[VII] Seventh Legion | http://twitch.tv/censtudios
(edited by Centrix.4065)
1 gap closer, just 1, would have been enough to kill these people.
As soon as only 1 person gets in melee range they either die from his damage or stop the AoE to take that person down, allowing the ranged group to decimate them in the process.
I always just dives trough the lines of enemies and try to get as many people to focus me as possible and then dashing out or using CC / survivibility skills so that the rest of my group can just take down the enemies while half of them are distracted. It never fails, the lines are broken and you can all fight toe to toe, no more ranged poking and putting down AoE spells as far away as possible.
I do the same. When I play with pugs I just dive in, hoping my allies will realize that this is their chance to push… Sometimes they just stay behind :P
(edited by Centrix.4065)
Amount of working brains in this vid: 4
Saying they failed is a bit wrong.
There isn’t much you can do to hold a supply camp outnumbered like that. Instead it becomes your job to delay the superior force as long as possible so your team can retake or take other objectives on the map.
They succeeded in holding that zergs attention, and as a bonus sending a good number of them back to base where they would have to spend additional time running back. Look at the entire time the fight took, now that’s an extra 25 people on their team taking objectives for that time period.
Any time you can stall a larger force with a smaller one, its a win. If AR just left the supply camp and ignored the small team and refused to be delayed by it, then they would have lost.
Saying they failed is a bit wrong.
There isn’t much you can do to hold a supply camp outnumbered like that. Instead it becomes your job to delay the superior force as long as possible so your team can retake or take other objectives on the map.
They succeeded in holding that zergs attention, and as a bonus sending a good number of them back to base where they would have to spend additional time running back. Look at the entire time the fight took, now that’s an extra 25 people on their team taking objectives for that time period.
Any time you can stall a larger force with a smaller one, its a win. If AR just left the supply camp and ignored the small team and refused to be delayed by it, then they would have lost.
Did you even watch the video? Nothing fail about wiping a zerg with a 4 man wasn’t even a “delay them” they roflstomped those zerglings ! Well played guys, best ele play I’ve seen to date.
It still delaying, and yes I watched it.
Delaying them in a fight or making them spend extra time walking out of spawn is still delaying.
And my post was in response to the people in page 1 that said they failed. I am not saying they failed.
Worst zerg ive ever seen
The only classes which should be winning against you even when you outnumber them are DD eles, mesmers and thieves.
Staff eles are actually a rather weak roaming/small group spec.
The quality of the zerg in this video is mindblowing.
As for the AoE damage, it does need to be toned down a bit. Single target damage should always be higher than AoE, but if Elementalists want to give up having arguably the best support/utility for a group then they can keep the damage. It should be one or the other, and right now Ele’s have a bit too much of both.
You really aren’t even remotely close to being accurate with your statement on any front.
Look at the video again, every single AE ability that ele used as a glass cannon hit for far less than abilities from other classes running glass cannon. Secondly, that staff ele has absolutely no survival skills outside of mist form and could have gotten dropped in three seconds by anyone smart enough to push and get on him. Lastly, you cannot both do insane damage and be group support / high survival at the same time as an elementalist. If you go bunker/support you trade off by doing garbage damage and if you go high damage, you trade off by having people 3 shot you.
Worst zerg ive ever seen
The only classes which should be winning against you even when you outnumber them are DD eles, mesmers and thieves.
Staff eles are actually a rather weak roaming/small group spec.
The quality of the zerg in this video is mindblowing.
Right on all accounts. I will actually take it one step further by saying that glass cannon staff elementalists are absolutely the worst class/weapon/build combination in the game in regards to that (roaming/small man). I drop people like the guy posting this video in seconds.
(edited by covenn.7165)
hate to break it to you, but the players they fought had no idea how to play. All they needed was even just 5 people to dodge once though the first bomb line. And done.
Wtf is that even.
Who needs a zerg to counter a few staff Ele’s? Seriously?
Two thieves with half a brain between them: Shadow Refuge > pick gap closer or teleport of choice > Daggerstorm > profit.
One D/D Ele with balls: say’s in local “push after me” Lightning Flash past first line of defense > RTL > Shocking Aura > Updraft first ele, Earthquake the rest > profit.
Any heavie with stability just push.
Ranger or Engie with 1500 range > pewpew safely > profit.
Warrior say’s to thief, drop shadow refuge into killshot > one dead ele.
Guardian > Save Yourselves > push into enemy > profit.
One mesmer > decoy > blink > portal > profit.
