Guard Leech, Applied Fortitude, Bloodlust
Whether Bloodlust is fair or not has absolutely nothing to do with standard WvW. 99% of Bloodlust complaints are directed to the destructive influence it will have on GvG. It’s simply an imbalancing factor that you can’t omit for the sake of fairness.
(edited by Sarrs.4831)
What do GvG people think about Guard Leech and Applied Fortitude?
What do GvG people think about Guard Leech and Applied Fortitude?
They don’t really care. Don’t kill guards before going to your GvG event, and there’s no problem.
You must come to GvG without any stacks on you, so GvG-s don’t care actually.
25 charracters
I have a consistent opinion to Guard Leech, Applied Fortitude, Bloodlust and Ascended gear. PvP does not improve because of stat imbalance. No to all for me.
At least all the things mentioned are things you can work for personally, unlike a stat buff which comes and goes at the whims of whoever has more people on the maps to take them. The 2500 hp from fortitude is pretty over the top, though. For guardians, thieves, and eles, that’s more than a 20% health increase.
What do GvG people think about Guard Leech and Applied Fortitude?
Why would GvG care about those? They are voluntary buffs and as they strive to be on as fair a playing field as they can they do not take those buffs. They also do not use stat stacking weapons or if they do they clear all stacks between matches.
Gandara
I dislike them all.
1. Guard leech and applied fortitude
2. Weapon stacks, ppl use to stack with mobs and then they change set of weapon, not fair, easy to buy for anyone but still, its not supposed to stay if you equipe other weapons after that.
3. Ascendent, the Whole set when it will be implemented will kill the last bit of fairness.
4. bloodlust will give extra “stats” on top of everythin else.
How in the hell I’m supposed to get all those things for my 3 pg ? I haven’t yet been able to equipe my toons with ascendent trinkets ( my main has 3 pieces, my last one has only the necklace ), my main is also rank 91 and my last one is rank 33, im not able to have applied fortitude nor guard leech, things ain’t getting better with the new ascendent weapons.
I haven’t yet found anyone with full stack+full ascendent ( trinkets+weapons), but I bet he will destroy me even if hes not good.
I haven’t yet found anyone with full stack+full ascendent ( trinkets+weapons), but I bet he will destroy me even if hes not good.
Quotes like this are somewhat worrisome… who’s going to play if they think they’re going to be destroyed — not by skill, but because their opponent has owned the game longer. New players will especially be discouraged from WvW.
The difference between the ascended items top-end players have and the exotic items any new player can get in a few days of playtime is still pretty small. Obviously adding ascended weapons to the game has widened the gap, but it’s still not that noticeable.
Stacking sigils are really just kind of annoying. I don’t like carrying around multiple weapons or having to go grind krait or coyotes for a few minutes at the start of a run just to get a stat boost that disappears the moment a superior force catches me. I’ve heard Anet is considering making stacks disappear if you unequip the weapon with the sigil and I’m all for it because removing that nuisance would only make my play experience more enjoyable.
Applied Fortitude and Guard Leech are strong enough to make an impact on small-scale skirmishes. A couple players with an extra 2500 hitpoints will have more impact than a couple players with ascended weapons. They are also the only things you can spend points on that aren’t siege related, which makes them the upgrade of choice for people who prefer skirmish warfare and gives them something meaningful to pursue. Players who participate more in large-scale fights over objectives often find some of the siege-related masteries equally valuable, though. If you’re trying to maximize PPT you’d probably prefer your teammates have things like Arrow Cart Mastery and Catapult Mastery.
There is certainly a problem that the per-character nature of WvW ranks actively discourages players from playing more than one character. It’s nice that my two main characters that I made the day the game launched just had their first birthdays and Arenanet gave me two scrolls of experience to help me level alts….but those alts would start out at WvW rank 1, months away from having the useful bonuses my main characters already enjoy. I think I’ll probably never use those scrolls.
[SIC] Strident Iconoclast – BP
(edited by Stice.5204)
I haven’t yet found anyone with full stack+full ascendent ( trinkets+weapons), but I bet he will destroy me even if hes not good.
Quotes like this are somewhat worrisome… who’s going to play if they think they’re going to be destroyed — not by skill, but because their opponent has owned the game longer. New players will especially be discouraged from WvW.
Yes, this.
I don’t like the buffs. Buffs such as +1% against guards are okay, but not 2500 more health.
