Guilds: Improved UI in WvW?

Guilds: Improved UI in WvW?

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Posted by: Rawnoodles.1398

Rawnoodles.1398

Q:

Just wanted to kick start a thread about having a few personalized features to help get guilds involved.

  • All guild members in the zone have (no boundary) color specific dots on the map.
    exe. yellow pins
  • Guild decals: All claimed fortification banners/mobs have guild specific names.
    exe. “Guild name” veteran guard & guild banner display ( like existing banner buffs)
  • Guild notifications when claimed forts are being attacked.
    exe. " your Hill’s Servername/map is currently under attack!"

I think these things alone could vastly improve guild presence with a sense of stronger commodity. What are your takes and suggestions?

Rawnoodles | Mini Noodles
[ESOL] -Elite Solidarity| Driver|
" Latest Video "

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Posted by: BlazeQ.1095

BlazeQ.1095

Guild notifications when claimed forts are being attacked.
exe. " your Hill’s Servername/map is currently under attack!"

+100 to this!!!

Cold Beerdrinker
PB Officer
NSP

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Posted by: Rawnoodles.1398

Rawnoodles.1398

Guild notifications when claimed forts are being attacked.
exe. " your Hill’s Servername/map is currently under attack!"

+100 to this!!!

A man can dream

Rawnoodles | Mini Noodles
[ESOL] -Elite Solidarity| Driver|
" Latest Video "

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Posted by: saiyr.3071

saiyr.3071

Always thought the first two would be nice, I think the third should be an upgrade.

[DERP] Saiyr, “bff” of Sgt Killjoy

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Posted by: Scootus.3251

Scootus.3251

Don’t even go there, we’re still waiting for the option to kick people from parties let alone all of this fancy UI stuff….

Scootus Khan [WBC] – Whiteside Ridge

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Posted by: Odaman.8359

Odaman.8359

Anet are innovators. They don’t use things that worked in other mmos.

Odaman 80 Mesmer
Maguuma

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Posted by: denimdan.8642

denimdan.8642

my guildies and i have talked a lot about this, especially the first. it sucks trying to organize multiparty attacks with my guild and not able to see your 2nd and even 3rd 5 man team on the map and the 3rd add in would be greatly acceped by the WvW ppl and make claiming a keep or tower worth it, the +40 buffs just dont cut it anymore, claiming is almost pointless other than the +10% to healing and +5% speed buff

Ranger
Storm Bluff Isle [EVOH]

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Posted by: Zanydachico.7304

Zanydachico.7304

+ 1

Simple and Seems like it can be easily implemented and Just this can be a game Changer. Where guild’s can actually feel responsible for defending the Tower they Claimed.

One more suggestion tho.
In Some Bright Color in the Chat Box it Should Inform everyone which Guild has claimed what in your server.

Ex. Guild “Side Effect” has claimed Stonemist Castle.

So people can get the sense of who would be the ones with a bit more responsibility In reacting to it’s attack for a Defense.

“Hey…who’s that guy?” “What guy?” HEADSHOT
- Zannito [SE]’s Green Ranger
- DarkHaven

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Posted by: styx.7294

styx.7294

I love the first 2 but not the notification. You want to know what’s happenin in your keep, be there =P WvW is a lot about misdirection, so step up.

I could deal with a location becoming unclaimed after all the buffs wear out though.

Gate of Madness

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Posted by: dzeRnumbrd.6129

dzeRnumbrd.6129

Extra addition:

Guild commander pins (yellow) – works in all guilds you are a member of – only visible to guild members for the guild you are currently repping. Cost: 20g

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Posted by: Korgov.7645

Korgov.7645

Guild commander badge

  • visible to representing guild members only
  • non-guild members can only see the commander boon on the commander
  • badge in yellow color instead of blue
  • normal commander functionality
    • joining and leaving squad, /d chat, hiding other commanders’ badges
    • /squadinfo, /supplyinfo, alt-click commands
  • display commander badge as guild badge option
    • available for players who are in a guild and have used the Commander’s Compedium
Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: Sirendor.1394

Sirendor.1394

Yeah me wants.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: Tukmolytes.3467

Tukmolytes.3467

Guild commander badge

  • visible to representing guild members only
  • non-guild members can only see the commander boon on the commander
  • badge in yellow color instead of blue
  • normal commander functionality
    • joining and leaving squad, /d chat, hiding other commanders’ badges
    • /squadinfo, /supplyinfo, alt-click commands
  • display commander badge as guild badge option
    • available for players who are in a guild and have used the Commander’s Compedium

I’ve been asking this badge for a while now but no response from dev. We can only dream that this will be implemented so my guildies can see our own leader on the battlefield or PvE maps.

Tukmolytes [TRBO]
Isle of Janthir [2012-2017] → Fort Aspenwood [2017-Present]
Power Ranger

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Posted by: pejot.4806

pejot.4806

Actually, I think people were asking for this since BWEs. this would be really welcome addition, it’s really silly that we only have either 5 man group or map wide commander :/

Anya of the Mists
[TaG] guild/raid leader
Gunnar’s Hold

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Posted by: Korgov.7645

Korgov.7645

Report enemy units

  • A skill with cooldown or a usable upgrade in towers/keeps (signal fire, looking glass, pigeon holes)
  • Enemy players which are in your field of view are displayed as dots on map for all team members
    • The dots are stationary
    • The dots are shown in dark green/blue/red color according to the team or simply bright red for any enemy
    • The dots fade in 15 seconds
    • One unit can only have 1 dot associated with it at any given time
      • If an enemy unit gets reported twice within fade timer, the earlier dot is instantly removed
Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

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Posted by: Sirendor.1394

Sirendor.1394

I also made up this idea for improving commanders:

- Make a cap on the number of players who can join a squad. 20 seems reasonable
- Add extra squad interfaces, and tools:

  • The commander has an option to see the people in his squad in a new “Squad interface”
  • The Squad interface shows the number of supplies of each of the people in squad, shows the guild tag and the profession of the player, aswell as the name.
  • Squad members can also open this squad interface to see the other guys in it.
  • People in squad now have yellow names instead of green ones (such as gold names for guilds).

- Commanders can decide to hide their command tag from everyone who is not a member of their guild. This allows for covert guild operations.
- Also possibility to hide the tag from everyone who is not yet in the squad.
- Players can search for commanders (who are showing tag) in the Squad interface.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: Blue.7256

Blue.7256

+1 to all OP suggestions.

[RL] Bluel
Royal Legion – Polish MMORPG Guild
www.royallegion.pl

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Posted by: Niim.9260

Niim.9260

  • Guild notifications when claimed forts are being attacked.
    exe. " your Hill’s Servername/map is currently under attack!"

Strongly disagree with this one, but I liked the other two.

The skill cap on WvW is already insanely low, making it so there was no longer a need for active scouting to me is a making the game even easier not to mention more people standing in the zerg ball. If the maps were bigger and time to respond was an issue I would agree, but as it stands no.

~ AoN ~

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Posted by: dzeRnumbrd.6129

dzeRnumbrd.6129

  • Guild notifications when claimed forts are being attacked.
    exe. " your Hill’s Servername/map is currently under attack!"

Strongly disagree with this one, but I liked the other two.

The skill cap on WvW is already insanely low, making it so there was no longer a need for active scouting to me is a making the game even easier not to mention more people standing in the zerg ball. If the maps were bigger and time to respond was an issue I would agree, but as it stands no.

+1…. It only encourages zerging – bad idea.