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Posted by: OptimusPrimeisOP.7546

OptimusPrimeisOP.7546

We will not be changing WvW ranks or WxP to be account bound. However, we are going to be implementing a host of changes that should make this seem less like some sort of punishment(a categorization I disagree with entirely) and more of a character progression system. The first step is the liquid WXP that is being added to the rank up chests which is account-bound. We are planning additional systems as well. Hopefully, as we continue to announce some of those changes, you will be happier with the system.

I don’t really agree with this, either. All I know is that I don’t want to play anything but my Elementalist, because she has the most Wxp.

I don’t really see that changing even if they add liquid Wxp. That only means that I will spend it on my Ele. Why would I want to split my Wxp gain?!?

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Posted by: Aphix.9846

Aphix.9846

I really couldn’t care less for some liquid wxp or wxp boost.

Wonder if they WONT change it or CANT ?

Sad either way.

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Posted by: Shiren.9532

Shiren.9532

Sounds like they plan on making WvW exp like karma… from 2012. Because only recently did they abandon account bound karma despite the plethora of liquid karma showing that the old system was inferior to an account bound system (and karma was innocent in that it didn’t make you more effective at the game, whereas WvW XP does make you better).

He can disagree entirely as much as he wants, when I play my warrior with 8 WvW points and no access to masteries on my main, I sure as hell feel like I’m being punished. My main can use trebs well, he can use arrow carts well, he has a bonus ballista skill and he uses supply more efficiently. He doesn’t have a specialised roll, he does everything well while all my other characters do things badly. Why would I play any of them? If I score points on them, those points would be more beneficial on my main. I could get even more effective on him. Disagree all you want, all it shows is stubbornness.

(edited by Shiren.9532)

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Posted by: Jamais vu.5284

Jamais vu.5284

Really amusing to see what extraordinarily manipulative effect a couple letters and digits seem to have on people.

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Posted by: Havana.8625

Havana.8625

I hope there are a lot of changes that make it encouraging to play multiple characters in WvW.

“We don’t need to make gear treadmills”
Colin Johanson on how arenanet measures success.
(Please no gear treadmills, Colin!)

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Posted by: Emmet.2943

Emmet.2943

kitten well I guess no more running around on anything but my Engi in WvW unless im leveling. Wanted to level an asuran engi after i was done with my 8th 80 for a second wvw spec but that seems worthless now(and asuran’s cultural make the best engi suit).

Hopefully his changes will make WvW feel better for players who have lots of alts. While i do just try to have fun with guildies when in WvW(as WvW itself has felt boring for months now without some friends to run around with but that’s due to the lack of core changes) i do feel discouraged to retry my alts with different specs/gear that don’t perform as well as others due to the Wxp system. It just feels like a waste when it takes so much to get threw a level and their are so many.

(edited by Emmet.2943)

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Posted by: Aberrant.6749

Aberrant.6749

Sounds like they plan on making WvW exp like karma… from 2012. Because only recently did they abandon account bound karma despite the plethora of liquid karma showing that the old system was inferior to an account bound system (and karma was innocent in that it didn’t make you more effective at the game, whereas WvW XP does make you better).

He can disagree entirely as much as he wants, when I play my warrior with 8 WvW points and no access to masteries on my main, I sure as hell feel like I’m being punished. My main can use trebs well, he can use arrow carts well, he has a bonus ballista skill and he uses supply more efficiently. He doesn’t have a specialised roll, he does everything well while all my other characters do things badly. Why would I play any of them? If I score points on them, those points would be more beneficial on my main. I could get even more effective on him. Disagree all you want, all it shows is stubbornness.

Karma was much easier to transfer as well via the Jewelry boxes in Orr… and it still wasn’t enough… I 100 % agree and don’t see how liquid WXP will help other than to further increase the levels of my main as my alts will always be inferior because of the WXP already invested on my main. Even if I just want to move it all over like we were able to with karma (with some reduction) I would still be unable to so.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

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Posted by: ajhak.9716

ajhak.9716

I wish they would touch base with us on the subject, but I doubt they will. Playing alts is one of the best ways to keep players from burning out on content, yet they keep discouraging it. Seems rather counter intuitive to me.