I personally don’t think the buffs and ascended gear are that bad they are all minor difference. Yes they help but learning how to play/skill will get you a lot further. For example 2500 health extra is nice but my death should one usually hits for 4k I can probably count number of times on one hand where one shot made the difference in the fight.
Lieutenant Stabs – Thief
Night Vision (NV) – Blackgate
I personally don’t think the buffs and ascended gear are that bad they are all minor difference. Yes they help but learning how to play/skill will get you a lot further. For example 2500 health extra is nice but my death should one usually hits for 4k I can probably count number of times on one hand where one shot made the difference in the fight.
2500 health is a big difference for low health professions. If you have 15000 health, then 2500 is a 16% increase in health.
They are all stupid. Much like As gear.
I’m seeing more and more roamers with Guard Leech and/or Applied Fortitude.
For those of you who dislike Bloodlust because it makes fights unfair… what do you think about these two Abilities?
Plenty of us have raised objections to these in the past. Whilst they don’t affect GvG they are still something of a barrier to entry for new players.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
I’m seeing more and more roamers with Guard Leech and/or Applied Fortitude.
For those of you who dislike Bloodlust because it makes fights unfair… what do you think about these two Abilities?
Plenty of us have raised objections to these in the past. Whilst they don’t affect GvG they are still something of a barrier to entry for new players.
I just had a very lazy idea; what if there were a relatively easy to get (say, 20-30 WvW points) skill line that had a 100% chance on crit or 100% chance on hit to remove the Guard Killer/Defense Against Guards buff (not including attacks made using siege)?
Now jsut think of all the actual WvW’ers who spent all that time before the additon of Mastery Points, and didn’t get anything to show for it…
WvW is just a mini-game for the PvE’rs, who then complain that they’re not getting WvW buffs…
Well guess what…. I want my legendary too.
Enjoy chewing through those 2500 hps.
When the abilities where announced alot of people said they where stupid since it was all pretty much npc and siege related. Now people are complaining about them lulz.
Can’t please everyone.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
I’m seeing more and more roamers with Guard Leech and/or Applied Fortitude.
For those of you who dislike Bloodlust because it makes fights unfair… what do you think about these two Abilities?
They’re fair in a way that Bloodlust isn’t because Bloodlust can’t be controlled by the individual player. Any player can choose those two lines of Abilities if he has the points available.
They’re unfair in a way because if you’re a newer player, play alts, have less time to play, or are on a less dominating server, you are at a disadvantage in terms of earning WXP
Thoughts?
Earning WXP is much easier and faster for casual zerglets doing their pvdoor train then for roamers, so I fail to see the complaint.
I haven’t yet found anyone with full stack+full ascendent ( trinkets+weapons), but I bet he will destroy me even if hes not good.
Quotes like this are somewhat worrisome… who’s going to play if they think they’re going to be destroyed — not by skill, but because their opponent has owned the game longer. New players will especially be discouraged from WvW.
It mostly shows that nobody takes his time to do some simple math. Get the data from the official wiki and let’s calc:
Neck: Ascended has 126 points on main stat, 85 points on secondary stats (x2), 5 points from infusion (can be: power, precision, cond damage for offensive and vit, toughness or heal for defensive or 0 for utility slots) – Exotic has 115 on main stat, 79 on secondary stats (x2)
Ring: (asc) 103/68 + 5 vs (exo) 92/63
Accessory: (asc) 91/60 + 5 vs (exo) 81/55
Back: (asc) 56/35 + 5 vs (exo) 43/31
2h weapon: (asc. ) 188 main stat, 134 secondary stats, +10 from 2 infusion slots and 49-55 damage vs (exo. ) 179/128
The difference breakdown is:
- 11 points on main stat, 6 point for each secondary stat (neck)
- 11 points on main stat, 5 point for each secondary stat (each ring)
- 10 points on main stat, 5 points for each secondary stat (each accessory)
- 13 points on main stat, 4 poins for each secondary stat (back)
- 9 points on main stat, 6 points for each secondary stat (2h weapon)
- 40 points from infusions
- 49-55 weapon damage
Total: +75 main stat, +36 for each secondary stat, +40 points from infusions, 49-55 weapon damage
If I didn’t fail miserably on my math, that’s pretty much the difference that you have if you play against someone using a lv 80 food and you don’t have any on you, and I wouldn’t call it game breaking.
