As I am quite often lurking on these forums I’ve seen a lot of topics explaining that WvW has faults (population, coverage, matchups, …) that the matches would be more fun if balanced and sometimes I see topics proposing actions that are seen by the author (at least) as solutions but it seems to me we are missing an open discussion on the subject.
This topic is thus here to start a brainstorm between players with this simple question:
If you could do anything what would you do to balance/address the issues you see in WvW?
And since it wouldn’t do to launch such a topic without proposing a potential solution to a perceived problem here is mine:
The main problem as I see it (feel free to disagree) is that when there is a significant difference in populations in a matchup, whether that difference is achieved at peak times or outside of those, it becomes quite easy for one side to dominate thereby causing a situation in which one or two servers will have to fight a losing battle for the period of the matchup.
While this can be challenging, fighting a losing battle for a long time (depending on inherited matchups) can become frustrating leading to a server with lower population to have less and less players in the field which compounds the issue.
On the other side of the equation a server with higher population in WvW when faced with one of the pre mentionned servers will find himself in a non matchup which past the first few times it can crush opposition is a boring proposition due to the lack of challenge.
To address this problem my solution would be to use NPCs scripted to pop up and take action on the side that has the lower population. These NPCs would pop up in the home camp of the lower population server (like players) and would then in small groups take the same actions players would (attempt at the capture of a tower, camp, …) if they manage to do so they then will try to defend the captured place.
Advantages of using NPCs for this:
- They can be scripted to showcase tactics the developpers would like to bring to the attention of players (e.g. if a single big zerg is used on the side of the players while the NPCs are made of small groups attacking different places at the same time the zerg will have a harder time to defend all position and might be forced to adapt tactics)
- They should still be less effective than real players thereby giving an advantage to the server which can field players
- By reducing the population difference they would provide an environment that still retains a level of challenge for those players fighting against the lower population server while giving a bigger fighting chance to the lower population server.
- This solution doesn’t affect the cap for WvW maps
- A new player entering the field will see an NPC disappear
Disadvantages:
- In some ways it removes the Player versus Player part of WvW