How to stop outnumbered abuse
so if player A afk on map 1 (outnumbered) for 60 minutes, but then jump into action zerg on map 2, the next 59 minutes he will get outnumbered pips because he akitten in map 1 longer? nice, This idea I can get behind. :v
In the OP’s idea, time spent is per tick, which lasts under five minutes. Using 60 and 59 minutes as examples seems ill-advised.
I, too, think that something needs to be done. It’s frustrating, and contrary to the goal of the outnumbered bonus, to actually be outnumbered for over four minutes, lose the bonus in the last 20 seconds, then get it back 20 seconds after the tick award.
I don’t think the OP’s suggestion goes far enough. If the goal of the outnumbered bonus is to get players to stick on such maps, then award the outnumbered bonus only to players who stay the entire tick on that map.
I honestly think no matter how it worked there would be a lot of abusers. That is just how it is. People figure out the system then abuse said system. Not sure anet can really do much about it.
For people who are farming, regardless of what they’re farming, there will always be a way to “workaround” the current system. Fix one part, open another.. and so on.
For those of us that are actually there to play in the borderlands I don’t see much of an issue. For me it’s a bonus if the enemy comes on and gives me the outnumbered buff but I don’t look for it. Most people I know are on a BL or EB to do what they usually do in WvW. For those that want to map hop to find an outnumbered buff.. all the power to them as far as I’m concerned. If those extra pips and getting closer to that “amazing” backpack is what they want then BAM… lettem do it.
NOTHING in this world is fair.. in or out of this game. Look for fairness and you’ll continue to be stressed. Just enjoy your own game and suddenly what the other folks do really truly doesn’t matter
Game Designer
Changes to how the outnumbered bonus is acquired is coming in the next release.
Thanks for the FYI.
Changes to how the outnumbered bonus is acquired is coming in the next release.
Undo the linkings.
That would stop almost all abuses I can think of including pip afking.
How was that exactly an abuse?? it was a complete fair system… If you are blobbing up and cant be outnumbered thats your fault for being on a stacked server??
Changes to how the outnumbered bonus is acquired is coming in the next release.
This is gonna be fun to see.
Outnumbered is a simple thing, if there is a much larger enemy group than yours, then you are outnumbered. Pretty simple.
So how can you actually change that?
Not to mention for years now, servers have had queued BLs yet only have 40 people on tag. Yet the enemy seem to have 80 each! Yet you dont have the outnumbered buff when you are clearly so outnumbered 2-1 not against one enemy server, but both!
And when they split the map to flip all your stuff, that turns to 4 vs 1 !!!!!
So will be very interesting to see what you do here.
I see nothing wrong with the way it currently works.
If I’m in a BL with outmanned I ping the Outmanned buff into /t and then ping a waypoint in a different BL.
Works everytime and ppl who abuse the system tend to send you hate whispers making life all that more enjoyable for the next 5 minutes LOL
Changes to how the outnumbered bonus is acquired is coming in the next release.
This is gonna be fun to see.
Outnumbered is a simple thing, if there is a much larger enemy group than yours, then you are outnumbered. Pretty simple.
So how can you actually change that?
To give some examples:
- Change duration set up – for example, have it a 2 second duration that ticks every second, with a cap of x seconds, so the longer you’re outnumbered, the longer you’ll keep the buff when it would normally go away.
- Alter the numbers for when it appears based on people on your world versus the other two worlds in the map, perhaps reducing the number difference needing before outnumbered appears.
- Turn it from map-wide to area-wide (this would promote going to the far end of borderlands and not afk’ing at the waypoints).
Or since he’s talking about how the bonus is acquired, rather than the buff, they can: change the pip system to determine how long you had outnumbered during the 5 minute period (be it ‘at all’ or ‘more than half the time’ or something else) rather than having the effect at the tick moment.
Many possibilities for changing the Outnumbered effect.
I see nothing wrong with the way it currently works.
If I’m in a BL with outmanned I ping the Outmanned buff into /t and then ping a waypoint in a different BL.
