Hiding near a keep to prevent WP an exploit?

Hiding near a keep to prevent WP an exploit?

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Posted by: McViolin.8547

McViolin.8547

Yesterday when I was fighting our borderlands, we had our garrison upgraded to have WP for ease of access. All of a sudden, our garrison was contested and we searched our gates to see if it was under attack. Nobody was around the gates so we kept searching, the quaggan camp near us was ours so we knew it wasn’t the quags attacking. I looked around the cove near the water gate an found a single thief hiding under a rock near our keep preventing us from spawning there and they just kept doing this while never even engaging the keep. I can understand using valid tactics like small groups ambushing people to cut off reinforcements from somewhere or having a small group use feint attacks to keep garrison busy. However, I just don’t see it valid for a thief or mesmer (that was the classes they were using, I’m not looking to start another one of those QQ threads) just sitting there until somebody found them, go stealth, and just sit in a radius that was probably coded to contest and area even when nothing is really happening. Does this strike anybody else as an exploit?

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Posted by: Cain.9724

Cain.9724

You’re welcome.

Caen [SM] – Thief
The ShadowMoon
Maguuma

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Posted by: Hymnosi.5928

Hymnosi.5928

I use this strategy all the time with trebs in borderlands.

Hymnosi – Lv80 Engineer
Commander of Phantom Core [CORE] on Borlis Pass

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Posted by: McViolin.8547

McViolin.8547

Ima gunna get you one day Cain, some nice fights last night, love fighting this new KISS guild you guys got.

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Posted by: Ohoni.6057

Ohoni.6057

There really should be limits on what constitutes “contested.” It should have something to do with relative numbers, like you should need to bring at least five people to keep a region contested, and if there are less than five opponents in an area for more than a minute at a time, then it reverts to uncontested. Also, treb attacks should not “contest” an area.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Mishi.7058

Mishi.7058

If you change it from how it is now, you take half the point for waypoints.

They are a luxury, not something you need.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

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Posted by: Xandax.1753

Xandax.1753

How can that even be mentioned in the same line as exploit? Seriously?
Is eveything an exploit today?

Hit and run and disruption of enemy movement is legit tactic. Even if only one does it.

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Posted by: transtemporal.2158

transtemporal.2158

No this isn’t an exploit. This is a different thing called “tactics”.

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Posted by: Phantom.8130

Phantom.8130

No this isn’t an exploit. This is a different thing called “tactics”.

tactics are OP. nerf tactics!

but seriously, yeah, as long as a place is taking damage, it will be considered contested. but the attack actually has to result in damage numbers. a guy can’t run up and start smacking a wall for it to count. theoretically, if no one bothers to stop him, he’ll eventually get though. it might take 6 hours (or longer, i’ve never really wanted to try), but he is at least a (very) minor threat to actually take the place.

as for trebs hitting the place, yeah, that should definitely make a place count as contested. they’re able to take down the wall fairly quickly if not dealt with. which makes them a pretty immediate threat. as are catapults. ballistas can damage a door, but i’m not sure about walls.

it’s a pretty good idea to use if you’re getting hammered, and they’re just respawning and rushing right back up to the fight. it lets you clear them and catch a breather at the very least.

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Posted by: deviller.9135

deviller.9135

Thief/Mesmer sitting near door/guard (well if you have 3 minutes stealth) does not make a point contested. But if they attack NPC (guard) or door (make damage), your point will be contested.

Its not exploit, its tactic.

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Posted by: holska.4127

holska.4127

That’s not an exploit but a variation on hit and run tactics.
It doesn’t require thieves or mesmers either, I’ve done this succesfully on my ickle (lvl 35 asura) engi.
Was quite amazed the enemy didn’t catch me for hours. I’m a relatively large Asura with a red afro coupe, not particularly hard to spot.

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Posted by: Supersun.4603

Supersun.4603

It was a mesmer.

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Posted by: Xyanide.8650

Xyanide.8650

This is not an exploit, it’s just a tactic. I know it could be annoying but that’s a “part of game mechanics” that “working as intended”.

Personally speaking, there’s no effective to stop this unless he got bored. One possible solution is to upgrade the keep to let more NPC guards it.

[Ele]Sereniah/[Nec]Xyanade
[NöPë] from Stormbluff Isle
In morte ultima veritas

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Posted by: Loco.4561

Loco.4561

Seriously, what will you carebears cry about next??? Why is everything an exploit, these days? Someone took a supply camp = Exploit!! Someone killed me in PvP = Exploit.

If you think this is an exploit, what are you even doing in WvW, the mind boggles.

Mashup Bootleg ~ WvW Mesmer
Cyrus Glitch – sPvP/tPvP Mesmer
Doctor Loki – sPvP/tPvP/WvW Power Necro

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Posted by: McViolin.8547

McViolin.8547

Someone clarify for me how sitting in the water not even touching garrison to contest it a tactic?

