Hiding near a keep to prevent WP an exploit?
You’re welcome.
The ShadowMoon
Maguuma
I use this strategy all the time with trebs in borderlands.
Commander of Phantom Core [CORE] on Borlis Pass
Ima gunna get you one day Cain, some nice fights last night, love fighting this new KISS guild you guys got.
There really should be limits on what constitutes “contested.” It should have something to do with relative numbers, like you should need to bring at least five people to keep a region contested, and if there are less than five opponents in an area for more than a minute at a time, then it reverts to uncontested. Also, treb attacks should not “contest” an area.
you spend complaining about it on the forums, you’d be
done by now.”
If you change it from how it is now, you take half the point for waypoints.
They are a luxury, not something you need.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
How can that even be mentioned in the same line as exploit? Seriously?
Is eveything an exploit today?
Hit and run and disruption of enemy movement is legit tactic. Even if only one does it.
No this isn’t an exploit. This is a different thing called “tactics”.
No this isn’t an exploit. This is a different thing called “tactics”.
tactics are OP. nerf tactics!
but seriously, yeah, as long as a place is taking damage, it will be considered contested. but the attack actually has to result in damage numbers. a guy can’t run up and start smacking a wall for it to count. theoretically, if no one bothers to stop him, he’ll eventually get though. it might take 6 hours (or longer, i’ve never really wanted to try), but he is at least a (very) minor threat to actually take the place.
as for trebs hitting the place, yeah, that should definitely make a place count as contested. they’re able to take down the wall fairly quickly if not dealt with. which makes them a pretty immediate threat. as are catapults. ballistas can damage a door, but i’m not sure about walls.
it’s a pretty good idea to use if you’re getting hammered, and they’re just respawning and rushing right back up to the fight. it lets you clear them and catch a breather at the very least.
Thief/Mesmer sitting near door/guard (well if you have 3 minutes stealth) does not make a point contested. But if they attack NPC (guard) or door (make damage), your point will be contested.
Its not exploit, its tactic.
That’s not an exploit but a variation on hit and run tactics.
It doesn’t require thieves or mesmers either, I’ve done this succesfully on my ickle (lvl 35 asura) engi.
Was quite amazed the enemy didn’t catch me for hours. I’m a relatively large Asura with a red afro coupe, not particularly hard to spot.
It was a mesmer.
This is not an exploit, it’s just a tactic. I know it could be annoying but that’s a “part of game mechanics” that “working as intended”.
Personally speaking, there’s no effective to stop this unless he got bored. One possible solution is to upgrade the keep to let more NPC guards it.
[NöPë] from Stormbluff Isle
In morte ultima veritas
Seriously, what will you carebears cry about next??? Why is everything an exploit, these days? Someone took a supply camp = Exploit!! Someone killed me in PvP = Exploit.
If you think this is an exploit, what are you even doing in WvW, the mind boggles.
Cyrus Glitch – sPvP/tPvP Mesmer
Doctor Loki – sPvP/tPvP/WvW Power Necro
Someone clarify for me how sitting in the water not even touching garrison to contest it a tactic?
somthing like this happend to me, when me and a few people where being sneaky we took the outter gaet down of hills then got to the inner as soon as the gate went down the waypoint was not contested and a zerg wp and wiped use, how is that fair? and it happend again at garrison taking time to plan an attack just to have zerg wp in and own us :/
The Night Pact Legacy [NP]
Someone clarify for me how sitting in the water not even touching garrison to contest it a tactic?
Possible Scout, if just sitting.
Also, sitting near a keep won’t contest it.
Hitting a wall/Door and doing damage will.
If they hit the walls/gates and do damage then they also have to fight or run from the NPC’s and risk dying to them as well as defenders. (Provided there are people defending.)
However they are disrupting the enemy forces and could have contact with others on their side to use it as a tactic. (Read posts above this one)
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
Attacks a guard and runs. Comes back 3 minutes later to repeat
Patton’s got nothing on me, get out of the way Sun Tzu!
