Invisible People in WvW: problem solved?

Invisible People in WvW: problem solved?

in WvW

Posted by: funforums.4850

funforums.4850

Hi, I played WvWvW for an entire evening some day some days ago and felt that I wasn’t suffering from the famous “invisible enemies” glitch. Actually, I think I saw them all!

Is anybody still experiencing this issue? (aka “Was I lucky?”)

Core 2 Duo E6850 @ 3.5 GHz – 4GB RAM – GTX 470
Windows 8 Professional

Invisible People in WvW: problem solved?

in WvW

Posted by: Helathir.3647

Helathir.3647

i personally only ever had this problem when it was the server that was lagging like 3waY 50+VS50+VS50+

Invisible People in WvW: problem solved?

in WvW

Posted by: BAEK.8561

BAEK.8561

You just got lucky, or there probably weren’t enough people. Anet has acknowledged the culling issue and is releasing a fix on the 15th.

{Sanctum of Rall} Since Day -3
Weekend Guardian/Elementalist
No Guild Affiliation

Invisible People in WvW: problem solved?

in WvW

Posted by: Gankfest.4965

Gankfest.4965

Anet has acknowledged the culling issue and is releasing a fix on the 15th.

Where is the source?

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

Invisible People in WvW: problem solved?

in WvW

Posted by: Galneon.5096

Galneon.5096

Anet tweaks the way culling works virtually every patch and have been doing so since release, though the notes contain nothing about it. I began playing in September and culling in WvW has only gotten worse with the tweaks made to it since then. Most of my friends agree. I’m skeptical the 15th will really offer a ‘fix,’ as it will be at best an ‘optimization’ as culling is a design problem, not a bug.

Please cite your source.

Seawrack – Mesmer
[FINE] – Northern Shiverpeaks

Invisible People in WvW: problem solved?

in WvW

Posted by: Shlamorel.8714

Shlamorel.8714

I’ve noticed an improvement in wvw myself but am experiencing it in PvE now (particularly, during Orr temple events).

Invisible People in WvW: problem solved?

in WvW

Posted by: Gankfest.4965

Gankfest.4965

Anet never said they were fixing the clipping issue, and anything else is just tinfoil hat theories.

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

Invisible People in WvW: problem solved?

in WvW

Posted by: Galneon.5096

Galneon.5096

It’s not a clipping issue, it’s a culling issue.

Seawrack – Mesmer
[FINE] – Northern Shiverpeaks

Invisible People in WvW: problem solved?

in WvW

Posted by: Arbacus.8296

Arbacus.8296

i never had a problem outside of the largest scale battles either when i run up to a zerg i see them at near max viewdistance perhaps you need driver updates or it could be your internet hookup?

Invisible People in WvW: problem solved?

in WvW

Posted by: Gankfest.4965

Gankfest.4965

It’s not a clipping issue, it’s a culling issue.

http://en.wikipedia.org/wiki/Clipping_%28computer_graphics%29

Just doing my part and helping fix world stupidity… It’s an epidemic!

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

Invisible People in WvW: problem solved?

in WvW

Posted by: spacemayu.4817

spacemayu.4817

It’s not a clipping issue, it’s a culling issue.

http://en.wikipedia.org/wiki/Clipping_%28computer_graphics%29

Just doing my part and helping fix world stupidity… It’s an epidemic!

Clipping is not rendering objects outside the camera’s field of view.

This is a culling issue because the game isn’t rendering things within the field of view.

http://en.wikipedia.org/wiki/Hidden_surface_determination#Culling_and_VSD

Invisible People in WvW: problem solved?

in WvW

Posted by: LOCO.1785

LOCO.1785

It’s not a clipping issue, it’s a culling issue.

http://en.wikipedia.org/wiki/Clipping_%28computer_graphics%29

Just doing my part and helping fix world stupidity… It’s an epidemic!

You got that right, you seem to be part of the problem though… LOL!

Invisible People in WvW: problem solved?

in WvW

Posted by: Gankfest.4965

Gankfest.4965

You guys are stupid… Simply put culling is a form of clipping! Maybe if you read the link you would of learned something today.

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

Invisible People in WvW: problem solved?

in WvW

Posted by: Galneon.5096

Galneon.5096

It’s not a clipping issue, it’s a culling issue.

http://en.wikipedia.org/wiki/Clipping_%28computer_graphics%29

Just doing my part and helping fix world stupidity… It’s an epidemic!

Nice try, kid. It would be a clipping issue if the player models existed but were improperly hidden by other objects in the scene, or purposefully hidden for an extended period of time merely so the textures have time to load. This is a culling issue rather than a clipping issue because culled models do not exist at all. There are no models to clip until milliseconds before the fully textured model begins to fade into view.

Thoughtless links to Wikipedia articles when you don’t know enough to attempt to argue your case like an adult… It’s an epidemic!

Seawrack – Mesmer
[FINE] – Northern Shiverpeaks

Invisible People in WvW: problem solved?

in WvW

Posted by: Galneon.5096

Galneon.5096

You guys are stupid… Simply put culling is a form of clipping! Maybe if you read the link you would of learned something today.

Your ignorance presents a golden opportunity for you to learn something today: it’s "should have,’ not “should of.”