Make WvW Eventful! – WvW, 4 years in
Yes, I have 5 lv 80 mesmers – Funny Puns
(edited by Menaka.5092)
I haven’t yet found anyone with full stack+full ascendent ( trinkets+weapons), but I bet he will destroy me even if hes not good.
Quotes like this are somewhat worrisome… who’s going to play if they think they’re going to be destroyed — not by skill, but because their opponent has owned the game longer. New players will especially be discouraged from WvW.
It mostly shows that nobody takes his time to do some simple math. Get the data from the official wiki and let’s calc:
Neck: Ascended has 126 points on main stat, 85 points on secondary stats (x2), 5 points from infusion (can be: power, precision, cond damage for offensive and vit, toughness or heal for defensive or 0 for utility slots) – Exotic has 115 on main stat, 79 on secondary stats (x2)
Ring: (asc) 103/68 + 5 vs (exo) 92/63
Accessory: (asc) 91/60 + 5 vs (exo) 81/55
Back: (asc) 56/35 + 5 vs (exo) 43/31
2h weapon: (asc. ) 188 main stat, 134 secondary stats, +10 from 2 infusion slots and 49-55 damage vs (exo. ) 179/128
The difference breakdown is:
- 11 points on main stat, 6 point for each secondary stat (neck)
- 11 points on main stat, 5 point for each secondary stat (each ring)
- 10 points on main stat, 5 points for each secondary stat (each accessory)
- 13 points on main stat, 4 poins for each secondary stat (back)
- 9 points on main stat, 6 points for each secondary stat (2h weapon)
- 40 points from infusions
- 49-55 weapon damage
Total: +75 main stat, +36 for each secondary stat, +40 points from infusions, 49-55 weapon damage
If I didn’t fail miserably on my math, that’s pretty much the difference that you have if you play against someone using a lv 80 food and you don’t have any on you, and I wouldn’t call it game breaking.
oh.. since the difference is insignificant, let’s make a higher tier that adds another insignificant amount of stats. Oh wait, let’s make an even higher tier with just a bit more stats than the last one — it won’t make a difference, right? Why stop there? Let’s add a tier above that with just a tiny bit more stats….
Disingenuous. They are widening the gap, but by filling out the current top tier. Not by introducing a new tier.
I haven’t yet found anyone with full stack+full ascendent ( trinkets+weapons), but I bet he will destroy me even if hes not good.
Quotes like this are somewhat worrisome… who’s going to play if they think they’re going to be destroyed — not by skill, but because their opponent has owned the game longer. New players will especially be discouraged from WvW.
It mostly shows that nobody takes his time to do some simple math. Get the data from the official wiki and let’s calc:
Neck: Ascended has 126 points on main stat, 85 points on secondary stats (x2), 5 points from infusion (can be: power, precision, cond damage for offensive and vit, toughness or heal for defensive or 0 for utility slots) – Exotic has 115 on main stat, 79 on secondary stats (x2)
Ring: (asc) 103/68 + 5 vs (exo) 92/63
Accessory: (asc) 91/60 + 5 vs (exo) 81/55
Back: (asc) 56/35 + 5 vs (exo) 43/31
2h weapon: (asc. ) 188 main stat, 134 secondary stats, +10 from 2 infusion slots and 49-55 damage vs (exo. ) 179/128
The difference breakdown is:
- 11 points on main stat, 6 point for each secondary stat (neck)
- 11 points on main stat, 5 point for each secondary stat (each ring)
- 10 points on main stat, 5 points for each secondary stat (each accessory)
- 13 points on main stat, 4 poins for each secondary stat (back)
- 9 points on main stat, 6 points for each secondary stat (2h weapon)
- 40 points from infusions
- 49-55 weapon damage
Total: +75 main stat, +36 for each secondary stat, +40 points from infusions, 49-55 weapon damage
If I didn’t fail miserably on my math, that’s pretty much the difference that you have if you play against someone using a lv 80 food and you don’t have any on you, and I wouldn’t call it game breaking.
Just lol, if you wanna do math do it right, you Forgot wvw ability and sigil stack.
Trust me all those thing are game breaking, and what if Anet adds more tiers ? you will still be happy with -30% stats ?
Using or not food can change the outcome of a battle ( not Always ), I use +100 healing +70 hp and +6% of power from toughness and +4% from hp, penuts right ?
