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HATE BLOODLUST & being outmanned
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Have to agree.
Anet, take a look at the SoR, SoS, SBI matchup to see why Bloodlust is the worst, most horrible, terrible implementation of a mechanic in gaming history.
SoR outnumbers SoS and SBI combined for most of the day. You must have some of your precious “data” on this match. What does it tell you? It will tell you that SoR has held all three Bloodlust buffs for the vast majority of the match. I would doubt if they have had less than two buffs for more than a few minutes, if ever.
In addition, can you tell how many points SoR has gotten from the +3 stomp? I would bet the score would be quite a bit closer if not for that gift to the stronger server.
Why do you persist in making an already unbalanced match even more unbalanced with bad game mechanics? Why can’t you see the error of this? Please reconsider your position.
(edited by Johje Holan.4607)
Take a look at our match up
[url=https://] [/url]
Take a look at the Vabbi match-up.
Worst server EU.
The best way to fix the problem isn’t for the devs to build balanced mechanics, but for everyone who plays the game to stop caring about them. The moment you discontinue giving a kitten about the score, having balanced fights in the event of near equal enemy vs ally numbers, being rewarded equally for your time as a drooling PvE scrub, or being discouraged to play your alts by an arbitrary rank system, then and only then can you enjoy WvW.
The problem isn’t the overt incompetence of the dev team, it’s the fact that we give more of a kitten about this game mode than they do.
The devs just need to start asking themselves one question before they do anything:
Is it fun?
That’s literally all that matters. If the answer even might be a “maybe not” then don’t kitten ing do it! It’s not rocket science it’s kitten ing game design! If Game =/= Fun then you have a pretty big mother kitten ing problem.
I usually have bloodlust on my server when I play.
That said, I don’t like it. It’s way too much. I cap ruins and you get nothing for capping/holding them and it’s so dull.
The idea that teams should have to expend people to not get xp/loot/fun is sadistic. It’s like having a dozen people stand on some mechanism so others can go inside and enjoy playing a dungeon.
Its all about the gfs in the ruins not about how much exp/karma or wexp u get…if u dont like the ruins then ur not about the gfs so go do a karma train noobs
Take a look at any match-up. They’re all broken…
WvW isn’t even PvP. It’s zerg vs. door.
Well, Devon did say that they are working on making the bloodlust buff as a way to benefit servers that are behind, and not to help the server that is in front.
But, I can’t think of a way that is going to work. I am on a “wait and see” status with this one.
Yeah, I’ve spent the day getting run over like a speedhump to hundreds of invaders. The numbers are so out of whack, it seems like they have 3 people to every one of ours.
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)
How it should be: The more you have, the less extra you get.
e.g. The more you own, the shorter timer on your siege.
How it is: The more you have, the more you get.
e.g. Waypoints.
(edited by Svarty.8019)
How it should be: The more you have, the less extra you get.
How it is: The more you have, the more you get.
Huzzah for reversed logics of reward. Because normally: the harder, the more rewarding BUT …:
- Premise 1: The more people you have, the easier
- Premise 2: The more people you have, the more rewarding
- Conclusion: The easier, the more rewarding
WvW doesn’t follow a regular reward scheme, and therefore fails.
How it should be: The more you have, the less extra you get.
How it is: The more you have, the more you get.
Huzzah for reversed logics of reward.
Please note that what I describe is called, “Diminishing Returns”, and is VERY SENSIBLE!
Or Fow matchup, zergs having all 3 bloodlust up is way too much.
Or Fow matchup, zergs having all 3 bloodlust up is way too much.
Tie it to points. The more points ahead a server is, the less the bloodlust does.
How it should be: The more you have, the less extra you get.
How it is: The more you have, the more you get.
Huzzah for reversed logics of reward.
Please note that what I describe is called, “Diminishing Returns”, and is VERY SENSIBLE!
xD I wasn’t referring to you, was referring to what arenanet does. Your method would probably do wonders
Can’t give outmanned stat boosts, people would get bullied to get off the map, so let’s just give stat boosts to the server causing outmanned, so those people never come into WvW in the first place!
Anet, take a look at the SoR, SoS, SBI matchup to see why Bloodlust is the worst, most horrible, terrible implementation of a mechanic in gaming history.
SoS and SBI are blob servers. Peel some folks off to deal exclusively with bloodlust, not a blob, a few folks, and gain the benefit rather then give it.
Or they could tie the benefits of bloodlust, to trigger only when you are outmanned…. which would make the larger servers have to keep those points while also maintaining their mega-zergs.
“Oh but the people would yell at the people who took away the outmanned!” , you say. – This answer is unfounded and to quote the Dev team “We need more data to determine this.” Note to the Dev team How does that feel to have that kitteny excuse thrown back in your face?
Plus the fact due to ANET Mathâ„¢ (Yes I am trademarking that) We typically end up being Outmanned up into the point when we die then the buff is lifted and reapplied after we spawn. WTK is that about? The other scenario I encounter with the out manned buff is regularly being outnumbered 3 to 1 by one of the other two servers, but not having the buff, WTK? You mean to tell me we have 2/3 of our forces farming dredge? I really dont think so.
Grievance [GVNC] – Our drunken WvW is the kitten
Devona’s Rest – Forever Outnumbered & Kittened upon by Anet
The best way to fix the problem isn’t for the devs to build balanced mechanics, but for everyone who plays the game to stop caring about them.
I used to think like you, but the truth is not that simple unfortunately.