I have to totally agree, i was getting burnt out on my mesmer so i made a thief that i LOVE. Sadly all my wxp is gone and it makes me just wanna go back to mesmer even though i got quite bored

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Posted by: Mooodster.3470

Mooodster.3470

thank you and thanks for the reply now hopefully people actually read the part where devon said char progression and understand that it is meant to be something to work for after lvl 80…i have 14 toons and after i get them all to 80 im glad ill still be able to have something to work for on them…for everyone saying its a punishment do you also feel your punished when you start a new toon and have to lvl it to lvl 80 again?
edited cause of the funky filter

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Posted by: Cottage Pie.6215

Cottage Pie.6215

I wish they would touch base with us on the subject, but I doubt they will. Playing alts is one of the best ways to keep players from burning out on content, yet they keep discouraging it. Seems rather counter intuitive to me.

You used the phrase “touch base”.

Taua Roqa – Desolation since day minus 3

~~~My Elite PvP Video: http://www.youtube.com/watch?v=04xOsNW7zTA

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Posted by: Nobody.3158

Nobody.3158

thank you and thanks for the reply now hopefully people actually read the part where devon said char progression and understand that it is meant to be something to work for after lvl 80…i have 14 toons and after i get them all to 80 im glad ill still be able to have something to work for on them…for everyone saying its a punishment do you also feel your punished when you start a new toon and have to lvl it to lvl 80 again?
edited cause of the funky filter

No, because it’s a new class with different mechanics and a totally different skill set/build. Even then, there’s a lot of “skipping” available via experience scrolls, crafting, etc. I do feel punished with WXP because an arrow cart is an arrow cart; no matter what the class or level.

The groups I’m in ask for specific classes if possible. They don’t ask “oh, bring your character that has xxxx mastery.” That’s an afterthought – normally all the way down to when siege is build and we need someone to man it. “Hey guys, does anyone have catapult mastery?” By then, it’s already too late to switch characters and you probably wouldn’t want to anyway as that might make the group dynamic unbalanced. This partially depends on the size of your group etc. but this experience is echoed by other players in this thread.

I’m sure there are more close knit groups that do take the time to direct specific people towards specific lines. In the end, they have to do that with every single character that they normally bring which does nothing for “character progression.” It’s just needless grind to bring characters up to speed. Some people enjoy that. Others do not.

This is all moot; I don’t think there’s a chance at swaying Devon Carter. While I appreciate his enthusiasm for WvW though I’m not quite sure I entirely agree with his vision. That’s to be expected as I’m sure he has metrics and information the player base does not so maybe he really is doing the right thing. Considering the full out damage control with the recent influx of posts, he means well at least but increasingly, I’m finding some his decisions to be so kitten that I might have to fill his inbox with kitten images like this one.

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Posted by: Puma.7934

Puma.7934

Yes to account bound & yes to reset wvwperks(with limits,for example once per week)

Barqueros del Estigia[Styx]

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Posted by: AJP.8610

AJP.8610

Yes and no.

Yes as it’s highly annoying to start from LV1 when making a new character.

No because a character that is new to WvW shouldn’t be able to have all WvW skills right off the bat. To compensate for this: WvW levels should be easier to obtain.

EDIT: I had an epiphany.

YES! WvW EXP should be account bound and the skills too but the rate at which WvW levels are gained should remain the same. Having read through some of the posts… I was swayed.

[VcY] Velocity ~ Far Shiverpeaks
Flemmox ~ Elementalist
Gormlaith Greycloak ~ Guardian

(edited by AJP.8610)

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Posted by: TyPin.9860

TyPin.9860

I have another idea of a “middle way”. We leave the WvW ranks soulbbound. But we add a Spirits vs Soul option (I came up with the names quickly, so don’t take them too seriously).

It works like that. At a given WvW rank you get a reward box where you can choose between two rewards:

  • Spirits achievment token
  • Soul achievment token

Both are connected with unique skins (I like having new skins).
Now the Spirits achievment token allows you now to unlock a unique trait line for one of your alts (meaning it can be used by any character but the one who got the token), while the Soul achievment token allows you to unlock a unique trait line for the character, who earned that token.
You still have to put WvW points in that unique trait lines to utilize them of course.

Additionally through the two different skin options, you can show off your over all WvW rank in a way, because you can have either multiple Spirit skins (as an “alt”-aholic) or multiple Soul Skins (as a player who plays only a few or one profession in WvW). Or a combination of them. Maybe you could also have a Soul and a Spirits title, that you could show of.

EDIT: This reward tokes could be chosen at, let’s say, each 50 WvW ranks or so.

