I think i have an actual Orb solution? Morale Boost!

I think i have an actual Orb solution? Morale Boost!

in WvW

Posted by: Jansy.8463

Jansy.8463

Okay so with the Orb removal, people have been thinking up ways in order to find a solution. Please bare with me whilst i explain my solution to the Orb removal.

Each server Borderlands has 6 Resource Camps, 4 Towers and 3 Keeps. We are the Red Server and we have just started the game, whereby the blue/green teams are starting to take control of the Eternal Battlegrounds and move into our Red Borderlands.

Please Note: We can only gain this bonus within our own borderlands

For each Resource Camp taken within our own Borderlands, we get a 1% statistical bonus, exactly like the Orb of Power or along them lines.

For each Tower taken within our own Borderlands, we gain a 2% statistical bonus, as mentioned above

For each Keep taken within our own Borderlands, we gain a 3% statistical bonus, as mentioned above. However, i feel that the keep directly below the way point is more beneficial strategically for the Red Team, so i would probably increase the bonus to 4-5% due to the personal importance of this Keep. Then again a keep is a keep, feel free to discuss!

So if the red team has lost 4 Resource Camps, 3 Towers and a Keep, they get a combined bonus of (4% plus 6% plus 3%) = 13%. This means that the team now is 13% more powerful but not more likely to obtain there land back, and with each Keep/Tower/Camp they claw back, the smaller the bonus gets, resulting in an equilibrium. The maximum bonus that a team can obtain within their own Borderlands is (6% plus 8% plus 9%) = 23% or 25% if/when counting the Main Keep as 5%, which would be a nice round number! I feel that this maximum bonus is maybe a bit too powerful for the Red team but it offers common sense when distinguishing bonuses between a Keep/Tower/Resource Camp, so please don’t take this as fact or gospel, feel free to tweak it and discuss.

I think i would call this Morale Boost, just like in GW1, because it offers a similar but different mechanic. It still requires teamwork, planning etc to get the locations back, but offers the losing team and a chance to get back into a game!

This solution removes the power from the most powerful team, and gives the weaker team a chance to claim their Borderlands back and move into the Eternal Battlegrounds too! This would make games more balanced between teams and also focus the battle more on the neutral ground (Eternal Battlegrounds). However, teams now can work towards a more strategic game play as opposed to just getting an orb.

I also feel that this solution would potentially remove the Orb of Power from game, because it fits in with the current WvWvW game play by obtaining points creates a healthy balance between all of the teams.

Developers and fellow forum users, feel free to have a read and put forward your problems/questions/support and lets make World versus World more strategical.

Thank you for reading and happy hunting!

Gold Cape via Hall of Monuments pls…

(edited by Jansy.8463)

I think i have an actual Orb solution? Morale Boost!

in WvW

Posted by: Foddzy.6291

Foddzy.6291

Summary: Teams get a stats boost while in their own borderlands that scales inversely according to how many keeps/towers/camps they own.

Nice post, I like the idea. Maybe it could also include some pve (crafting, exp, etc…) bonuses that scale positively according to how many properties are controlled. Also some spice for Eternal Battlegrounds along the same lines might be nice.

I think i have an actual Orb solution? Morale Boost!

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Posted by: Jonathan.1580

Jonathan.1580

I like the thinking out of the box, the only problem I see is small guilds and the zerg just Qing for their homeland and not going to the other maps. People like crutches.
I really like the base thought behind this though

I think i have an actual Orb solution? Morale Boost!

in WvW

Posted by: Jansy.8463

Jansy.8463

Thanks for your comments guys!

@Foddzy – Sure thing, this idea can go in many directions as for crafting etc, but at the moment this is a foundation for the orb replacement, but great slant on this, keep it up! Also, I see the Eternal Battleground as a Neutral venue, which excluded it from my original post, but nonetheless, a similar mechanism could be added to the Eternal Battlegrounds to like you said
“spice” it up. Thanks for your feedback!

@Jonathan – I see your worries and can answer. If small guilds want to zerg and keep control of whats rightfully their own territory, awesome, however the bigger battle is in the Eternal Battlegrounds, where games can be won or lost in my opinion! Thanks for your feedback though!

Gold Cape via Hall of Monuments pls…