Ideas for other WvW "special events?"

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Posted by: Johje Holan.4607

Johje Holan.4607

Time Sliced Matches!

For a week the matches will be divided by Time Slices and scored respectively. Two methods for Time Slices have been discussed:

1. Score points for a win each day in a Time Slice. The winner of the match is the server who won the most slices.

2. The better method imho is that each Time Slice will be individually ranked according to their own performance. And then each Time Slice will be matched up with other Time Slices of like population. Therefore giving the same server multiple “mini-matches” per week.

Or better yet do this for a month.

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Posted by: Caedmon.6798

Caedmon.6798

Remove downed state for a week.

Would be great for roamers facing multiple opponents where finishing can be a kitten and downed state makes them win eventhough they lost
Would be great for lower tier servers that have to deal with double numbers
Etc.

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Posted by: Serious.7083

Serious.7083

As WvW is closer to PvP than PvE how about using the PvP amulet stats instead of armor for a week?

In the long run this would be better for newbies in WvW as they wouldn’t have any possible weapons/armor disadvantage due to their level. It would also mean more equal stats for everyone.

Of course it would also mean loss of the legendary/ascended bonus stats, which would equalize players and put a greater emphasis on play than armor stats.

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Posted by: Tspatula.9086

Tspatula.9086

So Grouch,
What’s the deal? Are we going to get our week of “no rally”, while I think the “golem rush” week could have been better, it appears everyone, including myself, managed to survive it. WvW is so stale right now, it really would be a great opportunity to tweak the game mode a bit and see what sticks… Or is your foray into the “WvW special events” just a one trick pony?

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Posted by: Kicast.1459

Kicast.1459

free running trebuchets under quickness for a week?

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Posted by: Jayne.9251

Jayne.9251

free running trebuchets under quickness for a week?

Only if they have quaggan legs.

L’enfer, c’est les autres

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Posted by: Kamara.4187

Kamara.4187

Not after the golem event…that one was enough to last me a life time……

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Posted by: Shadow.3475

Shadow.3475

Only active point week.

Kill give 1point, stomp 1-4points (1 if no bloodlust, 4 if you have all 3 BL), 0 point if you cap paper buildings and then race point with same amount as the server get if you do upgraded, so then last give server points for every upgrade, were Wall, Gate give more than merchant and so.

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Posted by: Chuck Zitto.2367

Chuck Zitto.2367

Free transfers to t8 servers for the week. You got to do something. We had 2 people trying to defend our home boarderland last night on devona’s rest at prime time.

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Posted by: Serious.7083

Serious.7083

Only active point week.

Kill give 1point, stomp 1-4points (1 if no bloodlust, 4 if you have all 3 BL), 0 point if you cap paper buildings and then race point with same amount as the server get if you do upgraded, so then last give server points for every upgrade, were Wall, Gate give more than merchant and so.

Points for kills tends to reward the dominant server, the one with the most people or capability to kill. It also rewards zerg vs zerg/GvG against defending locations. To be honest this is the worst ever idea anet has had,

Points for upgrading would be worth trying but the way upgrading is done will be changing with the new map.

Free transfers to t8 servers for the week. You got to do something. We had 2 people trying to defend our home boarderland last night on devona’s rest at prime time.

I have been the ONLY defender trying to protect Gunnar’s Hold borderland on occasion while I was there…. That is a mid table server.

I don’t think just free transfers would be enough. With the present situation there needs a lot more than that to get people moving. Give the lowest 2 tier servers a 5 X event reward multiplier, next couple of tiers get 3 X multiplier. Keeping the rest on 1X would mean there is a real advantage in moving down. Of course, if a server is successful it will move up, so they may throw weeks in order to maintain position.

That means it may not be the best option.

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Posted by: Orpheal.8263

Orpheal.8263

An Idea for an WvW Event on Halloween:

Resident Knee Ville
A Parody Event that mixes Resident Evil and Elder Scrolls Skyrim together

While this Event is up, everyone in the Game that joins into WvW will get first asked to choose 1 out of 3 Event Skil lSets, because while this Event is up, will everyone have the same 1 out of 3 possible Skill Sets

Set 1: The Archer
Equipped with a Longbow, you are an Archer, who hunts down Zombies and you will have these 5 Skills

1) Baptized Arrow – Shoot an with holy water infused Arrow, that will hit all foes in line, and heals allies also too in the line of sight.
2) Knee Shot – Shoot an Arrow to the Knee, that will immobilize a foe, and if the foe breaks the immobilize, will be crippled then for a much longer duration
3) Head Buster – Shoot an Arrow to the head, that will shortly after explode. Deals high damage to foes that have lesser than 50% health and causes Burning
4) Holy Rain – Shoot a Barrage of Holy Arrows, that creates at its Area an AoE Regeneration and for Foes an AoE Torment per Arrow
5) Final Judgement – Shot a stronger Version of Baptized Arrow, that stuns also foes and grants addtionally to Allies in line of sight for a short while Protection and Retaliation

Set 2: The Fighter
Equipped with Sword and Warhorn you hunt down Zombies with a fast mobile Melee Combat Style to slice them into pieces and support your allies with Shouts

1) Cross Slash – Strike a foe twice, has a minimal chance to daze a foe for a half second
2) Heaven’s Blade – Concentrade your Energy into your Blade to attack a fe with a mighty overarcing attack, that can split a foe in half, causing vulnerability and granting you for a while Fury, while hitting multiple foes in front of you with the Energy Blast of the Strike
3) Sonic Rush – Rush fast to your targeted Enemy to launch that foe at contact back from you.
4) “I will avenge You!” A Shout, that will grant Might, Swiftness and Retaliation based on every Zombie in your near (Max 5)
5) “Just A Fleshwound!” Grant yourself and your nearby Allies Aegis and Resistance for a while.

Set 3: The Cleric
Equipped with a Staff, the Cleric will support and cleanse Allies from a for this Event unique Condition called “Cursed”

1) Purifying Swing – Swing your Staf you cause a Light Wave, that will damage foes and causes Burning, while curing also with an ICD of 10s the Condition Cursed from Allies
2) Light Barrier – Creates a Wall of Light, that foes can’t surpass and that damages them if they touch it.
3) Rejuvenating Hands – Touches an nearby Ally to heal his wounds slowly over time. Removes also the Conditions Slow, Weakness and Bleeding.
4) Punishment – Strike a Ground Target Area with Holy Light that explodes after 3 seconds, to cause Massive AoE Damage, which meanwhile blinds per second foes that stand in that Area.
5) Ban Seal – Create an AoE Ground Target Trap, which immobilizes foes, that run into it, removes Cursed from allies in that Area and which causes foes to die instantly, if they have lesser than 33% health, if they have more than that, Ban Seal will then also cause Weakness and Vulnmerability and Immobilize will last longer.

While being in WvW and running around, you will see, that everywhere will pop up every now and then a kind of green mist, the so called “Miasma”, that if you get in touch with it, will curse you. That curse will turn you when its timer runs out, before you get it off into a Zombie.

Zombies will be players, that can then attack and kill other players of any Server Side, they can’t only attack other Zombies…being a Zombie makes you practicalyl for that time part of a temporarely new 4th side

Zombies are very slow, but they have significantly much more health, than living players. To be able to get practically rebirthed as either a Fighter, Cleric or Archer, a Zombie has to kill a living player and devour their Soul (what comes near to using practically a Finishing Move on them when they arev downed)

Zombies come with their very own Set of Skills, with that they can give living players many negative conditions.
Zombies alone are weak, but in masses, they become alot stronger and more mobile and more dangerous, so if you see one, you will want to kill them quickly, before they can get together and get stronger and faster

Zombies are equipped with Axe and Dagger, practically functinating like a Necromancer build with that they spam foes full with conditions (Bleeding, Poison, Cripple ect.) and with that they leech life, if they get to bite you.
They are very resistant to conditions, except to Burning to which they are weak too.

Keeps, Camps and Towers will have in that week a completely different role, what is important for a Side is to battle for the SHRINES, because the Shrines will be the only places that work like safe places, where you are save from the miasma and zombies and that side, which holds the most shrines for the longest time, will win the match.
However, whenever a Zombie will kill someone, the side will lose time on the total amount of time.

Keeps, Camps and Towers will be in that time zombie infested hell nests where Zombies spawn and other demonic creatures come from that will roam through the map which will assist Zombies and that give Zombies certain buff effects while they are in their near.
A side, hwich destroys such a hell nest from all of its demonic creatures, receives a bonus on their total time counter.
If the Miasma comes to these places, a ruins of the freed camps/towers/keeps will turn again into hell nests.
In regard of what you liberated, bei it a camp, tower or keep, the time bonus will be different big, but also liberating a big hell nest, that was once a keep is much harder, than cleansing a small one that was once a camp…

I know, its just a concept , somethign I had right now in my mind, but i would love for an ahlloween to have such a kind of cool Zombie Version of WvW, where simply the gameplay of the mode gets completely changed temporarely, where a different point system gets used and where we test out to implement with zombies a kind of 4th neutral side, that can interfere with everyone else and has affect on the point counter for all sides at the same time, in regard of whom they kill in a negative way ^^.. so that pojts don#t just permanently raise only, but that sides can now lose also points.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Raven.9603

Raven.9603

No food week (no stones, crystals, oils, food).

Players instead get temporary boosts (~5min each) from killing other players.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

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Posted by: kefro.9312

kefro.9312

No matter the event the next wvw event they pull might just be called:

THE GW2 MASS UNISNTALL EVENT

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Posted by: Shadow.3475

Shadow.3475

Yes but then you have a chose if your outmanned play defensive, like cap Closes supply camp, Tower look for stragglers and keep away from zoon blobs. If all servers only get is points for kills or upgrades they cant gain anything if you don’t come out.

Then you can easy see if it Worth it or not, you and 4other kills 5 or more before you die its 0 or + Points for your server.

Only active point week.

Kill give 1point, stomp 1-4points (1 if no bloodlust, 4 if you have all 3 BL), 0 point if you cap paper buildings and then race point with same amount as the server get if you do upgraded, so then last give server points for every upgrade, were Wall, Gate give more than merchant and so.

Points for kills tends to reward the dominant server, the one with the most people or capability to kill. It also rewards zerg vs zerg/GvG against defending locations. To be honest this is the worst ever idea anet has had,

Points for upgrading would be worth trying but the way upgrading is done will be changing with the new map.

(edited by Shadow.3475)