Works everytime and ppl who abuse the system tend to send you hate whispers making life all that more enjoyable for the next 5 minutes LOL
In the chat window options, you can select to show which chat channel a line is coming from, in the case of /team chat in WvW, this shows [RBL], [GBL], [EBG], and [BBL]. So the only folks you’re tricking are those without that open. I’m sure there are many you’re not tricking.
Furthermore, your trickery is part of the issue and why it needs changing.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
It appears to me that the simplest method would be a secondary effect giving the pips.
Do anything that gives warscore to your world while outnumbered, you get this secondary effect for slightly more than the remainder of the tick. When the tick gives its rewards, even if your team is no longer outnumbered, you still have the effect you earned for the tick, and its rewards.
That way the only way to receive rewards from outnumbered is actually participating while outnumbered.
Changes to how the outnumbered bonus is acquired is coming in the next release.
This is gonna be fun to see.
Outnumbered is a simple thing, if there is a much larger enemy group than yours, then you are outnumbered. Pretty simple.
So how can you actually change that?To give some examples:
- Change duration set up – for example, have it a 2 second duration that ticks every second, with a cap of x seconds, so the longer you’re outnumbered, the longer you’ll keep the buff when it would normally go away.
- Alter the numbers for when it appears based on people on your world versus the other two worlds in the map, perhaps reducing the number difference needing before outnumbered appears.
- Turn it from map-wide to area-wide (this would promote going to the far end of borderlands and not afk’ing at the waypoints).
Or since he’s talking about how the bonus is acquired, rather than the buff, they can: change the pip system to determine how long you had outnumbered during the 5 minute period (be it ‘at all’ or ‘more than half the time’ or something else) rather than having the effect at the tick moment.
Many possibilities for changing the Outnumbered effect.
Every 60 seconds (tick aligned), if the map qualified for outmanned at any time in the previous 60 seconds, apply 1 stack of the outmanned buff for 5 minutes up to 5 stacks. Cut the bonuses in fifths as well.
At tick, count stacks and award pips accordingly. Hopping into a map at the tail will get you 1 pip. Playing through a wholly outmanned tick gets you the current 5.
If that one undeserved pip is not acceptable, count the stacks just before applying the final one for the tick (and before the previous ticks tail expires). That way, the undeserved stack gets counted at the end of the next tick instead of the current one.
Obviously, switching maps will remove the buff.
I see nothing wrong with the way it currently works.
If I’m in a BL with outmanned I ping the Outmanned buff into /t and then ping a waypoint in a different BL.
Works everytime and ppl who abuse the system tend to send you hate whispers making life all that more enjoyable for the next 5 minutes LOL
Yes… “people who abuse the system”… the irony hurt my brain.
I still think that the simplest way is adding a 2.5m cd (half a tick) after map hopping on getting the buff. Then all we need to is make it so that if you are determined for 1m, all pip gain stop until the buff goes away. Stop outnumbered and safe zone afking in one swoop.
(edited by Dawdler.8521)
Changes to how the outnumbered bonus is acquired is coming in the next release.
Outnumbered 5 pips should stay as its, the other bonuses should be buffed.
Outnumbered really revived Roaming, it should stay, If you want to punish abusers then make sure it does not punish legit players with them.
Loyalty should cap at 4 pip, 1 for each week you spend in the same server.
WvW ranks should cap at 10 pips for Diamond, Invaders start with 4 pips.
1st server should get 5 pips, 2nd 3 pips and 3rd 2 pips.
Devs always comment on the simple minded and pointless postings that have no bearing on ANYTHING of relevance to the actual gameplay.
Why? Because they have such simple minded and pointless solutions available to appease the masses of pve players.
you promised in earnest with this year old beta to fix the gamemode. Not introduce pips and spend all ur future resources on “pip support”.
The Tiny Yuno Sniper of Ebay [EBAY]
Devs always comment on the simple minded and pointless postings that have no bearing on ANYTHING of relevance to the actual gameplay.
Why? Because they have such simple minded and pointless solutions available to appease the masses of pve players.
you promised in earnest with this year old beta to fix the gamemode. Not introduce pips and spend all ur future resources on “pip support”.
Well it’s better than nothing.
What do you expect them to say, something actually good like “yes we will look at balancing deathly chill in WvW”?
Hahahahahahahahahahahaaaaaaaaaaaaaaaaaaaaaa!!!!!!!!!
