I want to start a thread to get some ideas out for guild claiming and keep upgrades.
I have gathered ideas from other post and a bunch of my own ideas…
First Guild Claiming:
- At the moment I feel like this is not very well implemented and not well utilized. Every once in while a good guild will claim a keep and the buffs are great if they activate them but other then that its pretty.. meh….
Main Issues:
– Claiming a keep/tower is a race to guild claiming NPC.
– Banners show but no other information of what guild owns it… I haven’t memorized every guilds banner to even know who owns it.
– Don’t know about the buffs unless you actually visit the keep.
- Possible Solutions **********
GUILD CLAIMING:
1. Map should display the guild that owns it under the keep/tower icon. {from other posts}
2. Maybe a little icon that shows “4 Buffs Active” or something (keep it small)
3. Not sure how to fix guild claiming (should NOT cost money) but heres a thought:
you have to bring like 100 supply to a statue that you repair (gets destroyed when the keep is lost). It would show like an event progress bar Guild 1:[XXXXXX—————] and count up till they claim it?
4. Removing supply should be lockable by the claimed guild (so they can upgrade)
5. Upgrades should cost only supply (or maybe some other currency) {from other posts}
6. Guild gains something for holding a fort. Like WvW coins, and guild influence. (leaderboards? because you can only hold 1 thing on the map i don’t think there would be too much inner server “stealing” of forts but that might be a downside of leaderboards)
– basically just something to give reason for a guild to really hold a fort (especially in matches where score is just way too off).
FORT UPGRADES and SIEGE:
6. Oil should have more HP or be resistant from more attacks. {from other posts}
7. Outmanned should spawn extra guards (like automatic guard upgrade) at all owned towers and keeps. (other team should still win, just makes it less of a roll)
8. Make arrow carts weaker but mobile. (It has WHEELS!) they do not seem to be used for offensive ever! (to counter this the oil could be stronger and mostly immune to arrows. Or fortified walls could add a small roof section near the gates (but not where they could defend efficiently from) that protect from arrow fire or something).
9. possible extra upgrade for supply camp: repair crew from supply camps (top tier upgrade). If a door/wall is damaged in the adjacent keep/tower and hasn’t been damaged for 5 or 10 minutes a repair group of NPCS will leave the camp with 100 supply and repair. If the wall is still damaged the run back to the supply camp and get more. They have an icon like dolyaks the other team knows if one has spawned.
10. upgrading the dolyaks to double supply should spawn 2 dolyaks or change the model to a dolyak with a cart behind it or something. This way you can visually tell that the dolyak is upgraded (more reason to go take that camp or interrupt them).
11. Guardian for dolyak guards upgrade that does the bubble shield. (stop insta zerging them)
12. Guards should not de-spawn immediately when the dolyak dies.