Common misconceptions about GvG:
- Adding a 4th gametype would spread players too much.
No, it wouldn’t. If there’s no GvG then those players don’t play… AT ALL. See: dwindled playerbase. GvG players also do WvW anyways because it’s good practice and guild hall arenas will be used for GvG practice. How the kitten is any of that bad? By having GvG in the obsidian sanctum you also get to implement whatever siege, stat boosts, whatever you want in regular WvW because those don’t affect obsidian sanctum.
Yep, that’s basically the only argument against GvG.
Oh, I forgot about the, “GvG isn’t really what Guild Wars means though…” argument. Just kitten with that “argument”.
Let’s be real, GvG – which came about by emergent gameplay – (which devs are supposed to look for and capitalize on – they failed to capitalize) is the real potential for “esports”, not SPvP. ESL streams are never above a thousand or so players because no one cares. The recorded videos only have a few hundred viewers.
How many views do these videos have?
- RG vs INC Over 17,000.
- RG vs Zumos Over 43,000
- WvW (not SPvP) raid of RG Over 115,000
- ESL Highlights 166 views.
- ESL Match 2,574 views.
Even the most least watched WvW and GvG videos have more views than the most watched SPvP videos.
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- Make obsidian sanctum a megaserver. Megaservers will circumvent possible trolling of queue times by allowing players to create a new server to GvG on.
- Guilds that issue a GvG challenge while another GvG is currently underway are put into a queue, only to be able to enter as contestant when it is their guilds turn.
- Only guilds with at least 5 players active within the last month may issue a GvG challenge. (To help prevent queue time trolling)
- Add new guild permission: Kick out of arena (To work in obsidian and guild halls)
- Add function to challenge other guilds to a GvG. (Function only in obsidian sanctum)
- Able to issue challenge of 5v5, 10v10, 15v15 or 20v20.
- Add leaderboards for 5v5, 10v10, 15v15 and 20v20.
- All challenges are winner is best of 3 rounds.
- Add badge icons for all guild members. Different badge for guilds GvG rank (like SPvP)
- Add barriers around the arena so randoms can’t enter like guild halls have.
- Add entry portal in tunnel with text: Enter as contestant or Enter as spectator.
- Spectators are ported to the outer ring where combat is disabled.
- Contestants can only enter if they are a guild member of the issued GvG challenge. Only a certain amount of contestants (guild members) may enter. Example: If 5v5, only a maximum of 5 of your guild members may enter. Guild members with kick from arena permission will take the reigns from here and decide what guild members to kick out of the arena (if they’re trolling) and who may participate.
- Add ready up function where round begins when all players ready up.
- Combat is disabled in the arena until all players ready up.
- Round ends when all players on the opposing side are defeated.
- When round completes, all players automatically revive and ready up is reset.
- When final round completes, all players are revived, combat disabled, fireworks go off and players have 10 seconds until kicked from the arena to the spectator stands.
- Winner is awarded some sort of point for GvG leaderboards.
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There would obviously be some other aspects that that I missed/need to be done but let’s get some kittening GUILD WARS in GUILD WARS, please?
You’re actually running out of time to save the game, btw.