I think the outmanned/orb bonuses need to be different

I think the outmanned/orb bonuses need to be different

in WvW

Posted by: Vorpal.4683

Vorpal.4683

If the intent of the outmanned bonus is to encourage people to come pvp, it should be something that strictly relates to pvp: I suggest upping the drop rate of the badges.

The orb bonus leads to a snowball mechanism, which is definitely not needed. If one server wakes up and the other server has everything and all three orbs, we want to encourage them to come fight and try to take things back, not just give up because of the orb bonus.

I like the idea of the orbs being things you fight over, but I’d rather their effects were more muted or else more pve in nature. This would also be a bit of a self correction in terms of balance.

DAOC had something like this. A highly desirable PVE dungeon was locked until one side took a sufficient number of objectives in PvP. Then they and only they could enter the dungeon. Then if another side took those objectives,t hey could enter the dungeon. They would first have to clean out the previous side, and then they could enjoy the dungeon themselves. (A lot of pvp happened there).

This had the side benefit of getting people who wren’t normally interested in pvp, but wanted to pve in the dungeon, out to test the waters in pvp

I’m not saying GW2 needs to implement darkness falls, just an example of a pve related pvp bonus that seemed to work well and didn’t promote snowballing.

If the orbs gave bonuses to exp, chances of finding rare crafting materials, spawned more orichalcum nodes, etc, that would be extremely useful, but wouldn’t be a snowball mechanism for wuvwuv balance.

I think the outmanned/orb bonuses need to be different

in WvW

Posted by: Pirhana.8935

Pirhana.8935

the orbs do the same things relics did in daoc. and the system will be fine once the server matches are balanced (which is starting to happen) i did like teh darkness falls idea. maybe who ever owns the most towers has access to something similiar in gw2

I think the outmanned/orb bonuses need to be different

in WvW

Posted by: Vorpal.4683

Vorpal.4683

Well, but it’s much much much easier to take the orbs in GW2 than the relics in DAOC.

Also DAOC had many servers where one side owned all the relics and the other sides just more or less gave up for weeks on end.

I think the outmanned/orb bonuses need to be different

in WvW

Posted by: Pirhana.8935

Pirhana.8935

well right now with alot of unbalanced matches 1 side with 3x number just runs over everyone else and takes everything. once the matches are balanced and there are teh same numbers i think it will be alot harder to take a orb because the defenders port in is right there.

also if an enemy does take an orb it should be stored somewhere where its harder to hold onto,

i would like to see the home orbs in a more protected keep tho, like daoc oldfrontiers which had 3 gates you had to go threw.

(edited by Pirhana.8935)

I think the outmanned/orb bonuses need to be different

in WvW

Posted by: MrPicklez.6473

MrPicklez.6473

You won’t see the servers “balanced”. Servers weren’t even “balanced” in DAoC, things were just different. The more of the map you controlled in DAoC, the weaker your guards were. There were no 1 or 2 week matchups, do you even remember how long it took for servers to start working together in DAoC? That isn’t going to happen on the same scale as it did in DAoC, because of the time limits. It just isn’t worth it.

In DAoC, if you fell way behind (there was no score), people still felt like there was a reason to keep trying. Access to DF, orb bonuses helping in PvE as well, etc. It was a different game. ANet has a lot of work to do if they want this game’s WvW to function at the same level that RvR did.