How to deal with Spies

How to deal with Spies

in WvW

Posted by: Purringcat.3920

Purringcat.3920

Im sure most T1/2 servers have encountered someone in your golems jumping off cliffs, turning sieges the wrong way purposely. These people might have even infiltrated you server’s voice servers.

How do you guys deal with them, given the fact they can follow your zerg and ruin your defenses in important places ?

Will ArenaNet do something against such players ?

I cant seem to find a report function for greifing.

How to deal with Spies

in WvW

Posted by: SkyFallsInThunder.8257

SkyFallsInThunder.8257

There are some that troll the keep in EB by draining supply, building ballistas all over the place and especially on the supply pile so it’s harder to gather it fast. To my knowledge, there is no way to remove these people from the map, unfortunately, and they can get quite harmful.

It would be mighty nice of ANet if they addressed this issue.

How to deal with Spies

in WvW

Posted by: Ghorman.1368

Ghorman.1368

It would be nice but i don’t see how they could handle it. Its not like Anet has an anti-kitten code.

How to deal with Spies

in WvW

Posted by: Shadow.3475

Shadow.3475

Only way to “fix” it would be so guild.s that been ok by other on the server can claim buildings and then set so no one can build siege/drain supply under xxx, but that would give other problems.

How to deal with Spies

in WvW

Posted by: Kalemar.4873

Kalemar.4873

Any form of restrictions will create their own problems and have potential for abuse. Some arena based games have a voting system which may work for WvWvW although it has the potential of course to to be abused and affect innocent people.

The idea is that you can vote to kick a player from WvWvW which would give a temporary ban for example (maybe an hour, maybe a day). Vote would need a fairly large number of voters, for example off the top of my head 80% of the players in the server(minimum of 20 people perhaps?) and get 95% agree to kick.

Right now, there is nothing stopping someone transferring from an enemy server (besides the cost and time) and continuously sabotaging siege and supply. This is an issue that has been around for a long time but some people seem to be taking it to extremes lately.

Now that we have the new mists pvp area, the banned players would still have somewhere where they can play so it isn’t the limiting factor it would have been if introduced prior to this change. It would at least be a temporary measure to limit the damage caused and give some defense and response to spies and saboteurs.

Kalemar (80 Guardian) [COTD]
Tarnished Coast