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Posted by: OchrisO.8450

OchrisO.8450

somthing like this happend to me, when me and a few people where being sneaky we took the outter gaet down of hills then got to the inner as soon as the gate went down the waypoint was not contested and a zerg wp and wiped use, how is that fair? and it happend again at garrison taking time to plan an attack just to have zerg wp in and own us :/

Mr Quackers- Guild leader

The Night Pact Legacy [NP]

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Posted by: Mishi.7058

Mishi.7058

Someone clarify for me how sitting in the water not even touching garrison to contest it a tactic?

Possible Scout, if just sitting.

Also, sitting near a keep won’t contest it.
Hitting a wall/Door and doing damage will.

If they hit the walls/gates and do damage then they also have to fight or run from the NPC’s and risk dying to them as well as defenders. (Provided there are people defending.)
However they are disrupting the enemy forces and could have contact with others on their side to use it as a tactic. (Read posts above this one)

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

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Posted by: Leal.4973

Leal.4973

Attacks a guard and runs. Comes back 3 minutes later to repeat

Patton’s got nothing on me, get out of the way Sun Tzu!

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Posted by: psirca.9452

psirca.9452

If I see a waypoint I thought it’s my job to AOE any gate then run run run run.
That makes my enemy run farther to get where they want to go.

Taking the keep has nothing to do with it.
I’ve been known to hit every door on my way somewhere because it just “needs” to be done. I think this might be considered the Cry Wolf tactic, if I make you think everything is getting attacked you won’t react as quickly when the real attack comes.

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Posted by: Knasher.5607

Knasher.5607

Someone clarify for me how sitting in the water not even touching garrison to contest it a tactic?

Does it disadvantage your team to the benefit of that persons team? If yes => tactic.

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Posted by: Cactus.5298

Cactus.5298

How can that even be mentioned in the same line as exploit? Seriously?
Is eveything an exploit today?

Thinking asymmetrically is an exploit. Thinking in general is something that games these days should abhor. Every game should be a mindless experience, linear, and generic. I don’t play games to think, I play them because there is nothing on TV to watch.

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Posted by: Thrashbarg.9820

Thrashbarg.9820

This thread highlights why it is best to just send possible exploit info to the anet exploits email (exploit@arena.net?) instead of making threads on the forum.

If the player wasn’t actually hitting the door but still causing the contested state, then it’s likely not working as intended. No one but a developer would know for sure though, but now you’ll probably see lots more people trying it, since you just gave them an instruction manual.

Does it disadvantage your team to the benefit of that persons team? If yes => tactic.

Cool, so fly-hacking, wall hacking, speed hacking, all valid tactics by that definition…..

Geez…..

Hats off to all the ones who stood before me, and taught a fool to ride.

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Posted by: Cactus.5298

Cactus.5298

Cool, so fly-hacking, wall hacking, speed hacking, all valid tactics by that definition…..

Geez…..

They’re still tactics, albeit in bad form.

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Posted by: Knasher.5607

Knasher.5607

Does it disadvantage your team to the benefit of that persons team? If yes => tactic.

Cool, so fly-hacking, wall hacking, speed hacking, all valid tactics by that definition…..

Geez…..

I never said valid. Though in this specific case I think it is.

(edited by Knasher.5607)

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Posted by: Arbacus.8296

Arbacus.8296

they made it so any damage to gates or walls of a keep/tower contests it for 3 minutes we have been using this tactic for ages to contest wps or fake attack towers come on people not an exploit and definitely not new

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Posted by: McViolin.8547

McViolin.8547

I should probably rephrase myself and not call it an exploit, what I am getting at is that if somebody comes up, taps a guard to contest the WP, runs and hides and waits for the 3 min timer and just keep doing it again as more of a “cheap” tactic. In my opinion, if you aren’t actually hitting the Keep with a WP, it shouldn’t have a timer where you can’t use the WP unless the keep is actually getting hit and not due to the timer.

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Posted by: Mishi.7058

Mishi.7058

I should probably rephrase myself and not call it an exploit, what I am getting at is that if somebody comes up, taps a guard to contest the WP, runs and hides and waits for the 3 min timer and just keep doing it again as more of a “cheap” tactic. In my opinion, if you aren’t actually hitting the Keep with a WP, it shouldn’t have a timer where you can’t use the WP unless the keep is actually getting hit and not due to the timer.

If it’s someone ONLY hitting guards and doing no damage to the wall or gate at all, then it’s a bug.
However if they hit a gate or wall and did damage even 1 time, the location becomes contested for apx 2 minutes 50 seconds. That would be intended and a strategy to hinder the enemy from re spawning as close, to making the enemy think they are being attacked at a location.

As far as I am aware a tower/keep only becomes contested once a gate or wall has been damaged.
Supply camps become contested once someone enters a specific area.

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

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Posted by: Hexin.5603

Hexin.5603

Not an exploit, actually smart to make you run farther to the fight.