Changes to how the outnumbered bonus is acquired is coming in the next release.
Yaaay! Finally no more reasons not to bandwagon onto the instant-win servers for maximum pip farming! Let the gem cashflow roll in once again!
I’m sorry for being so cynical, but unless this change means increasing the outnumbered pip-bonus, this is probably a Bad Thing™. I mean, we already have massive bandwagoning to the winning servers because for one, winning is kinda enjoyable more than being spawncamped 90% of the time, and two, it makes pip-farming worlds easier, nevermind increasing your XP to farm pips even faster.
And since it is very easy to think of a commercial reason to not touch this bandwagoning problem since your company inherently wants people to transfer around, it’s difficult not to see this is yet another move to enable this imbalance.
Again, sorry for being cynical about this, but this seems… foreboding.
so if player A afk on map 1 (outnumbered) for 60 minutes, but then jump into action zerg on map 2, the next 59 minutes he will get outnumbered pips because he akitten in map 1 longer? nice, This idea I can get behind. :v
Honestly though it makes sense because you did spend time on the outnumbered map.
Also if you AFK, you don’t get any pips.
We all appreciate this and hope it stops the abusers.
I also hope you change your mind on needing to be somewhere for a full matchup before you can earn pips. I was unable to earn for the entire first matchup (and some days before) because of a transfer before the system was announced, and this last matchup and the current one because I wanted to stay with my host server after the relink. Three full matchups without pips to someone who plays primarily in WvW with a rank >2k seems like it is causing more problems than solving. It does discourage transfers and server bandwagons..but I have to stay with my guild.
A heretic’s voice in your head
A stargazer, releaser
Good deal… While you are at it can you make the pips more linear for the wvw ranks.
Changes to how the outnumbered bonus is acquired is coming in the next release.
More proof that whining by the special little frozen sky falling elements get results.
Expect to see a whole lot more of that.
Thank you for letting us know, McKenna. Hopefully you’ve also taken on our feedback from the various Pips threads and made some other adjustments to the system. I think there is great promise in the new WvW reward structure; it just needs some tweaks to make it more fair and accessible to newbie and casual WvW players. (Like how I think the current PvP Season reward system probably strikes the sweet spot in terms of balancing rewards with time spent. I’d like to see WvW get there faster than the 24 weeks it took us for PvP.)
Changes to how the outnumbered bonus is acquired is coming in the next release.
Yaaay! Finally no more reasons not to bandwagon onto the instant-win servers for maximum pip farming! Let the gem cashflow roll in once again!
I’m sorry for being so cynical, but unless this change means increasing the outnumbered pip-bonus, this is probably a Bad Thing™. I mean, we already have massive bandwagoning to the winning servers because for one, winning is kinda enjoyable more than being spawncamped 90% of the time, and two, it makes pip-farming worlds easier, nevermind increasing your XP to farm pips even faster.
And since it is very easy to think of a commercial reason to not touch this bandwagoning problem since your company inherently wants people to transfer around, it’s difficult not to see this is yet another move to enable this imbalance.
Again, sorry for being cynical about this, but this seems… foreboding.
I see your frustration, but being in one of those ‘stacked servers’ we get the outnumbered buff often. Roaming with it is actually fun, as the more you can pull the enemies Zerg, the better you are doing. 3-4 person havocs can truly make another server miserable. On an outnumbered map.
Changes to how the outnumbered bonus is acquired is coming in the next release.
How about you tell us what these changes are before they go in?
Changes to how the outnumbered bonus is acquired is coming in the next release.
How about you tell us what these changes are before they go in?
Good luck with that. Very rarely do we get that info :P
Consumed Hate – Thief
Unlucky Scrub – Ranger
Changes to how the outnumbered bonus is acquired is coming in the next release.
How about you tell us what these changes are before they go in?
Good luck with that. Very rarely do we get that info :P
Haha oh I know. But for McKenna to say that without even a hint as to what is to come is just terrible communication. He/she could’ve said nothing and just put it in the next update and it’d be business as usual.
For them to say that a change is coming but not mentioning what it is doesn’t make much sense.
I agree… but that’s how it has always been for the most part.