EDIT2: The Spirits trait lines could also include some XP reward bonuses (for quicker alt leveling^^), while the Soul trait line could include some magic bonus or smth. One would have to figure it out, so that it doesn’t get one sided and one kind of trait line should not be stronger than the other, but should give you the posibility for some unique gameplay.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

(edited by TyPin.9860)

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Posted by: Mizhas.8536

Mizhas.8536

In the first place both guard killing stacking bonuses should be removed/changed. No one cared about account Wxp before theese became so popular because of the absurdly OP bonuses that they gave.

Those 2 bonuses break the powergap between vet players and new players. Only exp and skill should do that.
Without theese 2 Wxp traitlines soulbound system would have sense because no character would need the same thing than other.

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Posted by: Exceptionl.8972

Exceptionl.8972

account bound would mean that my warrior who kills guards would not be different than my supply running ranger or my treb engineer. I like that they aren’t account bound but maybe that is just me because so many people want it to be account bound. The vials are more than enough.

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Posted by: Shoe.5821

Shoe.5821

They could somehow combine them. Meaning, your “bronze”, “gold” (I’d still prefer if they used a less lazy denomination than precious metals), etc. ranking is inherited account wide, but your “Assaulter”, “Knight” is earned by the character. This way you’d never start completely over on the same level as a WvW newbie, but you’d still have a title progression mechanic for your character.

I love this idea.

but it would have to fit in the 10,000 wxp level paradigm, since the idea there is that theres always something to achieve for even the most extreme wvw players.

P.S.

Let us buy WXP with karma :O

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Posted by: Exceptionl.8972

Exceptionl.8972

We will not be changing WvW ranks or WxP to be account bound. However, we are going to be implementing a host of changes that should make this seem less like some sort of punishment(a categorization I disagree with entirely) and more of a character progression system. The first step is the liquid WXP that is being added to the rank up chests which is account-bound. We are planning additional systems as well. Hopefully, as we continue to announce some of those changes, you will be happier with the system.

The idea I posted to reddit for those who wanted account Bound WvW ranks. Just a thought..
“What if each capture gave the gold participants a wvw level, but each week you reset. so basically everybody is starting on an even playing field at the start of each week. to max it you just have to cap for awhile. I mean this would have to be balanced somehow though, since if you get an early edge you could have the overall better zerg but still I think it is an idea worth looking into. ;]”

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Posted by: Exceptionl.8972

Exceptionl.8972

I don’t think they will ever let us buy WXP with Karma because the model for WvW is supposed to encourage players to be able to do WvW without restricting them to play PvE right? Maybe not. But I still don’t see that happening. One request I would like to add is to have a tab for WvW sort of like in PVP. I personally carry extra armor and soon other accessories just for my WvW build and it would be nice to not have to put all that on again and change my traits sort of like how I can warp to Pvp, do my daily and then back to pve without worrying about switching my traits around again.

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Posted by: Ragnar.4257

Ragnar.4257

In the first place both guard killing stacking bonuses should be removed/changed. No one cared about account Wxp before theese became so popular because of the absurdly OP bonuses that they gave.

Those 2 bonuses break the powergap between vet players and new players. Only exp and skill should do that.
Without theese 2 Wxp traitlines soulbound system would have sense because no character would need the same thing than other.

This.

I wouldn’t care at all about character vs account bound WXP, if those 2 traits weren’t in the game. However, since they are, I feel obliged to bring the character I have those traits on for guild raids. 250 vitality and 100 power is not insignificant. And the prospect of grinding out 230 world-ranks if I want to change “main”…… lolwut?

As for “Liquid WXP”, this is a clear admission on the part of ANet that they know they got it wrong with character-bound WXP, but that it is more work than they’re willing to do to repair the system. So instead, just add an item.

[Scnd][TA][Dius][aX]

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Posted by: Tellerion.8102

Tellerion.8102

So the vocal majority on here has provided valid arguments of why changing world xp into account bound would be a good change, and a change that would definitely be warm welcomed one. But still Devon & co seems determined to follow their own path, instead of listening to their customers who actually spend countless hours playing this part of the game. We will now see resources spent on adding booster and liquids in order to speed up the process, instead of grabbing the problem by it’s roots, which is world xp being character bound, and not account bound.

Can’t say I’m surprised to be fairly honest.

~~Ayeres~~

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Posted by: Fate.5961

Fate.5961

