Increase damage needed to rally off somebody

Increase damage needed to rally off somebody

in WvW

Posted by: Convenant.7092

Convenant.7092

Increase the damage needed to rally from somebody in WvW from 10% to 50%.
That way people won’t rally because they stood around doing nothing but did retaliation.

Increase damage needed to rally off somebody

in WvW

Posted by: Contiguous.1345

Contiguous.1345

If they’re only ‘doing retaliation’, why are you worried about them rallying?

Increase damage needed to rally off somebody

in WvW

Posted by: rhodoc.2381

rhodoc.2381

There should be no rally in WvW or not 50 rally for 1 dead

[VcY] Velocity – Gargamell

Increase damage needed to rally off somebody

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Posted by: Wotah.2975

Wotah.2975

AoE and buffs hit 5, then make rally 5.

Wotah, Brutaler [SICK]/[SG]
Plague/Shadow Gypsies
Jade Quarry

Increase damage needed to rally off somebody

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Posted by: Aberrant.6749

Aberrant.6749

AoE and buffs hit 5, then make rally 5.

^ This at the very least.

Also remove rallies from random wandering moas (etc).

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

Increase damage needed to rally off somebody

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Posted by: Wompage.4586

Wompage.4586

Personally, I think you should only rally if you make the killing blow on an enemy, rather than if the enemy dies.

This would have zero impact on solo roaming, and would promote more active rezzing in team fights

Soulorai – http://www.youtube.com/soulorai
[Scnd][RG][TUP]

Increase damage needed to rally off somebody

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Posted by: Delta Blues.8507

Delta Blues.8507

I kind of like the rally mechanic in roaming, it gives you more option, i mean if you have a downed ally you can on one hand try to ress him or on the other try to kill an enemy so he will rally. It does, though, need to be worked on, as you said rally on mobs can be stupid sometimes as it is in zerg fights where one death can revive dozens of other players.

Even a 1-1 thing wouldn’t be bad, for one kill you get one to rally, it would make sense i think

Increase damage needed to rally off somebody

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Posted by: Niim.9260

Niim.9260

I think it should just be removed. It is a team game, your team should have to help you back up.

~ AoN ~

Increase damage needed to rally off somebody

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Posted by: Zosk.5609

Zosk.5609

Your team is helping you when you rally in WvW, in almost every case….

I would say all the stealths, clones and post-down movement abilities are about 50x more annoying and unfair than rallying. If the idea is to kill you in WvW fights your opponents should have to push, things like moving after you are downed are a much bigger issue….

(edited by Zosk.5609)

Increase damage needed to rally off somebody

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Posted by: Dranul.2094

Dranul.2094

Personally, I think you should only rally if you make the killing blow on an enemy, rather than if the enemy dies.

This would have zero impact on solo roaming, and would promote more active rezzing in team fights

No, just no. This would make it a numbers win game. Rather than with tight play being able to beat 2, 3 times your number. Would make open field vs zergs a lost cause. One or two of your guys caught, you have to manually red .. you’d lose a lot attempting rez.

Coming from a wvw guild I’m quite surprised by your view. Rallies aren’t the best system but removing it would kill guild vs mass numbers. Literally grinded down.

Dranul – Guild Leader – The Unlikely Plan [TUP]
Aurora Glade EU
http://theunlikelyplangw2.guildlaunch.com

Increase damage needed to rally off somebody

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Posted by: Wompage.4586

Wompage.4586

Personally, I think you should only rally if you make the killing blow on an enemy, rather than if the enemy dies.

This would have zero impact on solo roaming, and would promote more active rezzing in team fights

No, just no. This would make it a numbers win game. Rather than with tight play being able to beat 2, 3 times your number. Would make open field vs zergs a lost cause. One or two of your guys caught, you have to manually red .. you’d lose a lot attempting rez.

Coming from a wvw guild I’m quite surprised by your view. Rallies aren’t the best system but removing it would kill guild vs mass numbers. Literally grinded down.