Consumed Hate – Thief
Unlucky Scrub – Ranger
If you’re going to nerf O/N, please buff the other modes. You need O/N to get the legendary backpiece in a resonable time – it takes longer than any of the other legendary backpieces.
I would much rather spend the 17 hours/week fighting than escorting Dolyaks. If you can do that, I don’t mind, but if you just make it into a 35 hour/week process then :P
Can we get the backpiece before the expansion comes out without giving up our real world jobs?
Changes to how the outnumbered bonus is acquired is coming in the next release.
Assuming you’re axing the gain to a fraction of what it is and putting those potentially “lost” pips into rank pips or something more reasonable, Thank you.
if they remove the HP boost form the server who owns more structure would be a good start, usually servers that can easilly ktrain have more HP while server that is outmaned has a boost in magic find….
Im not expecting good changes, or will be mostly idiotic changes that will do the same by another way…. -.-#
This guys tend to solve stuff with placebos instead of real fixing…
(edited by Aeolus.3615)
there is two problems just now the jumping for abuse of outnumbered or troll the outnumberd ones and the afking in spawnpoints
the first problem can be solved giving the bonus in a stack form: every minute outnumbered you get one stack when points are awarded you get one point per stack
2ond can be reduced giving a form to cash out your participation, most players afk before leaving to get credited(pips and reward route) for their acumulated participation before decay
there is two problems just now the jumping for abuse of outnumbered or troll the outnumberd ones and the afking in spawnpoints
the first problem can be solved giving the bonus in a stack form: every minute outnumbered you get one stack when points are awarded you get one point per stack
2ond can be reduced giving a form to cash out your participation, most players afk before leaving to get credited(pips and reward route) for their acumulated participation before decay
There is ALREADY a mechanic in place for afk’ing your participation. It’s called Obsidian Sanctum. You get pips, and your participation counts down. We don’t need another.
there is two problems just now the jumping for abuse of outnumbered or troll the outnumberd ones and the afking in spawnpoints
the first problem can be solved giving the bonus in a stack form: every minute outnumbered you get one stack when points are awarded you get one point per stack
2ond can be reduced giving a form to cash out your participation, most players afk before leaving to get credited(pips and reward route) for their acumulated participation before decayThere is ALREADY a mechanic in place for afk’ing your participation. It’s called Obsidian Sanctum. You get pips, and your participation counts down. We don’t need another.
also is a place for duels, and people still dueling in maps…
there is two problems just now the jumping for abuse of outnumbered or troll the outnumberd ones and the afking in spawnpoints
the first problem can be solved giving the bonus in a stack form: every minute outnumbered you get one stack when points are awarded you get one point per stack
2ond can be reduced giving a form to cash out your participation, most players afk before leaving to get credited(pips and reward route) for their acumulated participation before decayThere is ALREADY a mechanic in place for afk’ing your participation. It’s called Obsidian Sanctum. You get pips, and your participation counts down. We don’t need another.
also is a place for duels, and people still dueling in maps…
Yes. But the duels can’t hit you where you WP in. You are safe there.
there is two problems just now the jumping for abuse of outnumbered or troll the outnumberd ones and the afking in spawnpoints
the first problem can be solved giving the bonus in a stack form: every minute outnumbered you get one stack when points are awarded you get one point per stack
2ond can be reduced giving a form to cash out your participation, most players afk before leaving to get credited(pips and reward route) for their acumulated participation before decayThere is ALREADY a mechanic in place for afk’ing your participation. It’s called Obsidian Sanctum. You get pips, and your participation counts down. We don’t need another.
also is a place for duels, and people still dueling in maps…
Yes. But the duels can’t hit you where you WP in. You are safe there.
im not saying people dueling in OS, i say OS is place for duels and people still duel in frontiers
there is two problems just now the jumping for abuse of outnumbered or troll the outnumberd ones and the afking in spawnpoints
the first problem can be solved giving the bonus in a stack form: every minute outnumbered you get one stack when points are awarded you get one point per stack
2ond can be reduced giving a form to cash out your participation, most players afk before leaving to get credited(pips and reward route) for their acumulated participation before decayThere is ALREADY a mechanic in place for afk’ing your participation. It’s called Obsidian Sanctum. You get pips, and your participation counts down. We don’t need another.
