The recent Points of Interest live stream went into detail about how guild claiming will be more meaningful in WvW vis-a-vis updated and new mechanics. I am overall very happy with the ideas being implemented, but I can’t help feeling that there needs to be more incentive to WvW-oriented guilds to dump so many resources into reinforcing and defending objectives that, currently, everyone wants to flip as frequently as possible so that they can be reclaimed for major (W)XP.
My idea is that guild claiming should have to be refreshed every hour, and that during the time that an objective is claimed all kills that would normally count towards an individual player’s contribution to “defend [x location]” also provide WXP to the guild. When the guild ranks up, each player representing the guild at the time is credited with a bonus chest that they receive the next time they rank up. If a claimed objective is successfully defended, that contributes a second bonus chest.
Every few world ranks (say, 10 or so), a guild should also be able to unlock special random bonuses, such kitten Alpha Siege Golems or a temporary guild-wide WXP boost. Additionally, improvements to objectives by a high level guild should be more effective. Maybe instead of increasing all base stats by 40 (or whatever it is, can’t remember off the top of my head) they are increased by 50, or 60, or up to 100.
Thoughts?