If I see a waypoint I thought it’s my job to AOE any gate then run run run run.
That makes my enemy run farther to get where they want to go.
Taking the keep has nothing to do with it.
I’ve been known to hit every door on my way somewhere because it just “needs” to be done. I think this might be considered the Cry Wolf tactic, if I make you think everything is getting attacked you won’t react as quickly when the real attack comes.
Someone clarify for me how sitting in the water not even touching garrison to contest it a tactic?
Does it disadvantage your team to the benefit of that persons team? If yes => tactic.
How can that even be mentioned in the same line as exploit? Seriously?
Is eveything an exploit today?
Thinking asymmetrically is an exploit. Thinking in general is something that games these days should abhor. Every game should be a mindless experience, linear, and generic. I don’t play games to think, I play them because there is nothing on TV to watch.
This thread highlights why it is best to just send possible exploit info to the anet exploits email (exploit@arena.net?) instead of making threads on the forum.
If the player wasn’t actually hitting the door but still causing the contested state, then it’s likely not working as intended. No one but a developer would know for sure though, but now you’ll probably see lots more people trying it, since you just gave them an instruction manual.
Does it disadvantage your team to the benefit of that persons team? If yes => tactic.
Cool, so fly-hacking, wall hacking, speed hacking, all valid tactics by that definition…..
Geez…..
Cool, so fly-hacking, wall hacking, speed hacking, all valid tactics by that definition…..
Geez…..
They’re still tactics, albeit in bad form.
Does it disadvantage your team to the benefit of that persons team? If yes => tactic.
Cool, so fly-hacking, wall hacking, speed hacking, all valid tactics by that definition…..
Geez…..
I never said valid. Though in this specific case I think it is.
(edited by Knasher.5607)
they made it so any damage to gates or walls of a keep/tower contests it for 3 minutes we have been using this tactic for ages to contest wps or fake attack towers come on people not an exploit and definitely not new
I should probably rephrase myself and not call it an exploit, what I am getting at is that if somebody comes up, taps a guard to contest the WP, runs and hides and waits for the 3 min timer and just keep doing it again as more of a “cheap” tactic. In my opinion, if you aren’t actually hitting the Keep with a WP, it shouldn’t have a timer where you can’t use the WP unless the keep is actually getting hit and not due to the timer.
I should probably rephrase myself and not call it an exploit, what I am getting at is that if somebody comes up, taps a guard to contest the WP, runs and hides and waits for the 3 min timer and just keep doing it again as more of a “cheap” tactic. In my opinion, if you aren’t actually hitting the Keep with a WP, it shouldn’t have a timer where you can’t use the WP unless the keep is actually getting hit and not due to the timer.
If it’s someone ONLY hitting guards and doing no damage to the wall or gate at all, then it’s a bug.
However if they hit a gate or wall and did damage even 1 time, the location becomes contested for apx 2 minutes 50 seconds. That would be intended and a strategy to hinder the enemy from re spawning as close, to making the enemy think they are being attacked at a location.
As far as I am aware a tower/keep only becomes contested once a gate or wall has been damaged.
Supply camps become contested once someone enters a specific area.
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
Not an exploit, actually smart to make you run farther to the fight.
For the mis/uninformed: Hitting a Guard will not contest a waypoint. I suggest you watch your Gates better if one person is trying to slow down your mobility.
as a thief i just sit on the gate hititng cloak and dagger every couple seconds lol have gotten gates as low as 90 % befor getting borred
No.
You can find them and eliminate them.
Not a problem.
I should probably rephrase myself and not call it an exploit, what I am getting at is that if somebody comes up, taps a guard to contest the WP, runs and hides and waits for the 3 min timer and just keep doing it again as more of a “cheap” tactic. In my opinion, if you aren’t actually hitting the Keep with a WP, it shouldn’t have a timer where you can’t use the WP unless the keep is actually getting hit and not due to the timer.