No one uses the Sanctum.
All of them are either standing at spawns of any keep or they are hiding in the map in places where they ‘most likely’ won’t be found.
there is two problems just now the jumping for abuse of outnumbered or troll the outnumberd ones and the afking in spawnpoints
the first problem can be solved giving the bonus in a stack form: every minute outnumbered you get one stack when points are awarded you get one point per stack
2ond can be reduced giving a form to cash out your participation, most players afk before leaving to get credited(pips and reward route) for their acumulated participation before decayThere is ALREADY a mechanic in place for afk’ing your participation. It’s called Obsidian Sanctum. You get pips, and your participation counts down. We don’t need another.
No one uses the Sanctum.
All of them are either standing at spawns of any keep or they are hiding in the map in places where they ‘most likely’ won’t be found.
I know. Announce it is team chat. Many don’t know it. The ones that do, and choose otherwise, aren’t just letting their participation tic down.
One thing that might encourage people to use the Obsidian Sanctum would be if the Sanctum still allowed you to check your participation, so you can know when to leave without having to wait for the next tick.
I think a ‘cash out’ mechanic would be better, though. A player who’s hanging out in Obsidian Sanctum might not be blocking players from entering the map, but being able to ‘cash out’ the remaining participation would allow players to leave WvW and do something else while still getting the rewards they’ve earned.
Changes to how the outnumbered bonus is acquired is coming in the next release.
I do hope it will also address the fact that, currently, the outnumbered bonus is by far the biggest contributor to pips for players with lower ranks. That’s probably a large cause of the problem because of how important it makes it to get the bonus.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
Changes to how the outnumbered bonus is acquired is coming in the next release.
Outnumbered 5 pips should stay as its, the other bonuses should be buffed.
Outnumbered really revived Roaming, it should stay, If you want to punish abusers then make sure it does not punish legit players with them.
Loyalty should cap at 4 pip, 1 for each week you spend in the same server.
WvW ranks should cap at 10 pips for Diamond, Invaders start with 4 pips.
1st server should get 5 pips, 2nd 3 pips and 3rd 2 pips.
Something does need to be done either with the pip allocation or the amount of pips required per tier alright, as it is a new player (up to level 150) stuck on the 3rd place server would get 1 pip per tick so it would take them 100 ticks to get the last tier of the Wood chest (that’s 500 minutes), after one week they’d get 2 pips per tick 50 ticks to get the last tier of the Wood chest (250 minutes). They would get 10 WvW Skirmish Claim Tickets for their 4-8 hours effort.
To put that in perspective, the cheapest armour is 175 WvW Skirmish Claim Tickets and you can get a maximum of 175 Tickets per week (should be higher, IMO, but 175 requires 1450 pips) at 1 pip every 5 minutes it would require you to do 120 hours of WvW to earn all 1450 pips… it’d only be 60 hours the second and subsequent weeks but either way it’s not feasible.
I appreciate that ArenaNet want these as long term goals and that this is the worst possible scenario but even taking that into account it’s a ridiculously slow trickle for new comers, IMO and is not very inviting. At the higher WvW ranks it’s much more reasonable and that’s great, players should be rewarded for their dedication but it’s no surprise to me that people would try to take advantage of the Outmanned bonus for the extra pips.
A new player who happened to be on the 2nd or 1st place server would of course earn twice or three times as many pips but that just encourages stacking and is also not good for the game mode, IMO.
Also, the 3rd Tier armour should be the WvW legendary armour precursor (in the future, of course).
(edited by Pifil.5193)
Also, the 3rd Tier armour should be the WvW legendary armour precursor (in the future, of course).
At it will only take 140 hours a week to get it!
(Also, it requires you do PvE. All of PvE)
Just put a cap on it.
Say once you’ve reached 400 pips gained from that buff you stop receiving them.
No legitimate player should ever come close to 400 pips gained by being outnumbered so it shouldn’t be a problem.
You still need 1450 to cap for the week so that’s a good number to put a maximum cap on that buff, and require the players to contribute if they want to finish their tickets.
