Ok wait! before I get hammered to oblivion by the math loving hordes hear me out first, If what I have heard is correct that WvWvW uses the Glicko system, that means that the game is using a system that is designed to chart individual progress to make judgments about unpredictable masses.
Ok. Wait. put the bladed slide rulers and extra sharp pencils down for a moment and let me make my point before you math me to oblivion. WvWvW is not really a team sport, in the sense that you have established teams or even sides. The people hitting the field this week may not be the people who were playing all last week, in fact, the “teams” could change hour by hour when it comes to WvWvW.
Now, before you chew me too hard, and try to explain to me, that is what the math is supposed to accommodate and figure out, the truth is, simplicity is really better for dealing with massive things like this.
Even more then that, if you try to adjust your math to say “Oh they are supposed to lose, and that means team X needs to win by more to really “win” then you are removing a teams ability to win or lose of their own accord, and you end up with a stalemate of some teams stuck forever facing each other, but with always the same outcome, one always loses and the other always wins, boredom and tedium quickly set in, and it kills the WvWvW Dynamic of actually being able to just win and lose.
Now, If you had a means to judge and gauge every individual player in one world and then pit them against the individual players of the other worlds, you could very well make predictions based on who just stepped into the field that night and how it may end within the hour. But that is not what the math is doing at this point, it is treating each world like it’s own team, but not taking into account that each world is not a team, it’s a collection of individuals, who may or may not play today, they are trying to draw and design a coherency around something that simply does not have it.
Unlike the military, WvWvW is entirely volunteer based, the thrill is it’s own reward for us, as it’s not for money or fame, that is for sure. We are out there, pretty much fighting for the joy of it, but you can’t predict or treat people like that as a “team” the arrival or removal of people is whimsical at best and outright volatile at worst.
new players join, other quit, etc, etc, So, really, what needs to be done is removing the math. Simply put, stop trying to brain something as mindless as war.
Treat it like a Sport. Each “Area” is worth X points for every 15 min held, at the end of the day/week, the team that won that round of 3 moves up a tier, and the team that lost moves down.
No complex math, no “Oh by you need to win by a larger margin to really win based on this Glecko model” just make a win a win and a loss a loss and stop trying to over-think WvWvW.
Now what would removing the “complex Math” mean for WvWvW in the end of things. It would mean simply that every week, except for the top tier and the bottom tier, Each world would face 2 new opponents that were around their skill bracket.
For example:
in a 8 Tier system.
Tier 1 – 1st and 2nd place, stay, 3rd place moves to Tier 2
Tier 2 – 1st place moves to Tier 1, 2nd Place Stays, 3rd Place Moves to Tier 3
Tier 3 – 1st place moves to Tier 2, 2nd Place Stays, 3rd Place Moves to Tier 4
Etc, etc, etc, all the way Down to the List till Tier 8.
Tier 8 – 1st place Moves Up, 2nd and 3rd Stay.
This would keep words cycling, but also keep people close to where they belong without any form of stagnation, or would there be top or bottom tier traps.
Ergo – A world that belonged in the Tier 5 or 6 area, would move between then, maybe on a good week move up to Tier 4, and on a bad one move down to 7, but it would very easy move back up to 5 or 6 without this complex system trying to predict how well they should do.
This method would in fact, equalize the servers faster, and keep the fights fresh and new, and would establish a system where if some servers took a dive in population or some took a spike, they would move around swiftly and accordingly, as opposed to being stuck in point treadmills forever.
So yah. My feeling is that WvWvW was over analyzed and that needs to go away, and a simple method of making winning and losing mean more in the here and now should be put in.
Born and Raised in Eredon Terrace
(edited by Ungood.3054)