Willing to pay for boxed expansion if you put legit GvG in the box $$

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Posted by: Nokaru.7831

Nokaru.7831

For the mis/uninformed: Hitting a Guard will not contest a waypoint. I suggest you watch your Gates better if one person is trying to slow down your mobility.

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Posted by: Arbacus.8296

Arbacus.8296

as a thief i just sit on the gate hititng cloak and dagger every couple seconds lol have gotten gates as low as 90 % befor getting borred

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Posted by: PolarApe.9351

PolarApe.9351

No.

You can find them and eliminate them.

Not a problem.

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Posted by: Leal.4973

Leal.4973

I should probably rephrase myself and not call it an exploit, what I am getting at is that if somebody comes up, taps a guard to contest the WP, runs and hides and waits for the 3 min timer and just keep doing it again as more of a “cheap” tactic. In my opinion, if you aren’t actually hitting the Keep with a WP, it shouldn’t have a timer where you can’t use the WP unless the keep is actually getting hit and not due to the timer.

If it’s someone ONLY hitting guards and doing no damage to the wall or gate at all, then it’s a bug.
However if they hit a gate or wall and did damage even 1 time, the location becomes contested for apx 2 minutes 50 seconds. That would be intended and a strategy to hinder the enemy from re spawning as close, to making the enemy think they are being attacked at a location.

As far as I am aware a tower/keep only becomes contested once a gate or wall has been damaged.
Supply camps become contested once someone enters a specific area.

Yeah, whenever hostile quaggans run up to the east keep they bring their own siege weaponry and start bashing down the gates and walls. Its not like they just run to the gate, get attacked by the gate guards and the keep becomes contested.

Oh no wait, that’s exactly what happens.

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Posted by: Ohoni.6057

Ohoni.6057

This is not an exploit, it’s just a tactic. I know it could be annoying but that’s a “part of game mechanics” that “working as intended”.

Not really. The intent of the mechanic is not so that a single enemy unit can essentially make a forward waypoint useless. If that were the case then why bother having forward waypoints at all? The way the mechanic is intended to work is to make is to that if that specific base is under heavy attack, this would prevent people from popping right into it.

The way it should work, is that if Keep A is under heavy attack, then you cannot Way into it, but if enemies are just plinking at it in a way that presents zero credible threat to the base’s security, then they should not impact the Waypoint either. If Keep A is near Fort B, and an opposing force wants to prevent people from WPing into A to reinforce B faster, then that should also be an option, but it should require that they commit a much larger force to holding down A’s Waypoint than just one or two guys hiding out.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Mishi.7058

Mishi.7058

I should probably rephrase myself and not call it an exploit, what I am getting at is that if somebody comes up, taps a guard to contest the WP, runs and hides and waits for the 3 min timer and just keep doing it again as more of a “cheap” tactic. In my opinion, if you aren’t actually hitting the Keep with a WP, it shouldn’t have a timer where you can’t use the WP unless the keep is actually getting hit and not due to the timer.

If it’s someone ONLY hitting guards and doing no damage to the wall or gate at all, then it’s a bug.
However if they hit a gate or wall and did damage even 1 time, the location becomes contested for apx 2 minutes 50 seconds. That would be intended and a strategy to hinder the enemy from re spawning as close, to making the enemy think they are being attacked at a location.

As far as I am aware a tower/keep only becomes contested once a gate or wall has been damaged.
Supply camps become contested once someone enters a specific area.

Yeah, whenever hostile quaggans run up to the east keep they bring their own siege weaponry and start bashing down the gates and walls. Its not like they just run to the gate, get attacked by the gate guards and the keep becomes contested.

Oh no wait, that’s exactly what happens.

Actually Lightening strikes a keep (Due to the shamans.)
Also NPC’s are not PC’s. There are different mechanics.

I can run through attack guards at a door, and not contest the keep.
I can attack a door and contest it.

Drop your sarcasm, it’s uncalled for and shows your maturity.
The OP was not speaking about NPC’s but about player characters. -Thanks

Commander Silvannas
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu

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Posted by: Leal.4973

Leal.4973

Here is lovely Stonemist Castle (uncontested, look at the map in the bottom right). Whats this, a naked ranger heading straight for the gate? What could such a mad man hope to accomplish?

http://i.imgur.com/kYRSN.jpg

Ah, he mearly attacks the gate then runs off, unscathed (and if he wasn’t, he wouldn’t lose anything since his armor will not be damaged). The greens are now curious as to why they have swords on their lovely castle, and should they have built a waypoint it is now inaccessible for 3 minutes.

http://i.imgur.com/8rtSB.jpg

I will concede you can’t attack NPCs to make it happen, but the gate is what, another foot away from the npcs? Considering everyone should have a ranged attack of some sort, that is a nonfactor. Now if you’ll excuse me, I need to do mature things *puts on suit, combs back hair and puts on an office friendly hat

(edited by Leal.4973)