If it’s someone ONLY hitting guards and doing no damage to the wall or gate at all, then it’s a bug.
However if they hit a gate or wall and did damage even 1 time, the location becomes contested for apx 2 minutes 50 seconds. That would be intended and a strategy to hinder the enemy from re spawning as close, to making the enemy think they are being attacked at a location.As far as I am aware a tower/keep only becomes contested once a gate or wall has been damaged.
Supply camps become contested once someone enters a specific area.
Yeah, whenever hostile quaggans run up to the east keep they bring their own siege weaponry and start bashing down the gates and walls. Its not like they just run to the gate, get attacked by the gate guards and the keep becomes contested.
Oh no wait, that’s exactly what happens.
This is not an exploit, it’s just a tactic. I know it could be annoying but that’s a “part of game mechanics” that “working as intended”.
Not really. The intent of the mechanic is not so that a single enemy unit can essentially make a forward waypoint useless. If that were the case then why bother having forward waypoints at all? The way the mechanic is intended to work is to make is to that if that specific base is under heavy attack, this would prevent people from popping right into it.
The way it should work, is that if Keep A is under heavy attack, then you cannot Way into it, but if enemies are just plinking at it in a way that presents zero credible threat to the base’s security, then they should not impact the Waypoint either. If Keep A is near Fort B, and an opposing force wants to prevent people from WPing into A to reinforce B faster, then that should also be an option, but it should require that they commit a much larger force to holding down A’s Waypoint than just one or two guys hiding out.
you spend complaining about it on the forums, you’d be
done by now.”
I should probably rephrase myself and not call it an exploit, what I am getting at is that if somebody comes up, taps a guard to contest the WP, runs and hides and waits for the 3 min timer and just keep doing it again as more of a “cheap” tactic. In my opinion, if you aren’t actually hitting the Keep with a WP, it shouldn’t have a timer where you can’t use the WP unless the keep is actually getting hit and not due to the timer.
If it’s someone ONLY hitting guards and doing no damage to the wall or gate at all, then it’s a bug.
However if they hit a gate or wall and did damage even 1 time, the location becomes contested for apx 2 minutes 50 seconds. That would be intended and a strategy to hinder the enemy from re spawning as close, to making the enemy think they are being attacked at a location.As far as I am aware a tower/keep only becomes contested once a gate or wall has been damaged.
Supply camps become contested once someone enters a specific area.Yeah, whenever hostile quaggans run up to the east keep they bring their own siege weaponry and start bashing down the gates and walls. Its not like they just run to the gate, get attacked by the gate guards and the keep becomes contested.
Oh no wait, that’s exactly what happens.
Actually Lightening strikes a keep (Due to the shamans.)
Also NPC’s are not PC’s. There are different mechanics.
I can run through attack guards at a door, and not contest the keep.
I can attack a door and contest it.
Drop your sarcasm, it’s uncalled for and shows your maturity.
The OP was not speaking about NPC’s but about player characters. -Thanks
“Invincibility lies in the defence; the possibility of victory in the attack.” Sun Tzu
Here is lovely Stonemist Castle (uncontested, look at the map in the bottom right). Whats this, a naked ranger heading straight for the gate? What could such a mad man hope to accomplish?
Ah, he mearly attacks the gate then runs off, unscathed (and if he wasn’t, he wouldn’t lose anything since his armor will not be damaged). The greens are now curious as to why they have swords on their lovely castle, and should they have built a waypoint it is now inaccessible for 3 minutes.
I will concede you can’t attack NPCs to make it happen, but the gate is what, another foot away from the npcs? Considering everyone should have a ranged attack of some sort, that is a nonfactor. Now if you’ll excuse me, I need to do mature things *puts on suit, combs back hair and puts on an office friendly hat
(edited by Leal.4973)