Just remove the outnumbered pips to get rid of the kitten afk farmers and put a pip system into play that actually rewards active play and incentivizes to win a match up rather than promote sitting around doing nothing…
Hi out there,
I would like to make 2 suggestions for pip acquisition in WvW and I hope, you like it at least a bit
1 is about u-buff, 2 is about devotion (is this the right word?)
So, go to 1 first: u-buff.
I think, many of you know the problem, fighting on a u-buff map and then, near to the next pip acquisition, ppl are joining and u lose the bonus and after getting the pips, the u-buff comes back. So you did all the work for nothing?Heres my suggestion:
- reduce u-buff pip gain to +3
- if the map with an u-buff has it buff at least 2:30 min, ppl on the map will gain it, even if the u-buff isn’t shown up on the map at the point of the tick. There will be an internal cooldown for the buff, and every second, the buff is up, the contoun starts. It will stop, when the buff disappears. If this countdown (2:30 min) gies to 00:00 within the 5 min to the next tick, the bonus is gained.
- ppl, who are joining less than 1:00 min to the next tick to an u-buff map, won’t get the extra pips with the next tick.
- if the u-buff goes on near to the tick, ppl will get it (like it is now, so there’s no change to the actual system in this point)Now, to my 2nd suggesten. The devotion pips.
I think, its mostly fine, but a bit underwhealming. So, it could be changed to something like this:
- reach wood chest in the week before: +1 (as it is now)
- reach gold chest in the week before: gain +2
- reach diamant chest in the week before: gain +3So, that means some milestones: wood (1) – bronce – silver – gold (2) – platin – mirhtil – diamant (3)
So, ppl who play more, will be more rewarded, but at least, its only a expansion to the actual system in this case.
Just put a cap on it.
Say once you’ve reached 400 pips gained from that buff you stop receiving them.
No legitimate player should ever come close to 400 pips gained by being outnumbered so it shouldn’t be a problem.
You still need 1450 to cap for the week so that’s a good number to put a maximum cap on that buff, and require the players to contribute if they want to finish their tickets.
Odd since I legitimately play, and have well over 400 pips from outnumbered. Outnumbered makes up the majority of my pips since I am only receiving 3 pips (1 for level, 1 for WvW score, and 1 for getting wood).
Just remove the outnumbered pips to get rid of the kitten afk farmers and put a pip system into play that actually rewards active play and incentivizes to win a match up rather than promote sitting around doing nothing…
Yes because those +(x) pips for your current skirmish place don’t encourage winning skirmishes? /s You’re basically saying the system is broken because an incredibly small minority of people abuse it. However most “active” encouragement systems, as you call it, would result in far more people abusing it as a ktrain. The current system is fine. May need some tuning (as people have suggested with outnumbered – only gain if you’ve been on the map for 2.5 minutes or more) but nothing major.
Just put a cap on it.
Say once you’ve reached 400 pips gained from that buff you stop receiving them.
No legitimate player should ever come close to 400 pips gained by being outnumbered so it shouldn’t be a problem.
You still need 1450 to cap for the week so that’s a good number to put a maximum cap on that buff, and require the players to contribute if they want to finish their tickets.
Odd since I legitimately play, and have well over 400 pips from outnumbered. Outnumbered makes up the majority of my pips since I am only receiving 3 pips (1 for level, 1 for WvW score, and 1 for getting wood).
i can see it making up the majority if you’re getting 3 pips per tick, but i seriously doubt the claim that having over 400 from outnumbered is legitimate gameplay.
Below is my final from last week… i played 73.6 hours in WvW and never broke 300. If you’re getting over 400 for outnumbered, then you’re actively farming it.
i would like to be bag farmed by mag or bg in place of 10+ pip every 5 mins
#jealousyturningsaintsintothesea
Gate of Madness
i can see it making up the majority if you’re getting 3 pips per tick, but i seriously doubt the claim that having over 400 from outnumbered is legitimate gameplay.
Below is my final from last week… i played 73.6 hours in WvW and never broke 300. If you’re getting over 400 for outnumbered, then you’re actively farming it.
Played just over 2 days this week and have 290/1634 from outnumbered so far, primarily scouting/roaming and defending on maps our blob is not on with no farming so i figure 400 is not that hard to achieve given i missed playing on friday/saturday