We will not be changing WvW ranks or WxP to be account bound. However, we are going to be implementing a host of changes that should make this seem less like some sort of punishment(a categorization I disagree with entirely) and more of a character progression system. The first step is the liquid WXP that is being added to the rank up chests which is account-bound. We are planning additional systems as well. Hopefully, as we continue to announce some of those changes, you will be happier with the system.

Thank you for an official response to this. As a player, I’m glad to have an official response. Maybe now players can stop with all the hoping and speculating and move on.

It’s still disappointing news, since it gives the GW2 community an impression (which Anet may rightfully perceive as unfair) that the developer really doesn’t really care for WvW’ers (kind of like a “let’s give the nagging WvW players a never-ending character-bound treadmill and be done with them forever” impression). It’s already very difficult to get the more casual and PvE oriented players into WvW to contribute to their server’s ranking, but the WvW progression system has been further discouraging.

One reason is because to many players, it feels like the gap is increasing more and more, especially for players who love to switch around and play more casually. It shouldn’t bother people, but a sense of forever being a lowbie does seem to affect morale. The low rewards, the slow pace of WvW leveling, and the lack of WvW bonuses earned across multiple characters doesn’t help.

Another reason is because for some players, the WvW progression threadmill seems a bit unreasonable (at least 9,945 levels per character, a minimum 1,150 levels per character to level all upgrades, and an ever-increasing upgrades category [sometimes within existing categories to require even more leveling]). For the typical GW2 player (i.e. players who don’t WvW as a profession), even upgrading one reward category seems dubious. And to repeat this for each character? Forgetaboutit! Why bother participate in WvW beyond personal objectives (e.g. monthly achievement) when I can use that time to farm in hopes of getting a precursor?

Then again, I can understand why from a developer’s perspective, why a character-bound WvW progression system was preferred and strongly disagree that it’s a punishing system. It’s just the nature of where gamers stand and where programmers of a live MMORPG stand, and that gap in perspective will naturally only widen as the game matures.

Also remembering that the gaming industry is still a business, I imagine that there are also an external factor/pressure/encouragement involved (Q: Where’s the business at? A: PvE/temp content/new skins/gem store/etc.). Even if the lack of financial incentive is disregarded, I can only imagine that from a game developer’s perspective, WvW is seen as a creative gold sink, like just a little something extra for players to do and spend their gold on.

Now there are some really dedicated (crazy?) players who bragged about farming a hundred levels or so on the former Orb of Power veterans and don’t care either way, but that’s a story and a rant for another day.

Illustrious Leader of
Love and War [LAW]
http://loveandwar.shivtr.com

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Posted by: Jamais vu.5284

Jamais vu.5284

Why bother participate in WvW beyond personal objectives (e.g. monthly achievement) when I can use that time to farm in hopes of getting a precursor?

Because it’s fun and ranks don’t mean kitten?

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Posted by: melodey.4652

melodey.4652

The groups I’m in ask for specific classes if possible. They don’t ask “oh, bring your character that has xxxx mastery.” That’s an afterthought – normally all the way down to when siege is build and we need someone to man it. “Hey guys, does anyone have catapult mastery?” By then, it’s already too late to switch characters and you probably wouldn’t want to anyway as that might make the group dynamic unbalanced. This partially depends on the size of your group etc. but this experience is echoed by other players in this thread.

This 10000 times. For instance if we don’t have our typical frontline online I’m on my warrior who has piddly squat in wxp since I leveled her specifically to cover for that absence in our group makeup. I would be rank 240+ if ranks were account bound but my warrior is 18 and can’t hop on a ram with 5 points in seige might or sport guard stacks or contribute any of the rank progression rewards to our squad because of this character-bound mechanic. Arena net does not seem to understand the needs of the players who exclusively WvW and play this aspect of the game at a higher level. We have alts to contribute to our squad. Character bound wxp means we have to sacrifice the beneficial skills for our squad like siege might and vitality stacks and catapult mastery. This is how organized groups play WvW. And character-bound wxp contradicts being beneficial to your squad.

Yak Slappin’ Bunker- roamin n stuffs [PD] [Duck]
all classes 80, who is the cheesiest of them all?
gw2 dress-up barbie is the real endgame

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Posted by: Victory.2879

Victory.2879

The ranks currently serve as a strong tell what to expect from the player. The difference between an Invader ele and a Bronze Invader ele is staggering for example. An account title simply does not have the same expressiveness, as you can be fairly experienced in WvW strategics and still be a complete noob with the class of your character. It’s an important nuance, one that also makes it a valuable PvP mechanic and not just one for RP purposes.