Honestly if you’re in a zerg, grow a brain, some balls, communicate and push.
i saw that video already and as main ele player, this is a joke…that ’’zerg’’ are just the most terrible players ive ever seen in a video from gw2, they lack of desicion, they hesistate in push or not and prefer to be at range vs that…some even go back and dont fight, so no, they didnt 4v30 or whatever number they put, for start with are like 20 in the camp.
theres nothing special in the video, the staff ele pov did what all decent eles do…
Hi,
How can a zerg counter x4 Ele’s, I know the 4 Ele’s used a choke point but shouldn’t a zerg be able to win?
Depends on your definition of “zerg”. To me it means a bunch or players lumped together who are typically under-geared and under leveled and who lack much skill on an individual basis. All of this plus little to no true “organization” in the blob.
If your definition is the same as mine, then most emphatically, NO. A small group of highly coordinated players should win vs a zerg every time.
Using tactics such as:
Extending – causing players to chase such that the faster, more mobile players outrun their support and are, consequently, much easier to kill
Choke Points – commonly used by coordinated AoE specialized parties to lump the zerg into as tight a formation as possible.
Target Assisting – parties assign a “Main Assists” who is responsible for calling out targets that the rest all focus on with him, ensuring the target dies
These are just a few tactics that a small coordianted group is able to use to wipe a zerg. Zergs, on the other hand are quite simply are not capable of using these. (With one exception maybe being choke points, but organizing any zerg to use any of these is like herding cats).
I love you.
Mindless zergs should always, always, always, ALWAYS lose against a coordinated group with good positioning. I don’t care if it’s 166 on 4, if the 166 are standing stationary in a chokepoint covered in AoE instead of using a tactic as simple as charging (aoe caps at 5 targets, half of that zerg would have reached them with full hp if they just ran at them), they all deserve to die.
Wow, a zerg with exactly zero gap closers. If only every other zerg in existence played like this.
Wow, a zerg with exactly zero gap closers. If only every other zerg in existence played like this.
Yeah, we (and a lot of other small guilds) fight against numbers like this all the time but we are always having to deal with people pushing into our backfield which makes the fights far more challenging (and thus fun).
Then again, almost all of the “zergs” we fight have some kind of guild presence in them to coordinate some kind of push. Running across zergs that have zero guild or group presence in them is really kind of rare.
(edited by Oozo.7856)
The two things I’d of done if I were there.
1) Switch to focus (mesmer), walk to side of wall, use temporal curtain to yank some of them down. Gank them in the water.
2) Slot portal. Run, dodge, possibly stealth, blink along the wall behind them. Open portal. Flank the kitten out of them with the zerg.
AoE kill zones are a problem with a simple solution: Go around.
Or just simply bypass the kill zone. I would have popped stability, JI’d to them and knocked some of them off the wall with SoA. Epic fight is over at that point in time.
Stability, dodge, dodge maybe
Stability, dodge, dodge maybe
In reference to my comment? You can check to see if they have stability before commiting and people don’t dodge a JI/SoA combo since it’s all instant. You won’t see it coming. Chances of some getting knocked off of the wall is pretty much 100%.
Watched this video a few days ago. The zerg is sadly from my old server. They were mostly unorganized. If any of our experienced commanders had been there they would have told them to push.
As the story goes a commander actually WAS there but decided to pull back because…comon…its 4 eles..the majority of the zerg didnt follow him apparently and decided they just HAD to go in for the kills (they got the bloodlust)
As stated in situations like this you either just have to push them and get in their faces or have one sneaky little mesmer portal bomb them. Either one would have been difficult against such an organized team. Just throw CC in their faces so they cant get heals off and you win every time.
This post was a success.
Arenanet is nerfing ele effectiveness against zerg. (in reference to AOE nerfs)
cheers!
(although personally i think they need to increase the max player hits from 5 to 20 or so, especiallly if they are nerfing the damage)
This post was a success.
Arenanet is nerfing ele effectiveness against zerg. (in reference to AOE nerfs)
cheers!
(although personally i think they need to increase the max player hits from 5 to 20 or so, especiallly if they are nerfing the damage)
At least one of the devs is already aware of it and complemented these folks on their teamwork and use of terrain and combos. https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/4vs30-No-problem/page/2#post1172919
Community Coordinator
Hello everyone.
There is already a bigger thread discussing this video, here, so I would ask you to keep on your discussions there. We close this one to avoid duplicates.
Thanks.
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