How do you take Shadaran/Etheron/Askalion Keep?

How do you take Shadaran/Etheron/Askalion Keep?

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Posted by: Jamaz.9837

Jamaz.9837

Q:

This is easily the most defensible keep in the entire game. My squad loves holding this keep as invaders, and we are utterly at a loss figuring out how to conquer it in our home borderlands. We simply can’t figure out a way to take it against a server that fields as many people as us.

You can’t expect to siege it from Foghaven due to mortars and unreachable counter trebs (height advantage).
You can’t cut of reinforcements from Redlake because they can treb you from the keep (height advantage).
You can’t attack the obvious north entrance because 3-4 defenders with arrow carts and a catapult at the door can stop you.
You can’t attack the south because their spawn is behind you, and there are unreachable arrow carts.
If you get in, you will be swarmed by reinforcements from their closer spawn.
Once you get in the lord room, they have 10 arrow carts and 2 balistas waiting. (Counterable with mesmer).
I’ve seen guild groups put up two catapults on the cliffs on the west in an attempt to break the wall covertly, but we killed them 10/10 times. Counterable with a single mortar too.

Aside from waiting defenders to go to bed so you can outnumber them 2:1, how the hell do you take this keep?

Ehmry Bay – The Shadowmoon

How do you take Shadaran/Etheron/Askalion Keep?

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Posted by: Koega.8653

Koega.8653

I’m curious about the “Counterable with mesmer” part for the arrow carts and ballista’s in the Lord room. What is the strategy mesmer’s can use? We ran into this last night and I am struggling at beating this defense. If a mesmer can even make it through the hallway, portal won’t work because anyone using it will be mowed down by the siege AoE. Feedback doesn’t work on the siege weapons. Invisibility won’t work cause the AoE is constant so you take damage and die anyways. I can’t figure out if any offensive siege would help as the defensive siege inside the room is out of sight and it’s a very long hallway.

Only way we beat them was outlasting and outnumbering them. Still took us over 30 minutes to take the room.

How do you take Shadaran/Etheron/Askalion Keep?

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Posted by: Hux.8739

Hux.8739

I think the though pattern is wrong here. I’m relatively certain it SHOULD take a numerical advantage of 2-1 or even greater to take a keep. I think the bigger problem is that is to easy to take garrison, even tho the spawn is really close and WAY to easy to take DB.

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How do you take Shadaran/Etheron/Askalion Keep?

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Posted by: Jamaz.9837

Jamaz.9837

Mass Invisibility, Blink, and Portal.

Mass invisible everyone, blink in, double evade forward, take a left, and set the portal. You will definitely get the portal off, but you may die in the process. Regardless, that forces the carts to target where your portal is, and it allows more players to storm the front.

The best counter is to convince everyone to double evade forward though when going in… which no one ever does. Everyone in my guild gets in past the siege spam, but usually everyone dies behind us.

Ehmry Bay – The Shadowmoon

How do you take Shadaran/Etheron/Askalion Keep?

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Posted by: rndmize.9274

rndmize.9274

Normally I’d be all over this thread (it’s an issue I’ve been considering for a while), but I plan on testing my ideas next week on HoD. Can’t spoil the surprise…

Jade Quarry | Feign Disorder | Guardian
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How do you take Shadaran/Etheron/Askalion Keep?

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Posted by: Knasher.5607

Knasher.5607

Yeah it is by far the most defensible position on the map. About the only time it seems to fall is when it is hit on both sides by either server. So that is about all I can suggest, if you see the keep being attacked from one side by the other server, then you can split the defenders by attacking the other side or even just harass the defenders trying to get in the other side. If you can cause the fort to change hands then it looses its upgrades and is far more vulnerable to a proper attack by your forces.

How do you take Shadaran/Etheron/Askalion Keep?

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Posted by: fractalKinesis.8569

fractalKinesis.8569

I agree with OP. Hills is definitely the best keep, and is very easily defensible. The only way a fully-upgraded one is going to go down is if:
- The enemy has like 30 golems
- You have nobody in your keep to defend it
- You have no siege, or at least not enough to counter the zerg
- You have enemies pushing each gate (if they both get in, they will hopefully fight each other though)

Xiro, High Five Warriors [HFW], Jade Quarry

How do you take Shadaran/Etheron/Askalion Keep?

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Posted by: Brunners.7251

Brunners.7251

I think the problem is the keep with the moat Dreaming Bay (I forget it’s other names) is often to EASY to take, which makes AH look super hard by comparison.

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How do you take Shadaran/Etheron/Askalion Keep?

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Posted by: fractalKinesis.8569

fractalKinesis.8569

I find a lot of people have difficulty sieging Bay. The outer walls can often crumble to the trebs in Garrison (but so rarely the doors), and then most sieges can’t make it through the inner because the moat tends to stop a lot of people.

Xiro, High Five Warriors [HFW], Jade Quarry

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Posted by: EasymodeX.4062

EasymodeX.4062

You chain portal in 50 omega siege golems to tear through the keep very fast.

It’s kinda simple really.

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