They could somehow combine them. Meaning, your “bronze”, “gold” (I’d still prefer if they used a less lazy denomination than precious metals), etc. ranking is inherited account wide, but your “Assaulter”, “Knight” is earned by the character. This way you’d never start completely over on the same level as a WvW newbie, but you’d still have a title progression mechanic for your character.

The rank titles mean nothing if they can be earned by manning an AC for a 12 hour shift or pvd when no one else is on- as is shown in many an open field battle as against ‘generals’ and a lot higher titles.

All having rank char bound does is discourage people from switching role. For us multiple toon players it means I’m 250 vit points lower than I would be on a toon whereas the ‘press 1’ staff waving noob who only ever plays guardian for maximum tags can get the bonus.

It’s truly annoying that you have to start over rank wise- and any ‘liquid Wexp’ isn’t going to make any sort of dent on the issue- my alt will still be 100’s of rank levels behind those who only play one toon.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: Obscure One.4357

Obscure One.4357

Oi…when good ideas go horribly wrong…


The design flaws are painfully obvious yet Devon and his team are simply incapable of proper implementation of just about anything.

Look at any game, any progression system, and any ranking system. Ranks represent experience, time in service, and overall dedication to something. Only a true idiot can’t see that this is what ranks do, and that’s what they’re for: they distinguish someone for their effort. In what way do these arbitrarily named, non-representative of dedication to the mode, kitten !@#$ ranks do that? An occasional /bow from enemy players since they’re the only people that can see them anyhow? If they weren’t intended to matter, they should have just been good at their jobs and acknowledged they aren’t supposed to mean anything and never came up with anything but a number system, “Oh look that’s a 7k rank Invader…he must have no life.”

The sheer level of incompetency is simply baffling.

Liquid WxP?! Seriously? Now not only is the system a mirror of the Glory system, with exception for it being character bound instead of being intelligently designed…errr…account bound. But now it’s attempting to mirror a currency system. Someone please tell me how a !@#$ing currency system is a good model to use for a progression system, because it sounds like the team is taking a design oversight and then figuring out how they can make it even worse.

Devon, stop what your doing and go play something like Call of Duty, or Battlefield, or Crysis 3. Take some notes on how Rank systems are designed to distinguish each player for their commitment, and not which of their “classes” they decide to play at any given time. Then look at how each individual “class” can progress through their various systems and be built differently to do things differently in a way that’s actually encouraging.

Just try it out for a month. By the time you get back to looking at this WxP system you’ll realize how straight up garbage it really is.

Here’s your fix:

Item 1 Segregate Ranking from the leveling progression. You can still be a “General” at rank 1, because that has nothing to do with character progression and everything to do with being recognized for your dedication to the game mode.

Item 2 Rank badges relative to your rank are displayed next to your nameplate much in the same way World Completion badges are displayed.

Item 3 Create an archetype system in WxP traits that essentially mean you have a WvW specific class. You take groups of traits. You lump them together. You allow a character to have access to just one of these lumps and presto, you have a reason to level an alt. So now you can have a “Defender” archetype that specializes in repairing walls, cannons, burning oil, mortars, and trebs for that super slow Guardian build you have that can take a beating all day long, but couldn’t chase down a wounded one legged chicken. He’ll eventually hit a cap when he maxes out his available trait lines…trait lines that the development team can add if they’d like to give this “Defender” archetype something more to do. But ultimately his time can still be spent playing how he wants with this “Defender” archetype, continuing to rank up for prestige, or he can boot up his Elementalist and it’s “Assaulter” archetype with trait lines for arrow carts, catapults, ballistas, and Siege Golems (we all know this line is coming) , and level his way through that without neglecting his progression in his prestige rank.

I know this will work, because it’s the exact model being used by extremely successful multi-player competitive “PvP” games, that lack the advantage of the persistent environments of MMO’s, yet keep people happily playing the same content over, and over, and over, and over, and over.

Circumventing profanity filters one kitten at a time.

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Posted by: Maliss.1248

Maliss.1248

Disgusted by this response. Currently with over 1100 world ability points it would take someone that plays an hour a day you over 3 years before the treadmill ends for one profession. If you wanted to play all the professions it will take over 4 years if you farmed WvW 8 hours a day.

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Posted by: Dreys.2760

Dreys.2760

This is actually one of the primary reasons I don’t play very often.

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Posted by: Fomby.4295

Fomby.4295

I’m unhappy with that answer.

Maguuma [PYRO]
Kal Snow – Norn Guardian

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Posted by: Phantasmal.5631

Phantasmal.5631