Some are forgetting that a fair match is far more apretiated than any shiny Rainbow equipe, to them I’ll just say : Try not to blob up and use your personal skill roaming in small/medium groups, you will see that we already have too many balance problems, go add all those buffs and the deadly kittentail is served.
Why don’t you include Power of the Mists to the list?
Can’t servers agree on not acquiring Bloodlust for the brief period fo time when GvG takes place?
This won’t hurt [Much]
Ring of Fire
Why don’t you include Power of the Mists to the list?
Can’t servers agree on not acquiring Bloodlust for the brief period fo time when GvG takes place?
I had a thought; why doesn’t ANet slightly modify the EB JP’s structure to have more flat, uninterrupted sections, and disable the Bloodlust and Power buffs there?
Guard Leech and Applied Fortitude aren’t particularly well balanced, but they’re considerably less destructive than Bloodlust will be. They take a lot of Wxp to get (per character), meaning that only a certain portion of players on each server have them, rather than every player on every map. They’re removed on death, rather than by another server going through a lengthy capture process. And they can be on any player: no matter how populous or successful your server is, no matter how many team mates you or your enemies have online at a given time. They don’t automatically contribute to snowballing.
Sigil stacks are just broken. There is no reason for them to exist if the weapon is not equipped. Despite this, all the things I said above apply, which they don’t to bloodlust.
Ascended gear is BiS. Whether or not you agree with the grind to get it, WvW is and has always been a PvP mode using PvE gear. You want BiS, you gotta get BiS. Again, same as above; doesn’t directly contribute to snowballing.
Finally, there are massive arguments against the Bloodlust stat buff that have nothing to do with GvG. It is arguably worse for ‘standard WvW’ than it is for GvG.
I haven’t yet found anyone with full stack+full ascendent ( trinkets+weapons), but I bet he will destroy me even if hes not good.
Quotes like this are somewhat worrisome… who’s going to play if they think they’re going to be destroyed — not by skill, but because their opponent has owned the game longer. New players will especially be discouraged from WvW.
Yes the math is correct but its not the whole story.
Oh and don’t forget about the Bloodlust buff
It mostly shows that nobody takes his time to do some simple math. Get the data from the official wiki and let’s calc:
Neck: Ascended has 126 points on main stat, 85 points on secondary stats (x2), 5 points from infusion (can be: power, precision, cond damage for offensive and vit, toughness or heal for defensive or 0 for utility slots) – Exotic has 115 on main stat, 79 on secondary stats (x2)
Ring: (asc) 103/68 + 5 vs (exo) 92/63
Accessory: (asc) 91/60 + 5 vs (exo) 81/55
Back: (asc) 56/35 + 5 vs (exo) 43/31
2h weapon: (asc. ) 188 main stat, 134 secondary stats, +10 from 2 infusion slots and 49-55 damage vs (exo. ) 179/128
The difference breakdown is:
- 11 points on main stat, 6 point for each secondary stat (neck)
- 11 points on main stat, 5 point for each secondary stat (each ring)
- 10 points on main stat, 5 points for each secondary stat (each accessory)
- 13 points on main stat, 4 poins for each secondary stat (back)
- 9 points on main stat, 6 points for each secondary stat (2h weapon)
- 40 points from infusions
- 49-55 weapon damage
Total: +75 main stat, +36 for each secondary stat, +40 points from infusions, 49-55 weapon damage
If I didn’t fail miserably on my math, that’s pretty much the difference that you have if you play against someone using a lv 80 food and you don’t have any on you, and I wouldn’t call it game breaking.
Just lol, if you wanna do math do it right, you Forgot wvw ability and sigil stack.
Trust me all those thing are game breaking, and what if Anet adds more tiers ? you will still be happy with -30% stats ?
Using or not food can change the outcome of a battle ( not Always ), I use +100 healing +70 hp and +6% of power from toughness and +4% from hp, penuts right ?Some are forgetting that a fair match is far more apretiated than any shiny Rainbow equipe, to them I’ll just say : Try not to blob up and use your personal skill roaming in small/medium groups, you will see that we already have too many balance problems, go add all those buffs and the deadly kittentail is served.
The math is correct but it doesn’t tell the whole story.
Oh and don’t forget about the Bloodlust buff, + 150 stats to everyone on the server who is already winning the match.
