif different stats. Dun see why golem behaviour is different. Anyone can verify this?
I wasted about 5 golems in different tests and builds awhile back. They have a base power, precision, vitality and toughness amount and its added to your stats. I cant remember the exact amounts but its something like 2069 power, 2069 precision, 2069 toughness, 12069 vitality + your stats.
It is the ONLY siege equipment that scales with the user, all the others are fixed damage. So when golem rushing either have your highest power/ attack users in the golem or highest vitality/ health if you have multiple golems.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
You dont lose the buffs (for entering or exiting the golem) but the food/oil have no active effect, when inside the golem.
Bzzzzzzzzt wrong. Golems damage is based purely of your stats + the golems base stats. Having high vitality causes the golem to have more health, having more power will cause the golem to do more damage.
Food with no active buffs (aka +100 power +70 vitality for example) still boost golems stats, oils work too.
Really for golem? Definitely same damage for treb and cata when use by different ppl wif different stats. Dun see why golem behaviour is different. Anyone can verify this?
I wasted about 5 golems in different tests and builds awhile back. They have a base power, precision, vitality and toughness amount and its added to your stats. I cant remember the exact amounts but its something like 2069 power, 2069 precision, 2069 toughness, 12069 vitality + your stats.
It is the ONLY siege equipment that scales with the user, all the others are fixed damage. So when golem rushing either have your highest power/ attack users in the golem or highest vitality/ health if you have multiple golems.
Thanks for e verification.
Wouldn’t this make it so the golems are the only siege weapon that can be repaired? Say via banana cream pie?
Wouldn’t this make it so the golems are the only siege weapon that can be repaired? Say via banana cream pie?
Active buffs, or stuff such as ‘Gain Health Regeneration’ don’t work in the suit. It has to be flat passive buffs (aka +Power, Precision, Vitality, Toughness or Critical Damage)
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA
Pretty much means anyone going power/tough/vit is the person who should be in the golem. You can’t crit gates so prec/crt dmg is pointless.
Maguuma