I’m also disheartened by this answer and a lot of people I know are. As a player who used to pretty much WvW exclusively, I do not feel like going on and playing WvW hardcore. The guard buffs maxed is a HUGE advantage, especially on classes with low vitality to begin with like a thief or a guardian.

But the achievement points being soulbound totally removes my drive to diversifying my play and enjoyment of having multiple toons. I guess, really, I wouldn’t have a problem with soulbound WvW achievement points if it weren’t for the guard buffs that put other players at a much greater disadvantage. I would not care if they had any of the other masteries like, lets say, arrow cart or ballistas, which is a significant boost, but in a group where its players with full on guard buffs, it’s way to huge a gap to overcome.

This is where I’ve had a huge issue with WvW and it makes me NOT want to play it.

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Posted by: Boulderbolg.3460

Boulderbolg.3460

How about making WXP worth something to non-zergers?

GL for Team Riot [RIOT] on Blackgate NA – Small Group WvW Focused
http://teamriot.org/riot-media/videos/http://www.twitch.tv/teamriottv

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Posted by: morrolan.9608

morrolan.9608

We will not be changing WvW ranks or WxP to be account bound. However, we are going to be implementing a host of changes that should make this seem less like some sort of punishment(a categorization I disagree with entirely)

That makes it seem like you have a lack of understanding about what players are objecting to.

and more of a character progression system. The first step is the liquid WXP that is being added to the rank up chests which is account-bound. We are planning additional systems as well. Hopefully, as we continue to announce some of those changes, you will be happier with the system.

Like others have said this looks like you are admitting you were wrong its obviously a workaround. But it will depend on the level of WXP we gain from the liquid WXP, IMHO anything less than 1 level will make this seem like you’re just doing it just to be seen as doing something.

Plus the problem will still exist that those who use only 1 character are still at a a great advantage.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: morrolan.9608

morrolan.9608

Item 3 Create an archetype system in WxP traits that essentially mean you have a WvW specific class. You take groups of traits. You lump them together. You allow a character to have access to just one of these lumps and presto, you have a reason to level an alt. So now you can have a “Defender” archetype

This is clearly what they should have done from the beginning if they were so set on trying to make this a character progression system.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Kalan.9705

Kalan.9705

We will not be changing WvW ranks or WxP to be account bound. However, we are going to be implementing a host of changes that should make this seem less like some sort of punishment(a categorization I disagree with entirely) and more of a character progression system. The first step is the liquid WXP that is being added to the rank up chests which is account-bound. We are planning additional systems as well. Hopefully, as we continue to announce some of those changes, you will be happier with the system.

Ignoring customer desire for account wide WXP is the wrong choice. It penalises alts. It lowers A net revenues. It discourages team play in favour of ’ tagging’ specs. It’s deeply impractical when some of the Wmasteries have quite an impact. It encourages burnout. It makes a bigger gulf between hard core and casual wvw play.

Most of all it sounds like you’re not listening well, are inflexible, and support grind instead of content.

Please reconsider.

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Posted by: Obscure One.4357

Obscure One.4357

Item 3 Create an archetype system in WxP traits that essentially mean you have a WvW specific class. You take groups of traits. You lump them together. You allow a character to have access to just one of these lumps and presto, you have a reason to level an alt. So now you can have a “Defender” archetype

This is clearly what they should have done from the beginning if they were so set on trying to make this a character progression system.

The strength of a design concept is inversely proportional to the likelihood this development team will come up with it, with absolutely amazing design concepts being a mathematical impossibility. Maybe if they spent less time halfassing good ideas and more time just plain fixing bugs, exploits, and balance discrepancies (the majority of these known issues having persisted for nearly a year), I’d be much happier.

Circumventing profanity filters one kitten at a time.

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Posted by: sostronk.8167

sostronk.8167

We will not be changing WvW ranks or WxP to be account bound. However, we are going to be implementing a host of changes that should make this seem less like some sort of punishment(a categorization I disagree with entirely) and more of a character progression system. The first step is the liquid WXP that is being added to the rank up chests which is account-bound. We are planning additional systems as well. Hopefully, as we continue to announce some of those changes, you will be happier with the system.

Im confused. I have to be reading this wrong. It says “We will not be changing WvW ranks or WxP to be account bound”, and then says “The first step is the liquid WXP that is being added to the rank up chests which is account-bound”. I read the first to say they are not going to be making WXP account bound, then the second contradicting it and saying they are making it account bound.