These things are available to every one. Where is the issue here?
I believe that Applied Fortitude and to a lesser extent, Guard Leech, are becoming more and more vital to a standard guild raid. An additional 2500 health can be as much as a 4%-5% increase on some classes which isn’t exactly negligible. I know a lot of our guildies depend on the extra health when fighting massive blobs that are two to three times our number.
However, if these massive blobs start all obtaining the buff as well, (which they will, it’s only a matter of time) then we might be looking at what can only be called a Mega Zord.
As a roamer, I feel that Applied Fortitude is a bit overpowered and I won’t run with it if I’m soloroaming looking for decent fights.
http://www.youtube.com/user/skinnybeee
If you want to GvG, go to a customer arena and do it..? WvW was never intended for guilds to find a spot and GvG. Sure its fine, and personally I don’t care but when new mechanics are introduced to WvWvW that impacts your GvG…. don’t post 1000 forum threads about new buffs etc.
How about ask Anet for some sort of dedicated GvG arena….. like sPvP ??
These things are available to every one. Where is the issue here?
The problem is that they are not available to players who play alts. Now you may say that they made that choice themselves, but in the end, that discourages people from playing alts which is a bad thing overall for the game. It means less experimentation and more burnout from playing the same toon all the time.
They’re not available to new players. You may argue that new players don’t deserve them, but it’s not like WXP is something people “deserve” — you get it running at the back of the zerg anonymously spamming your aoe’s! Even worse though is that it hurts the game. New players are less apt to try the WvW if they know that they are immediately (and will be for a long while) at a disadvantage.
I see the same problem with Ascended gear. These may be good for players who’ve been here for a while, but as the stat disparity between new players and old become greater and greater, we’ll have fewer and fewer new players entering WvW.
As a roamer, I feel that Applied Fortitude is a bit overpowered and I won’t run with it if I’m soloroaming looking for decent fights.
I’m seeing most roamers now running with either Applied Fortitude or Guard Leech, and some with both. You’re gonna have to run with it when roaming soon.
And that’s the problem. I seems you already have at least one of these abilities. What about a new player? He has no chance of getting them for a very long time. All the meanwhile, he will feel (and will be) at a disadvantage in WvW.
TLDR: Features that discourage new players from entering the game are bad.
As a roamer, I feel that Applied Fortitude is a bit overpowered and I won’t run with it if I’m soloroaming looking for decent fights.
I’m seeing most roamers now running with either Applied Fortitude or Guard Leech, and some with both. You’re gonna have to run with it when roaming soon.
And that’s the problem. I seems you already have at least one of these abilities. What about a new player? He has no chance of getting them for a very long time. All the meanwhile, he will feel (and will be) at a disadvantage in WvW.
TLDR: Features that discourage new players from entering the game are bad.
WoW has had long, boring pvp gear grinds for almost decade and still maintains more casual pvp players than gw2. League of Legends has a massive grind for all the champions and runes, yet it has millions of casual players. I sincerely doubt these buffs would deter people from playing the game.
[snip]
Some are forgetting that a fair match is far more apretiated than any shiny Rainbow equipe, to them I’ll just say : Try not to blob up and use your personal skill roaming in small/medium groups, you will see that we already have too many balance problems, go add all those buffs and the deadly kittentail is served.
If you want a fair match, play spvp. WvW was never fair, will never be fair and was never supposed to be fair.
The mob has spoken and the turrets shall be burnt at the stake.
sPvP is boring and badly designed, so nope, I’m not playing it.
How can you like easy mode anyway ?
[snip]
Some are forgetting that a fair match is far more apretiated than any shiny Rainbow equipe, to them I’ll just say : Try not to blob up and use your personal skill roaming in small/medium groups, you will see that we already have too many balance problems, go add all those buffs and the deadly kittentail is served.
If you want a fair match, play spvp. WvW was never fair, will never be fair and was never supposed to be fair.
Just because it’s not fair doesn’t mean it’s a good reason to make it even more unfair.
Anyway, the true problem is that these buffs (guard leech, applied fortitude) give new players a huge disadvantage, discouraging them from trying WvW. Without new players, the game mode is doomed.
Just because it’s not fair doesn’t mean it’s a good reason to make it even more unfair.
+1
/15charrs
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
Just because it’s not fair doesn’t mean it’s a good reason to make it even more unfair.