With all the snowballing effects built into the system (of which the bloodlust buff is only the last example), the probability of having nice fights sharply decreases the more unbalanced the matchup is. You have less and less people bothering to show up at all on the losing servers, with most of them ending up queueing for the 1-2 maps on which you have a presence so it’s either “face a queue or get steamrolled on empty maps” (at primetime), or just “get steamrolled on all maps period” during off peak.
Also, bloodlust is implemented in such a way as to make even the single fight imbalanced by a global variable.
In the end, we face the usual MMO PvP curse of having to play 10 hours just to find those precious 10 minutes of fun in which you get a good, balanced fight, while the remaining 9h 50 are utterly ridiculous, totally unbalanced crap.
How it should be: The more you have, the less extra you get.
e.g. The more you own, the shorter timer on your siege.How it is: The more you have, the more you get.
e.g. Waypoints.
Which is how real life war works too though (except for supply). The way I see it there are 2 ways to disapprove zerging just like in real war
1) The more ppl, the more supply you’ll need to survive the war. Right now supply is only needed for building siege but in rl it’s needed to survive too (rations).
2) Bloody friendly fire kitten it. The bigger the army, the more friendly fire would happen
Since both aren’t achievable, i’ll just continue dreaming.
GL – “The Afternoon’s Watch” [OATH]
The best way to fix the problem isn’t for the devs to build balanced mechanics, but for everyone who plays the game to stop caring about them.
I used to think like you, but the truth is not that simple unfortunately.
With all the snowballing effects built into the system (of which the bloodlust buff is only the last example), the probability of having nice fights sharply decreases the more unbalanced the matchup is. You have less and less people bothering to show up at all on the losing servers, with most of them ending up queueing for the 1-2 maps on which you have a presence so it’s either “face a queue or get steamrolled on empty maps” (at primetime), or just “get steamrolled on all maps period” during off peak.
Also, bloodlust is implemented in such a way as to make even the single fight imbalanced by a global variable.In the end, we face the usual MMO PvP curse of having to play 10 hours just to find those precious 10 minutes of fun in which you get a good, balanced fight, while the remaining 9h 50 are utterly ridiculous, totally unbalanced crap.
Self solving problem. The people who care will get fed up and stop playing and thus will no longer care about the game. The people who continue to play are the players who either don’t care already or just haven’t gotten to the point where they care enough for it to ruin the game experience for them.
The later group are mostly the MMO tourists who will only play for 1 or 2 hours a day and then go do something else. They’re notorious for only ever playing the newest games, and will vanish when something new comes out (Elder Scrolls Online, Destiny, etc.). The remainder that play the game mode will be PvE players hunting for an end-game that doesn’t exist. This will result in burn out and thus more players who stop caring or stop playing.
Presuming everyone who cares quits, all that’s left are players that don’t care and people who don’t play GW2. Problem solved.
Anet, take a look at the SoR, SoS, SBI matchup to see why Bloodlust is the worst, most horrible, terrible implementation of a mechanic in gaming history.
SoS and SBI are blob servers. Peel some folks off to deal exclusively with bloodlust, not a blob, a few folks, and gain the benefit rather then give it.
When’s the last ime you fought a true T1?
Why do you think SBI and SoS, two former WvW champions, run in groups?
What if I told you that SoR can send 20 people to cap bloodlust, and still send TWO 40 man groups to cap the rest of the map, and that they can do this 20 hours out of the day (they don’t run much early AM NA)?
Please Maguuma, get to Gold League and forever sew your lips shut on the topic of blobbing and how good your roamers are. I really want to see this pointless discussion end once you get a real education.
Why do you think SBI and SoS, two former WvW champions,
Can’t believe you actually typed that with a straight face. All hail the wisdom of these great champions of yesteryear!
Oh and the last time Maguuma played a T1 was JQ in September. You should check out the thread if you think Gold league will get Mag to shut up about anything, probably the funniest matchup thread in a long time.
EDIT: Yeah I’m blind it was August.
(edited by DrWhom.3105)
Anet, take a look at the SoR, SoS, SBI matchup to see why Bloodlust is the worst, most horrible, terrible implementation of a mechanic in gaming history.
SoS and SBI are blob servers. Peel some folks off to deal exclusively with bloodlust, not a blob, a few folks, and gain the benefit rather then give it.
When’s the last ime you fought a true T1?
August
Why do you think SBI and SoS, two former WvW champions, run in groups?
Because they are blobbers and I do not think being former wvw champions is all that meaningful, when as the last time you were that?
What if I told you that SoR can send 20 people to cap bloodlust, and still send TWO 40 man groups to cap the rest of the map, and that they can do this 20 hours out of the day (they don’t run much early AM NA)?
Great that means I have 20 people spread out over 3 nodes to kill.
Please Maguuma, get to Gold League and forever sew your lips shut on the topic of blobbing and how good your roamers are. I really want to see this pointless discussion end once you get a real education.
Here is hoping. If you find T1 and losing to them so scary then feel free to make room for us.
(edited by Niim.9260)
I thought Mag strategy was to get a 15 man group and circle cap buttlust. Or maybe their karma trains haven’t figured out yet that they don’t actually get karma from capping ruins.
Bloodlust is nothing more then a few Anets devs personal crusade to kill GvG.
If they switched the bloodlust and outnumbered stats around it would at least make more sense giving the outnumbered better stats to fight with.
Not many people want unbalanced fights.
On a side note I like wvw zerg fights but they come round too infrequently, every 10 or 15 minutes you might get one fight. The rest of the time your just running a marathon. Small maps would result in more frequent encounters.
(edited by dan.3618)
+1