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Posted by: urak.4863

urak.4863

People from T1-T4 will have differing views about WxP levels as compared to people from T5-T8 simply because zerging makes levels easier to obtain.

Providing liquid WxP means you can play on your alt and use liquid on your main. Why would or should you be allowed to play on 1 character and benefit all your characters especially if you’re so particular about the additional power and vitality? How would the uplevel benefit from +250 vit?

In the first place the mastery were added to make WvW more interesting. If you happen to be defending on an alt without AC mastery 5, so be it. The same handicap and advantages apply to both sides in an open field fight, same if you’re fighting in a claimed structure with buffs. Go QQ about something valid like commander tags which REALLY affect gameplay.

I eat breakfast for dinner.

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Posted by: BBMouse.6510

BBMouse.6510

As they gradually add new mastery and skills on the go and without a way to reset, I find myself simply cannot keep it up. I have not played much of wvw except 15 min with zerg for the daily, and I don’t think I will till they make wxp acc bound. That’s the reality to me and some others I know. Don’t have umlimited life time to progress each character XD ’cause I want to play a game casually. BTW, all my char are geared for survival scouts in wvw, so char progression logic does not work to me. They are all scouts XD.

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Posted by: Hule.8794

Hule.8794

People from T1-T4 will have differing views about WxP levels as compared to people from T5-T8 simply because zerging makes levels easier to obtain.

This. Exactly.Right.
Look on my server RoF, we fight against Gandara and underworld. The minute we move from our keep we are steamroled my other server just because they have double numbers. So it is very difficult to earn some Wxp.

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Posted by: Klawlyt.6507

Klawlyt.6507

WvW is a form of PvP, no one cares about character progression!

PvP is about skill progression, about the players’ progression. When you do WvW or s/tPvP, the progression is YOU playing the game and getting better. It’s about YOU learning your class, others’ classes, what tactics work and don’t work, and the overall meta of the game. GW2 was always supposed to be about skill over time played. If you want a progression system for WvW, fine. But make it MY progression, not my characters’. It’s all done so well in sPvP, why can’t ANet apply the same philosophies to WvW?

CHARACTER progression is a PvE thing, and is part of what makes this game an RPG.
PLAYER progression is what PvP in this game was founded on. WvW is still considered a form of PvP with PvE elements, and not the other way around, right?

The possibility of physical and mental collapse is now very real.
No sympathy for the Devil, keep that in mind.
Buy the ticket, take the ride.

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Posted by: sostronk.8167

sostronk.8167

People from T1-T4 will have differing views about WxP levels as compared to people from T5-T8 simply because zerging makes levels easier to obtain.

This. Exactly.Right.
Look on my server RoF, we fight against Gandara and underworld. The minute we move from our keep we are steamroled my other server just because they have double numbers. So it is very difficult to earn some Wxp.

Try NA, if you can. I actually moved to a low tier server a while back to farm WXP among other things. If your running a team comp build just respect to havoc. The amount of WXP you get from sentrys/yaks/camps is less than a keep or a zerg fight, but if you are doing it right its more consistent and adds up to more WXP. Throw in the outnumbered buff and your well on your way to farming it. Ive since moved back to NA T1 and I get less WXP running with a guild, float team or full map zerg… all of which I do in an average day. If what I think is being said about “liquid WXP” then I’m pretty keen for this because I can farm WXP on a havoc build character and use the WXP on my guild build/team comp classes without having to respec.

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Posted by: Daethonfoot.3516

Daethonfoot.3516

We will not be changing WvW ranks or WxP to be account bound. However, we are going to be implementing a host of changes that should make this seem less like some sort of punishment(a categorization I disagree with entirely) and more of a character progression system. The first step is the liquid WXP that is being added to the rank up chests which is account-bound. We are planning additional systems as well. Hopefully, as we continue to announce some of those changes, you will be happier with the system.

Omg Devon did you not work on gw1? Are you not aware of how hot alliance battle was with account based rank and titles that make gw2’s look like they need a fix? Tell us why you are really bending over wvw and dry kitten it until it dies of aids? This is just a disaster man. When is the next good game coming out…..

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Posted by: aspirine.6852

aspirine.6852

Tell me Devon, why is this a good idea to make it not account bound? What is Anet’s vision about this, and why are they so against it?

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Posted by: Klawlyt.6507

Klawlyt.6507

Tell me Devon, why is this a good idea to make it not account bound? What is Anet’s vision about this, and why are they so against it?

Yeah!

