If "reflects projectiles" worked on siege...

If "reflects projectiles" worked on siege...

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Posted by: VOLKON.1290

VOLKON.1290

Apparently, according to… well, one of the devs, I forget which, there was a time back in the day when reflects reflected siege weapon fire, so they removed that “feature” for WvW. (There are still places in PvE where this works, btw…)

Imagine if they reintroduced that into WvW? Oh what FUN it would be!

Rangers would be in demand when trebuchets on Garrison are firing at Bay. Break out the whirling axes! Firing those amped up ballistae at that mesmer? A quick tap of the thumb button, a little “Mirror” action, oh yeah.

What do you all think… how would it change WvW and would it be worth experimenting with? Would it worth elementalists no longer being demanded to use swirling winds all day while others go out and play? Would mesmers find greater joy in offering Feedback?

Would ArenaNet be against pondering giving this a try?

I’d like to see it… the fun it could be! Trebuchet Ping Pong with guardians, mesmers, etc. reflecting shots back and forth! (YouTube would have great videos, that’s for sure…)

#TeamJadeQuarry

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Posted by: fivekiller.1432

fivekiller.1432

I do remember when retaliation worked on siege.

Much like how it was with retaliation, siege would be completely worthless against any organized group.

I don’t feel it would be good for the game for siege to be worthless if there is just 1 or 2 people on the opposing team who know what they are doing.

-Desirz Matheon

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Posted by: Corran.4957

Corran.4957

It was crap before, it be crap again.

The retaliation point above is exactly right. Seige would be made completely worthless (more than it already is in some situations). Basically you would shoot 5 times and it be dead. Hell with the zerg fest at the moment an arrowcart would die in a single salvo if retaliation still affected them

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Posted by: VOLKON.1290

VOLKON.1290

No one is talking retaliation. Reflects.

Anything that can be reflected could be reflected back…

#TeamJadeQuarry

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Posted by: Devinchi.2756

Devinchi.2756

If reflects worked against siege, then I’d sit back and be amused as 20 treb shots would be ping-ponged through the air since not one fiery ball of destruction would ever reach the ground.

Heavy Charrtillery – lvl 80 Engineer
Sorrow’s Furnace

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Posted by: naphack.9346

naphack.9346

Trebbing your own wall to the ground by constantly firing treb shots into an axe/axe ranger?

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.

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Posted by: fivekiller.1432

fivekiller.1432

No one is talking retaliation. Reflects.

Anything that can be reflected could be reflected back…

I think you missed the part where I was comparing it to retaliation. In a comparison kind of way.

To simplify my statements further though.

If reflects worked on siege, I and some proportion between 1% and 10% of the WvW population would play the class that could reflect best and we would ensure no serious threat would ever come to our important objectives. ever.

Your siege would all be dead (yes, ALL of it) within a few shots at my tower and everyone would be crying for the change to be reverted within hours of the patch.

Imagine if swirling winds destroyed the siege it was blocking. That is pretty much what you are asking for and it would pretty much mean anything but a flame ram would be useless in WvW.

-Desirz Matheon

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Posted by: VOLKON.1290

VOLKON.1290

No one is talking retaliation. Reflects.

Anything that can be reflected could be reflected back…

I think you missed the part where I was comparing it to retaliation. In a comparison kind of way.

To simplify my statements further though.

If reflects worked on siege, I and some proportion between 1% and 10% of the WvW population would play the class that could reflect best and we would ensure no serious threat would ever come to our important objectives. ever.

Your siege would all be dead (yes, ALL of it) within a few shots at my tower and everyone would be crying for the change to be reverted within hours of the patch.

Imagine if swirling winds destroyed the siege it was blocking. That is pretty much what you are asking for and it would pretty much mean anything but a flame ram would be useless in WvW.

OK, So you’re going to treb Bay we’ll say. The other guys station a couple rangers, guardians, etc. to reflect. You counter with a few reflectors yourself to reflect what’s reflected back.

Imagine.

#TeamJadeQuarry

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Posted by: Ynot.8397

Ynot.8397

No one is talking retaliation. Reflects.

Anything that can be reflected could be reflected back…

I think you missed the part where I was comparing it to retaliation. In a comparison kind of way.

To simplify my statements further though.

If reflects worked on siege, I and some proportion between 1% and 10% of the WvW population would play the class that could reflect best and we would ensure no serious threat would ever come to our important objectives. ever.

Your siege would all be dead (yes, ALL of it) within a few shots at my tower and everyone would be crying for the change to be reverted within hours of the patch.

Imagine if swirling winds destroyed the siege it was blocking. That is pretty much what you are asking for and it would pretty much mean anything but a flame ram would be useless in WvW.

OK, So you’re going to treb Bay we’ll say. The other guys station a couple rangers, guardians, etc. to reflect. You counter with a few reflectors yourself to reflect what’s reflected back.

Imagine.

Imagine the pretty fireballs lighting up the sky! IT WOULD BE AWESOME. Or terrible, ya know, one of the two…

Ferguson’s Crossing→ SoS→ DR→ EBay

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Posted by: Random Stranger.1896

Random Stranger.1896

That’s not how reflections work. Once something has been reflected it can’t be reflected again.

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Posted by: Cactus.2710

Cactus.2710

I can’t imagine how anyone would think it’s a bright idea to make siege ineffective in WvW. Blocks are one thing … reflects are quite another.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: VOLKON.1290

VOLKON.1290

That’s not how reflections work. Once something has been reflected it can’t be reflected again.

Now, that’s too bad, although with siege it could behave differently… I wonder if it could be absorbed however?

#TeamJadeQuarry

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Posted by: VOLKON.1290

VOLKON.1290

I can’t imagine how anyone would think it’s a bright idea to make siege ineffective in WvW. Blocks are one thing … reflects are quite another.

It wouldn’t make them ineffective. It would, however, make using certain siege more planned out. If you want to treb Bay from Garrison you need to make sure they’re not down there reflecting. If you’re going to fire ballistae into a crowd you may want to consider that ground targeted AoE and hold off on using “3” until you see what you’re up against. It wouldn’t affect arrowcarts. Cats would face minimal impact, but that one guy that sacrifices himself to jump off the wall for a quick reflect (unless the cats are hitting halfway up the wall…) could have a tale to tell after.

The only strong effects you’d see are with trebuchets firing from perfectly safe locations. They’d either have to be careful when shooting or have their own defenses in place to catch reflected shots. Cats and ballista would see nominal affects more in line with a reflect here and there. Cat firing would require better aim to get above the guardian, for example, to hit the wall… or your group keeps the wall clear in the target zone.

The “siege would be worthless” argument is grossly exaggerated.

#TeamJadeQuarry

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Posted by: lunatuna.6823

lunatuna.6823

That’s not how reflections work. Once something has been reflected it can’t be reflected again.

Now, that’s too bad, although with siege it could behave differently… I wonder if it could be absorbed however?

Elementalist Focus 4: Swirling Winds destroys projectiles from trebs and catas.

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Posted by: Cactus.2710

Cactus.2710

I can’t imagine how anyone would think it’s a bright idea to make siege ineffective in WvW. Blocks are one thing … reflects are quite another.

It wouldn’t make them ineffective. It would, however, make using certain siege more planned out. If you want to treb Bay from Garrison you need to make sure they’re not down there reflecting. If you’re going to fire ballistae into a crowd you may want to consider that ground targeted AoE and hold off on using “3” until you see what you’re up against. It wouldn’t affect arrowcarts. Cats would face minimal impact, but that one guy that sacrifices himself to jump off the wall for a quick reflect (unless the cats are hitting halfway up the wall…) could have a tale to tell after.

The only strong effects you’d see are with trebuchets firing from perfectly safe locations. They’d either have to be careful when shooting or have their own defenses in place to catch reflected shots. Cats and ballista would see nominal affects more in line with a reflect here and there. Cat firing would require better aim to get above the guardian, for example, to hit the wall… or your group keeps the wall clear in the target zone.

The “siege would be worthless” argument is grossly exaggerated.

It’s a dumb idea, and saying it isn’t three times doesn’t change the fact that it’s a dumb idea. A reflect back to a treb would take it out in a couple of minutes … same with catas or ballistas … and part of what you seem to think would be such a neat addition is already available to elementalists with Swirling Winds. Instead of players having to actually fight their way close enough to take out a treb or cata all they’d have to do is sit back and turtle. How does that in any way add cleverness or difficulty or balance to a match?

It’s a dumb idea.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: Immolator.5640

Immolator.5640

Oh stahp moaning Mr Cactus, all he’s saying is that it would be cool if… Etc. no need have a tantrum over harmless speculation, so he wasn’t around in beta days, so what?

@VOLKON I think it would stop the trebuchet-firing from fortifications a bit, or with a possible increase on the siege cap you could have 6 Trebuchets in once location firing in a spread shot formation anything reflected comes back in one place, nice and easy to re-reflect especially if you synchronised firing.

It would add some lulz to WvW at least and mix up gameplay a little, maybe make some people think more creatively, maybe better to do this as an April Fools than a permanent thing though from the people’s attitudes; it’s more fun than effective.

Commander Ezekiel The Paladin
Underworld Battalion [WvW] Leader (retired) – Gandara [EU]
All Is Vain https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboard/

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Posted by: DemonCow.5328

DemonCow.5328

I would love to play multi-ball volleyball between the garrison trebs and bay wall… it would be like a WvW mini game where the first person to make a mistake dies and ends up with a repair bill.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com