I disagree. In the current situation, losing one person is an insta-loss for a guild at times.

I put this in the same basket as rezzing from dead in combat. It makes brainless play possible.

Soulorai – http://www.youtube.com/soulorai
[Scnd][RG][TUP]

Increase damage needed to rally off somebody

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

Just remove rally.

I don’t see that happening though because of finishers.

I speak for my self and no one else. Only fools believe they speak for a majority.

(edited by CreativeAnarchy.6324)

Increase damage needed to rally off somebody

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Posted by: Phantom.8130

Phantom.8130

Just remove rally.

I don’t see that happening though because of finishers.

they could leave the downed state in, and just remove the instant rallying from an opponent/PvE getting killed. then the finishers would still be useful, and 1 person wouldn’t revive half a zerg if they got killed.

Increase damage needed to rally off somebody

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Posted by: Niim.9260

Niim.9260

Just remove rally.

I don’t see that happening though because of finishers.

they could leave the downed state in, and just remove the instant rallying from an opponent/PvE getting killed. then the finishers would still be useful, and 1 person wouldn’t revive half a zerg if they got killed.

Yea, I do not care about the downed state, seems to work fine so leave it in, but rally has no place in WvW.

~ AoN ~

Increase damage needed to rally off somebody

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Posted by: Limm.8401

Limm.8401

Personally, I think you should only rally if you make the killing blow on an enemy, rather than if the enemy dies.

This would have zero impact on solo roaming, and would promote more active rezzing in team fights

No, just no. This would make it a numbers win game. Rather than with tight play being able to beat 2, 3 times your number. Would make open field vs zergs a lost cause. One or two of your guys caught, you have to manually red .. you’d lose a lot attempting rez.

Coming from a wvw guild I’m quite surprised by your view. Rallies aren’t the best system but removing it would kill guild vs mass numbers. Literally grinded down.

I disagree. In the current situation, losing one person is an insta-loss for a guild at times.

I put this in the same basket as rezzing from dead in combat. It makes brainless play possible.

I agree. While I’ve been rallied in GvZergs before and it has saved me, I’d gladly trade that for the times we get a good burst and had to watch our ‘kills’ stand up again when we had to disengage or the zerg got one of ours or a random rally-bot.

The downed state makes you invulnerable for a short time and allows your allies to heal you up very easily. This effectively gives zerglings the ability to kitten up once (more) as they can be sure that even if they lose all their health without even doing anything useful their friends are going to get them up again quickly.

While roaming small scale the downed state plays into the hands of the more organized group. If you have an enemy to CC away the stompers, rezz you up or get you a rally, there’s a lot you can do.

Kitty Rages; 55k

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Posted by: Shoe.5821

Shoe.5821

the zerg rally wouldnt happen if you stayed to kill people rather than rushing on to down everyone

:X

so i mean it seems as intended?

the whole idea of downed state is that if you move on its a problem….

(edited by Shoe.5821)

Increase damage needed to rally off somebody

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Posted by: Niim.9260

Niim.9260

the zerg rally wouldnt happen if you stayed to kill people rather than rushing on to down everyone

:X

so i mean it seems as intended?

the whole idea of downed state is that if you move on its a problem….

This thread is NOT about the downed state, no one is saying to remove that, it is about the rally system.

~ AoN ~

Increase damage needed to rally off somebody

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Posted by: tsubus.8761

tsubus.8761

In WvW, if rally needs to exist, it should be at 1:1 ratio. One death avenges one downed. It makes sense, currently it is completely unbalanced and makes it so that trolls easily rally tons of enemies.

Radese Tagal [PUSH] on Aurora Glade

Increase damage needed to rally off somebody

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Posted by: Niim.9260

Niim.9260

To me the rally system is counter to the ANET philosophy of inclusion. The idea that no one should chase other people away.

Rally is likely one of the biggest reasons that organized groups do not like people following them and also one of the bigger reasons why even zergs frown on up-levels.

Get rid of rally so we can be more inclusive!

~ AoN ~