The possibility of physical and mental collapse is now very real.
No sympathy for the Devil, keep that in mind.
Buy the ticket, take the ride.

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Posted by: Sovereign.1093

Sovereign.1093

Things they should do first
1. fix the party system; so one guy in wvw who’s offline can be kicked. (this has been around for so long that it’s probably how i distinguish pve from wvw.)

2. walking yaks is practically for wvw hardcore because no other persons will do it because it has no reward except title. (whereas any person who kills a yak = win)


I think those are my two issues that need fixing.

wxp is just a bonus, not really necessary for me. o.o;; Play as you will guys, even if it’s not as rewarding.


slowly changing is still better than just pure adding things without fixing current bugs >3<

[Salt] Heavy Loot Bag

Always Loyal

(edited by Sovereign.1093)

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Posted by: kingcragus.6810

kingcragus.6810

Did you know that account bound Wxp does not prevent you playing alts? It is just peoples opinions and attitudes that prevent this.

(edited by kingcragus.6810)

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Posted by: Deniara Devious.3948

Deniara Devious.3948

Did you know that account bound Wxp does not prevent you playing alts? It is just peoples opinions and attitudes that prevent this.

You are now assuming that WXP would be nothing more than just a title, but it actually gives the player very powerful abilities e.g. full ranks in defense against guards give you potential 2500 added health. Ballista mastery allows you to hit multiple targets with spread shot. Canno mastery allows you to remove boons. Guard killer increases your power and condition damage via guard leech. These are nothing to sneeze at!!

Now with the current system and upcoming system the game punishes for playing alts. If your alt has zero ranks it is considerably weaker than your main who has many hundred WXP ranks. It is like asking a player to play a weaker character, who doesn’t have access to these abilities. So obviously most players stick to mainly just one character in WvWvW.

The proposed system, which would add some vials to transfer WXP to alt characters is an unnecessary complication and won’t solve the above problem (why not stack those consumables on your main?). We really don’t need yet another drip/drop of karma or currency. A well designed game has simple rules and system, yet allowing deep and complex play. Arenanet seems to be pushing us towards the opposite.

The majority of the player base wants account bound WXP. Please give us that!

And also ability to reset WXP traits.

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

(edited by Deniara Devious.3948)

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Posted by: Sovereign.1093

Sovereign.1093

Did you know that account bound Wxp does not prevent you playing alts? It is just peoples opinions and attitudes that prevent this.

You are now assuming that WXP would be nothing more than just a title, but it actually gives the player very powerful abilities e.g. full ranks in defense against guards give you potential 2500 added health. Ballista mastery allows you to hit multiple targets with spread shot. Canno mastery allows you to remove boons. Guard killer increases your power and condition damage via guard leech. These are nothing to sneeze at!!

Now with the current system and upcoming system the game punishes for playing alts. If your alt has zero ranks it is considerably weaker than your main who has many hundred WXP ranks. It is like asking a player to play a weaker character, who doesn’t have access to these abilities. So obviously most players stick to mainly just one character in WvWvW.

The proposed system, which would add some vials to transfer WXP to alt characters is an unnecessary complication and won’t solve the above problem. We really don’t need yet another drip/drop of karma or currency. A well designed game has simple rules and system, yet allowing deep and complex play. Arenanet seems to be pushing us towards the opposite.

The majority of the player base wants account bound WXP. Please give us that!

And also ability to reset WXP traits.

ability to reset WXP trains is a win. <3

[Salt] Heavy Loot Bag

Always Loyal

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Posted by: Sarrs.4831

Sarrs.4831

I’m confused. We’re getting consumables that give you world experience? Why not just chug them on your main? I don’t get it. Progressing faster doesn’t change the problem one way or the other.

I really don’t understand the reasoning behind things being character-bound. So you can have characters with different skillsets? Why not just spend all your time farming on your main, giving them ALL the skills? I can understand why they wouldn’t want to offer respecs(higher world ranks become meaningless once you can just respec for whatever you’re doing) or have mirrored ranks with different skill distributions(at some point it becomes more expedient to reroll the same class to respec your wvw traits than just farm through), but what they’ve put forward doesn’t make sense.

Directly at “punishment is a bad categorization”, this is a pretty early aspect of psychology to grasp. If you have a thing and you no longer have a thing for whatever reason, it’ll feel like a punishment because you no longer have a thing, even if you wouldn’t have had that thing otherwise.

Nalhadia – Kaineng

(edited by Sarrs.4831)

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Posted by: Kincaidia.3192

Kincaidia.3192

Reset wxp traits. Give us a way.

That’s all you have to do and 90% of us will shut up.