This ! you deserve a candy sir
What if a new player starts next year ? most people will already be full ascendent with guard leech and applied fortitude, it’s not gonna be funny, or what if anet decide to implement another class ? just think
This just shows up the problem that the design for WvW abilities is massively unbalanced – unlike all other aspects of character builds in GW2.
For everything else in GW2, characters have to choose a subset of the abilities available up to a common limit (and Anet put significant resources into improving and maintaining that balance). The result is diversity with balance.
But WXP abilities are open ended, which means that the more experienced characters just keep getting both more powerful and more versatile. (All this on on top of the improvement in skill that comes from greater experience.)
Why, when balance is such a major factor in success of the rest of GW2, have Anet decide to abandon it as a design goal for WvW?
- Was this a conscious decision? If so, what’s the logic behind it (because that logic seems very elusive)?
(And, no, “giving good rewards to the winners” does not inherently lead to “more people will play and enjoy it”.) - Or was there no decision? In which case why is ANet allowing unbalancing features to be implemented in WvW? Is there a need for better long term design and planning for WvW? Or is this a QA problem?
If you want a fair match, play spvp. WvW was never fair, will never be fair and was never supposed to be fair.
And that’s WvW’s biggest weakness. Imbalanced matches, at the individual or the server level, just aren’t a lot of fun.
If you want a fair match, play spvp. WvW was never fair, will never be fair and was never supposed to be fair.
I think WvW is meant to be fair but fair does not mean balance in every situation. Every player has the same access to ascended, WXP buffs and sigil buffs which makes them all fair. The more hard core a player is the more an imbalance comes into play but still fair since everyone has access to that same progression.
I don’t like how ascended was implemented but that is an entirely different topic.
“Youre lips are movin and youre complaining about something thats wingeing.”
Got em both and am looking forward to bloodlust.
As a Necro all I can say is suck it thieves!!
Resurrecting this thread as I am finding these buffs increasingly annoying, Applied Fortitude in particular.
I wvw a few days a week but since I prefer roaming my Rank is only about 80. Not enough to max one of these, let alone both.
I am finding it makes a huge difference when dueling or 1v1 though. Is everyone seriously ok with this? The two of these combined are worse than any bloodlust buff or ascended weapon.
Space Marine Z [GLTY]
Really? I’ve duelled warriors stacked with it. Has never really bothered me.
I haven’t yet found anyone with full stack+full ascendent ( trinkets+weapons), but I bet he will destroy me even if hes not good.
Quotes like this are somewhat worrisome… who’s going to play if they think they’re going to be destroyed — not by skill, but because their opponent has owned the game longer. New players will especially be discouraged from WvW.
Why wouldn’t they still play every MMO out on the market is that
Longer you own it the more powerful you are maybe we should make Anet give us a gear score addon like WoW they added gear progression like WoW
What if a new player starts next year ? most people will already be full ascendent with guard leech and applied fortitude, it’s not gonna be funny, or what if anet decide to implement another class ? just think
90% chance they will be a zergling and if so why does it matter? They will join the wxp train blob, have their abilities in no time, and continue to press #1 just a little bit better as a result.
Total: +75 main stat, +36 for each secondary stat, +40 points from infusions, 49-55 weapon damage
If I didn’t fail miserably on my math, that’s pretty much the difference that you have if you play against someone using a lv 80 food and you don’t have any on you, and I wouldn’t call it game breaking.
Yes the math is correct but its not the whole story.
Indeed.
Stat-wise – yes, it is close to having food or not. That’s not “game breaking”, but I’d argue is “game changing”
But more importantly, there’s 5% base damage increase from ascended weapon alone which is pretty significant for direct damage builds.
Another thing is that you should look at available stats pool not as separate offensive and defensive stats, but as combined available pool. If you have extra source of def/sustain stats, you can mix and match, change your build and come up with more offensive build stat- and trait-wise while having close to same sustainability as before. Same goes for guard leech, applied fortitude, sigil stacks, food, bloodlust bonuses. It all adds up pretty quickly.
Go play an rts/fps/spvp.
NSP | Os Guild Master
www.osguild.org | www.youtube.com/osthink
Every single person that cries here about those stacks got his kitten handled to him by a stacked up roamer(s) while running through open area trying to reach his blob. Serves you right, zerglets.
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough