I quit WvW every time because of revives

I quit WvW every time because of revives

in WvW

Posted by: Dee Jay.2460

Dee Jay.2460

I’m not sure how long I can take this anymore.

Every time I’ve played WvW over the past few weeks I end up frustrated and cursing the game to hell because of one…single…“feature”.

I play WvW to kill people. I don’t care much for Zergs or rewards. Instead I pick good fights and hope for an interesting combat.

But the downed state and the easy nature of revives makes this the most downright frustrating experience in any video game I’ve played in the last decade. I’ve litterally attacked groups of 3 by myself and downed the same player 3 times. But they just keep on reviving.

It’s so incredibly detrimental to anything resembling skillful play if all it takes is 2 sek. to revive a downed player. Without stability, stealth or Quickness you don’t even need to try and finish someone.

I simply cannot express in words how utterly kittened up this revive/resurrection system is. There is no way this is acceptable in PvP in any form and it will be the prime reason I leave this game behind should good alternatives arise where you can actually kill people in PvP.

I challenge any developer of this game to roam solo or in a small team and not end up wanting to pull out their hair.

Seriously, this is so kittened up.

(edited by Dee Jay.2460)

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Posted by: SniffyCube.6107

SniffyCube.6107

They probably do, and there was a vid of like fiveish guys taking out a zerg earlier wich was 10-15+. Can be done. Has been done.

It’s another facet that makes this game interesting. Tip, stability helps if you’re trying to finish someone so they can’t knock you off revives. Haste causes you to finish people faster.

A good spvp background can really pay dividends

The Black Tides
[TBT]
Èl Cid

(edited by SniffyCube.6107)

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Posted by: McNigel.8123

McNigel.8123

I’m not sure how long I can take this anymore.

Every time I’ve played WoW over the past few weeks I end up frustrated and cursing the game to hell because of one…single…“feature”.

First thing, this is guild wars not wow
Second, if you want to win in a fight, have someone with stability go around finishing everyone

Arutha Lightseeker – 80 Guardian
Lexx Kahern – 80 Midget Warrior
Member of PiNK and Newby Commander

(edited by McNigel.8123)

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Posted by: Waffler.1257

Waffler.1257

Every time I’ve played WoW over the past few weeks I end up frustrated and cursing the game to hell because of one…single…“feature”.

The “o” key is no where near the “v” key.

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Posted by: Dee Jay.2460

Dee Jay.2460

They probably do, and there was a vid of like fiveish guys taking out a zerg earlier wich was 10-15+. Can be done. Has been done.

It’s another facet that makes this game interesting. Tip, stability helps if you’re trying to finish someone so they can’t knock you off revives. Haste causes you to finish people faster.

I too post in threads without reading the OP.

Every time I’ve played WoW over the past few weeks I end up frustrated and cursing the game to hell because of one…single…“feature”.

The “o” key is no where near the “v” key.

Freudian typo, it’s a thing.

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Posted by: SniffyCube.6107

SniffyCube.6107

I barely read past the WoW part… WoW =/= gw2

what class are you playing anyway

also, you just edited that in lol…

The Black Tides
[TBT]
Èl Cid

(edited by SniffyCube.6107)

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Posted by: style.6173

style.6173

I’m not sure how long I can take this anymore.

Every time I’ve played WvW over the past few weeks I end up frustrated and cursing the game to hell because of one…single…“feature”.

I play WvW to kill people. I don’t care much for Zergs or rewards. Instead I pick good fights and hope for an interesting combat.

But the downed state and the easy nature of revives makes this the most downright frustrating experience in any video game I’ve played in the last decade. I’ve litterally attacked groups of 3 by myself and downed the same player 3 times. But they just keep on reviving.

It’s so incredibly detrimental to anything resembling skillful play if all it takes is 2 sek. to revive a downed player. Without stability, stealth or Quickness you don’t even need to try and finish someone.

I simply cannot express in words how utterly kittened up this revive/resurrection system is. There is no way this is acceptable in PvP in any form and it will be the prime reason I leave this game behind should good alternatives arise where you can actually kill people in PvP.

I challenge any developer of this game to roam solo or in a small team and not end up wanting to pull out their hair.

Seriously, this is so kittened up.

I used to feel this way. Now I do not mind it and actually enjoy it. It adds some extra excitement. I also not not find it hard to stomp people. Not sure what you are doing wrong.

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Posted by: Ulysses.4765

Ulysses.4765

I feel like revivals should not be so intense if you’re taking direct damage while doing it lolz

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Posted by: SteepledHat.1345

SteepledHat.1345

Just take solace in the fact that they should be dead and you should have won. PvP in this game is far to forgiving. WvW especially, it’s the hideout of noobs and bads.

I mean, if you’re solo roaming I’m sure you’ve noticed that most everyone runs away from a fair fight. They don’t have it in them to win.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: Saweth You Him.9047

Saweth You Him.9047

I had a good fight with an ele once. I down the ele, was finishing it off when I got killed by a deer. This caused the ele to rally and finish me. I have no problem with reviving. It’s an extra bar of hp the player gets and they can be healed by other players in that state. Might be a pain if the person reviving is a warrior with stability but you can burn the warrior down while he’s occupied. The revived person will have little health as will the warrior. They both have to use their heal. Of course there are people with you because you’re expectations aren’t such that you can take X and a warrior on at the same time. If one of the two of you get downed you can do the same.

so sayeth the great innuendo

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Posted by: Waffler.1257

Waffler.1257

I had a good fight with an ele once. I down the ele, was finishing it off when I got killed by a deer. This caused the ele to rally and finish me. I have no problem with reviving. It’s an extra bar of hp the player gets and they can be healed by other players in that state. Might be a pain if the person reviving is a warrior with stability but you can burn the warrior down while he’s occupied. The revived person will have little health as will the warrior. They both have to use their heal. Of course there are people with you because you’re expectations aren’t such that you can take X and a warrior on at the same time. If one of the two of you get downed you can do the same.

Players don’t rally from putting another player in downed state, they would rally if the deer somehow died and they had done damage to the deer prior to it dying. This happened to me when I fought 2 engineers on my guardian. I downed and killed the first one, and the second one and I were pretty close in health but I managed to barely down him. However, a drake was attacking me and got in the crossfire of my weapon which killed it causing the engineer to rally with half a bar of health while I was nearly dead, and the engineer killed me. It’s pretty stupid in my opinion, but there are so many builds in this game that can insta-gib you I guess it helps a little against those, unless of course it’s a thief because they will just stealth stomp you and be done with it.

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Posted by: Saweth You Him.9047

Saweth You Him.9047

Either way the deer got involved and it didn’t die. So I guess the deer downed me and both the ele and deer killed me and the ele rallied.

so sayeth the great innuendo

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Posted by: akunadin.5017

akunadin.5017

Totally +1 on topic,

Surely i rekon all know to use stability. But speaking for meself….

If there is 1 reason to ragequit this game 1 day is becouse of the downstate!!!!!!!!!!!!!!

Down is down or death is death no matter wot. No faking rally on a rabbit wot so ever. Or getting zerged since U need the 2 sec to finish the downed.

The downsystem is prolly nice for the PVE but in PVP it is imo totally kitten

So again +1 and get ride of this bs!!!!!!

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Posted by: Hynoris.3684

Hynoris.3684

This is one of my grips on gw 2 since day one …

People say its adds more layers of tatical gameplay but lets be honest its just add more layers to the “lets play drunk or stoned gameplay and win doing it” combine this with the lack of multiple skills you got some nice artificial skill roof.

And lets not get on spvp and instant ress skills.

But what i know its a beloved core mecanic by the devs,no way in hell its going away even with a major outcry from the comunity.

The solution i found nowdays is to go to wvw naked with a full party and gank on some poor lonely fellow,who downed you 5 times before going down then dance on his corpse to show how casual hardcore you are.

(edited by Hynoris.3684)

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Posted by: GekoHayate.2451

GekoHayate.2451

Down state is what you get when the trinity is taken out of a game.

I’ve actually enjoyed having to micro manage players I’ve downed while downing the remaining players, then proceeding to clean up by individually finishing them.

Downed state is essentially a free kill if you have the situational awareness to eliminate instances for an opponent to rally.

It isn’t hard.

If you are in large groups try focus firing players, even if they rally (the pop up with half health) they will die fast.

Aside from the the anecdotal “rally on a bunny” (is this even an issue?) I don’t see the issue with downed state.

This is a L2P issue.

Havroun of Karp – Disciples of Magikarp [Karp]

(edited by GekoHayate.2451)

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Posted by: Akinorix.5107

Akinorix.5107

Suck it up and finish them off next time, or just lay some DMG fields over them

Xakinori – Pain Train Choo [Choo]

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Posted by: Draygo.9473

Draygo.9473

Nearly every class has some sort of way to finish players while preventing them from preventing your stomp…

Stab stomps, ele’s, guardians, necromancers, warriors
invun stomps, mesmers, guardian, ele
quick stomps, thief, mesmer, ranger, warrior, engineer

So you need to plan your 3v1 a bit better.

Or you can play a game with healers and never ‘down’ anyone to half health with the healer around.

Delarme
Apathy Inc [Ai]

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Posted by: transtemporal.2158

transtemporal.2158

Personally, I like the downed state. It adds an extra dimension to combat and large battles. Do you revive a fallen comrade and risk both of you dying or do you fight the opponent yourself to buy time for your fallen comrade to get back up? Despite the way you want to paint this, it isn’t a get-out-of-jail-free card. There is a risk to reviving comrades. If it helps, think of downed players as bait. I do.

I agree that getting a rally off a nearby creature is cheese though. Would be good to remove that.

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Posted by: TheFug.5278

TheFug.5278

Rezzing is too fast.. way too fast.

You can have 1 person rez through the DPS of a superior ballista.

If they want speed rezzing, then it needs to be something you can either spec for – or use those nifty revive skills, or use the food. Not everyone should be able to speed rez through DPS. We have a ton of guardians in my guild and in wvw they will sit there and asborb all of the front line damage while rezzing people because they know that once they get up, they can just heal back up and continue on.

It is just a bit much. And the rally mechanic is a bit much. There should be a channeled ability that if you channel it on someone when they die, they rally. You should not rally off of a guy you hit for 5 damage who ran around the corner and died, or off of a deer.

This game caters to the bads a bit too much, and the abiliy to speed rez and continually rally just encourages the zerg behavior – why learn the mechanics when you can just get more people.

[KH] Kwisatz Haderach

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Posted by: Nidome.1365

Nidome.1365

I’m not sure how long I can take this anymore.

Every time I’ve played WvW over the past few weeks I end up frustrated and cursing the game to hell because of one…single…“feature”.

I play WvW to kill people. I don’t care much for Zergs or rewards. Instead I pick good fights and hope for an interesting combat.

But the downed state and the easy nature of revives makes this the most downright frustrating experience in any video game I’ve played in the last decade. I’ve litterally attacked groups of 3 by myself and downed the same player 3 times. But they just keep on reviving.

It’s so incredibly detrimental to anything resembling skillful play if all it takes is 2 sek. to revive a downed player. Without stability, stealth or Quickness you don’t even need to try and finish someone.

I simply cannot express in words how utterly kittened up this revive/resurrection system is. There is no way this is acceptable in PvP in any form and it will be the prime reason I leave this game behind should good alternatives arise where you can actually kill people in PvP.

I challenge any developer of this game to roam solo or in a small team and not end up wanting to pull out their hair.

Seriously, this is so kittened up.

The system isn’t perfect granted and does need some tweaking – but your post is that WvW (A Team Game – Team games are a social activity) does not suit your playstyle (“I play WvW to kill people” – an anti-social activity).
WvW contains a lot of people who are normally PvE players, but as WvW is not your “normal” PvP experience, do participate in WvW. Anet are targeting Realm vs Realm players and these “normally PvE” players with WvW.
You either need to adapt to WvW or to move to something which does suit your playstyle (sPvP or WoW maybe?) rather than expect WvW to adapt to you.

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Posted by: Churchill.8714

Churchill.8714

Downed state gives you more HP than you would normally have at full, living health. Downed state causes 1~2ish seconds of invulnerability.

These are the two things I have a problem with.

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Posted by: oblivious.8074

oblivious.8074

Nearly every class has some sort of way to finish players while preventing them from preventing your stomp…

Stab stomps, ele’s, guardians, necromancers, warriors
invun stomps, mesmers, guardian, ele
quick stomps, thief, mesmer, ranger, warrior, engineer

So you need to plan your 3v1 a bit better.

Or you can play a game with healers and never ‘down’ anyone to half health with the healer around.

Engi also can invulnerable stomp by using elixir S. toss elixir S can give you stability some of the time too.
Also putting blindness like smoke bomb or flame thrower 5 helps as well against downed players

Main: Combustible Lemon – Asura Engineer
on Piken Square and Gandara.

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Posted by: Victory.2879

Victory.2879

I wonder what class the OP is.

Never had a problem with the downed state itself, but a couple of classes downed skills need changing- thief should NOT be allowed to move and stealth while downed, eles should not be able to whizz off while downed.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: Elthuzar.9478

Elthuzar.9478

Just need to change the way you look at combat. Downing somebody is not defeating them. If you down someone, you haven’t won the fight until you finish them off. So if you aren’t able to defeat someone in 1v2 or 1v3 because his friends revive him, you need to get some friends because the battle ain’t over until you ram that banner down his gullet.

I do think that reviving after defeated should be removed from WvW altogether. Hopefully after the new patch it will happen. They’re looking at changing the way resurrecting works in dungeons so hopefully that is the foundation for doing the same in WvW.

The Painted Norn of [WILD]We Intercept Lost Dolyaks

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Posted by: transtemporal.2158

transtemporal.2158

You can have 1 person rez through the DPS of a superior ballista.

Thanks for the chuckle man. At least your overstatement is ambitious.

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Posted by: Jedahs.2713

Jedahs.2713

Sounds like you want to play spvp

Jedahs, Sea of Sorrow’s 1st WvW Commander
Resigned Founder of Black Lion Mercenary Corps [MERC]
Join 1500+ WvWers @ blacklion.enjin.com

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Posted by: pierwola.9602

pierwola.9602

Nearly every class has some sort of way to finish players while preventing them from preventing your stomp…

Stab stomps, ele’s, guardians, necromancers, warriors
invun stomps, mesmers, guardian, ele
quick stomps, thief, mesmer, ranger, warrior, engineer

So you need to plan your 3v1 a bit better.

Or you can play a game with healers and never ‘down’ anyone to half health with the healer around.

Engi also can invulnerable stomp by using elixir S. toss elixir S can give you stability some of the time too.
Also putting blindness like smoke bomb or flame thrower 5 helps as well against downed players

this wont help you when some1 is ressing your target,
ress time (2-3sec) v finish him + stability/blind (3-5)sec

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Posted by: Adaneshade.2409

Adaneshade.2409

The revive system is one of the many reasons I solo roam on S/D. Unless the reviver has enough sense to pop stability I can just daze them and interrupt revive. I don’t know what class you play, but would suggest you look into how you can get a daze or stun to do 1vX battles.

~Shadowkat

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Posted by: engnayr.9150

engnayr.9150

I play WvW to kill people.

There’s your problem. WvW isn’t about kills. It’s about playing for the objectives. They’re not going to balance the game around one person’s gripes about how many kills they don’t get.

Stratheos, Elementalist
Kaineng

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Posted by: ShadowX.4639

ShadowX.4639

You’re wrong about the down state…. It’s your fault for not finishing off the people you say you’ve killed, you haven’t killed them. There are builds in traits designed around being able to live in your downed state or even kill people while downed.

Unless your computer sucks hardcore why are you playing alone in WvW? If you want to gank in your so called “fair” fights make a thief and kill people when their backs are turned.

I play with my friends in WvW and have my builds designed around playing in a group. I couldn’t kill anyone 1v1 if I tried. That is really why you don’t see your duel’s going on. When I do find 1 person, I say it on vent and 5 other people come help me slaughter them.

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Posted by: Dredrum.2563

Dredrum.2563

Sounds like original poster needs to stay in spvp, not wvw. Or adjust your gameplay to wvw tactics, which means running with more then just a small group of 5 or less. There are videos of players doing 12 v 50 in wvw if u run the right builds and are coordinated you don’t have to run a complete zerg to compete.

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Posted by: pierwola.9602

pierwola.9602

I play WvW to kill people.

There’s your problem. WvW isn’t about kills. It’s about playing for the objectives. They’re not going to balance the game around one person’s gripes about how many kills they don’t get.

i thought that game should be balanced in all scenarios (1v1,1v2,5v10,20v20)
and dont forget about low rank tier serwer where most of the fight looks like this (2-5 man grups)

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Posted by: oblivious.8074

oblivious.8074

this wont help you when some1 is ressing your target,
ress time (2-3sec) v finish him + stability/blind (3-5)sec

That is true but I try to knock those people back with my shield or flame thrower

Main: Combustible Lemon – Asura Engineer
on Piken Square and Gandara.

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Posted by: Karolis.4261

Karolis.4261

I play WvW to kill people.

There’s your problem. WvW isn’t about kills. It’s about playing for the objectives. They’re not going to balance the game around one person’s gripes about how many kills they don’t get.

i thought that game should be balanced in all scenarios (1v1,1v2,5v10,20v20)
and dont forget about low rank tier serwer where most of the fight looks like this (2-5 man grups)

2-5 man grps in low tier servers ? Im transfering there.

PvP hero Valentin in action!
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough

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Posted by: insanemaniac.2456

insanemaniac.2456

maybe you should play an aoe class so you can kill all 3 while they rez each other. aoe op.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Draygo.9473

Draygo.9473

I play WvW to kill people.

There’s your problem. WvW isn’t about kills. It’s about playing for the objectives. They’re not going to balance the game around one person’s gripes about how many kills they don’t get.

i thought that game should be balanced in all scenarios (1v1,1v2,5v10,20v20)
and dont forget about low rank tier serwer where most of the fight looks like this (2-5 man grups)

Games actually balanced around group play not solo play. There is some consideration to solo balance but not as much.

Delarme
Apathy Inc [Ai]

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Posted by: TheFug.5278

TheFug.5278

You can have 1 person rez through the DPS of a superior ballista.

Thanks for the chuckle man. At least your overstatement is ambitious.

1 person can rez faster than most dps being thrown at them. I have had people rez faster than I could kill them when hitting them with a 15k kill shot and following it up with a FRENZIED volley for 10+K damage – just to be rezzed through.

If you don’t know how fast the rez process is then you obviously have not been WvW’ing enough. One or Two people focus rezzing someone can outrez any dps thrown at them as long as other people are blasting water fields in that area to keep them alive. I personally have stabilitied rezzed people who were getting focused by 10+ people.

Seriously, go actually play the game and see for yourself. Have a pocket guardian spam heals while you figure out exactly how much DPS you can rez through.

[KH] Kwisatz Haderach

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Posted by: mickers.2715

mickers.2715

Im pretty bored of the revive system, If their teamate is even half paying attention he can revive faster than the finisher animation.

It doesnt feel like players get punished for getting downed in pvp.
I would love to see some sort of short term debuff to someone who was recently revived , like the pve de-buff where you start off with less hp the next time you get downed.

Basically what im saying is if one person started doing the finisher the same time as the teamate started reviving he will always get the revive off first.

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Posted by: SteepledHat.1345

SteepledHat.1345

I imagine, most downed state supporters in this thread aren’t roamers. It’s so funny. This mechanic is clearly designed to babysit weak players. Downed should be removed. It’s a crutch. Then maybe all these PvE players might learn to play better. I can manage downed state as it is, but I’ve lost fights because of it. Fights I would have won if downed state weren’t in the game.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: rmBossa.4621

rmBossa.4621

So your not good enough to 1v3 and you log out instead of trying to get better.

The problem is you bring the mindset of other games (WoW) and expect similar results. The health bar in GW2 does not end until your target is looking at the way point button. If you start thinking like this things get better. Every class has a way to go about mid combat downing. Learn it.

^ I am a roamer

(edited by rmBossa.4621)

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Posted by: Porky.5021

Porky.5021

But the downed state and the easy nature of revives makes this the most downright frustrating experience in any video game I’ve played in the last decade. I’ve litterally attacked groups of 3 by myself and downed the same player 3 times. But they just keep on reviving.

So you’re unhappy you can’t win 1v3 and rather than adjusting to the game the way it is, you keep playing the game the way you wish it was.

Interesting. To each his own.

Overlord Of [NAKY]
SOS Spy Team Commander [SPY]

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Posted by: Fizzlepip.5218

Fizzlepip.5218

It seems the issue may be more the speed at which people can revive someone from the downed state.

I’ve been in example situation countless times:

Me v multiple others. I get one downed, stealth, start stomping, and the remaining players revive quicker than it takes for me to go through the eternally long stomp process.

Do I think downed state is a broken part of the game? Not at all. Do I think that a 1v1 being busted by by 2 friends that revive quicker than you can stomp is a little imbalanced? Yeah. But unfortunate may be the better word.

I agree with Mickers in that there should be more of a penalty for going downed and getting revived. That downed person screwed up and almost died, that person should continue playing for the next few minutes with some sort of consequence.

All in all, learn to play with it. It’s not so much a broken game as you’re playing it wrong.

Ink The Stained, Fizzlepip, Playground Bullies [SNFU]
Darkhaven
…beware the unicorns.

(edited by Fizzlepip.5218)

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Posted by: rmBossa.4621

rmBossa.4621

Tips:

Poison slows down reviving just as it limits healing when not downed.

Quickness increases the speed of the stomp animation drastically.

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Posted by: Waffler.1257

Waffler.1257

Nearly every class has some sort of way to finish players while preventing them from preventing your stomp…

Stab stomps, ele’s, guardians, necromancers, warriors
invun stomps, mesmers, guardian, ele
quick stomps, thief, mesmer, ranger, warrior, engineer

So you need to plan your 3v1 a bit better.

Or you can play a game with healers and never ‘down’ anyone to half health with the healer around.

I use block stomps on my guardian. You can pop the aegis virtue while you’re stomping right before they interrupt since it’s an instant. If you use a focus (which I do) you can also pop focus 5 for a 3x block which is also an instant. I run a meditations focused guardian so stability is hard to come by.

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Posted by: Ben K.6238

Ben K.6238

Nearly every class has some sort of way to finish players while preventing them from preventing your stomp…

Stab stomps, ele’s, guardians, necromancers, warriors
invun stomps, mesmers, guardian, ele
quick stomps, thief, mesmer, ranger, warrior, engineer

So you need to plan your 3v1 a bit better.

Or you can play a game with healers and never ‘down’ anyone to half health with the healer around.

Maybe half of the classes have that ability. All classes have some access to stability, though for ranger, necromancer and thief it’s only on an elite which you’d be a fool to blow on a finisher, and mesmer’s doesn’t even last the duration of the stomp. Invulnerability and quickness are likewise situational; the only time it makes sense to blow those on a finisher is if there’s no-one else left standing. Mesmer doesn’t even count as no-one with half a clue is going to be using Time Warp for finishers.

Aside from a thief which gets stealth finishers as a freebie, I’d recommend using the time it takes for the downed guy’s allies to revive him as an opportunity to down all of them.

I quit WvW every time because of revives

in WvW

Posted by: Blix.8021

Blix.8021

I play WvW to kill people. I don’t care much for Zergs or rewards. Instead I pick good fights and hope for an interesting combat.

Sounds like you’re playing the wrong game/game mode

I quit WvW every time because of revives

in WvW

Posted by: Faranox.4217

Faranox.4217

Sounds like you’re playing the wrong game/game mode

Are you saying OP shouldn’t be looking for good fights in WvW? WvW offers a totally different battlefield than sPvP that definitely caters to a different crowd.

Chops Mcgee, of Anvil Rock

I quit WvW every time because of revives

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Posted by: hharry.1967

hharry.1967

WvWvW Small fights are amazing, sPvP is crap compared to the fun you get there, standing on circles with tiny maps against fighting freely 3v3 5v5 1v5 w/e you want you can find there and have tons of fun.

However i love downed state, anyone wanting to get it removed should l2p its pretty easy to kill a downed player. You have 2 options, one of them being the easiest, get stability or some kind of immune/stealth and finish them off without them being able to do anything, or just hit/knock down the people trying to ress them, they will either die trying to ress them, or stop ressing.

I quit WvW every time because of revives

in WvW

Posted by: Mindtrick.5190

Mindtrick.5190

First I play on a T1 WvW server, roam/scout and stream to twitch (stream snipers). WvW is by far the best pvp in any game out right now. I dont understand the OP’s complaint. Downed stated is part of the game and its pretty simple to kill people. I spend more time solo killing in WvW then with a zerg. Have no issues with stabbing people with a flag. Dont use haste and I sure as heck dont stress on stabbing people with a flag. When fighting 2+ people I dont find it hard to keep aoe on downed players and switch to another for death. Id rather people try and revive then fight me.

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I quit WvW every time because of revives

in WvW

Posted by: pierwola.9602

pierwola.9602

just compare ress skills with normal revive and you will see that there is something wrong