Have a nice day at school tomorrow. You can tell your computer teacher your last lesson was the night before on a forum where you tried to look smart but came out of it an insolent fool.

Seawrack – Mesmer
[FINE] – Northern Shiverpeaks

Invisible People in WvW: problem solved?

in WvW

Posted by: Gankfest.4965

Gankfest.4965

Your ignorance presents a golden opportunity for you to learn something today: it’s "should have,’ not “should of.”

Whatever helps you feel better about yourself… Would still love to see this source of information that states Anet plans to fix the clipping issue.

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

Invisible People in WvW: problem solved?

in WvW

Posted by: Xenesis.6389

Xenesis.6389

I noticed it got worse for me over the weekend, like something went wrong in one of their patches again last week. Was getting better for me over the last month, but got a LOT of invisible army fights over the weekend. Just another thing about the game to throw you hands up in the air and wait till they can improve it.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Invisible People in WvW: problem solved?

in WvW

Posted by: BAEK.8561

BAEK.8561

Anet has acknowledged the culling issue and is releasing a fix on the 15th.

Where is the source?

https://forum-en.gw2archive.eu/forum/pvp/pvp/Please-fix-this-sooner-rather-than-later-Vid-attached

{Sanctum of Rall} Since Day -3
Weekend Guardian/Elementalist
No Guild Affiliation

Invisible People in WvW: problem solved?

in WvW

Posted by: Xandax.1753

Xandax.1753

I still have it to a large degree. EB is especially bad for me.

It came in that patch a couple of times ago. Didn’t have it before that.

Invisible People in WvW: problem solved?

in WvW

Posted by: Gankfest.4965

Gankfest.4965

Anet has acknowledged the culling issue and is releasing a fix on the 15th.

Where is the source?

https://forum-en.gw2archive.eu/forum/pvp/pvp/Please-fix-this-sooner-rather-than-later-Vid-attached

From what he said it looks like it’s just a fix for Thief rendering and not the rendering issue altogether. I guess we’ll see tho.

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

Invisible People in WvW: problem solved?

in WvW

Posted by: Xandax.1753

Xandax.1753

Anet has acknowledged the culling issue and is releasing a fix on the 15th.

Where is the source?

https://forum-en.gw2archive.eu/forum/pvp/pvp/Please-fix-this-sooner-rather-than-later-Vid-attached

From what he said it looks like it’s just a fix for Thief rendering and not the rendering issue altogether. I guess we’ll see tho.

Well, if they’ll just fix thief rendering, it’s a huge step on the way.
Although I’d like to see the overall problem fixed as well.

Not seeing a large group of enemies but only their spell effects and projectiles is getting pretty old by now.

Invisible People in WvW: problem solved?

in WvW

Posted by: Columba.9730

Columba.9730

Nope. Thieves can still perma stealth and attack.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Invisible People in WvW: problem solved?

in WvW

Posted by: Gankfest.4965

Gankfest.4965

Nope. Thieves can still perma stealth and attack.

It’s the next patch which is supposed to be on the 15th.

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

Invisible People in WvW: problem solved?

in WvW

Posted by: LithePanther.5027

LithePanther.5027

Anet has acknowledged the culling issue and is releasing a fix on the 15th.

Where is the source?

https://forum-en.gw2archive.eu/forum/pvp/pvp/Please-fix-this-sooner-rather-than-later-Vid-attached

From what he said it looks like it’s just a fix for Thief rendering and not the rendering issue altogether. I guess we’ll see tho.

Thief rendering problems are caused by the rendering bug. When they fix the rendering bug, it will fix thief rendering.

80 Guardian. 80 Warrior. 80 Thief. 80 Engineer. 80 Necromancer. 80 Ranger.

Invisible People in WvW: problem solved?

in WvW

Posted by: Account.9832

Account.9832

Thief rendering problems are caused by the rendering bug. When they fix the rendering bug, it will fix thief rendering.

Not quite. There are generic rendering bugs in GW2 which seem to be a mix of two problems:

  • Poor netcode, not informing the client of the presence of enemies (in this case, you can’t see them or target them at all, but they might be able to see or target you). This can never be fixed 100% due to bandwidth constraints, but can be improved in a couple of ways. One is to tweak the netcode’s priorities, naturally. Another (which doesn’t fix it but makes it fairer) is for the server to keep track of which entities it has informed each client of, and make it so that entities unknown to the client cannot affect that client – in other words, if a player’s presence is unknown to your client, then you should be immune to damage from that player).
  • Client rendering issue, causing some player models (and their attacks) to not be rendered, despite the fact that the client is aware of them (you can see floating names, target them, and even attack them, but you can’t actually see the models, so you have no idea what they are casting, etc.). This seems to be caused by the client not rendering players unless it has fully loaded their models and textures. Since loading is deferred, players can stay invisible for ages. This should be solved by rendering players using some generic model, and then updating it with the correct armour / weapons / etc. when they are loaded.

However, the issues above only affect players “entering” a fight. If a thief was visible at one point, then your client is aware of him and has loaded his model. If he then stays invisible for longer than he “should” after casting each stealth skill, the issue is not the netcode or the model loading, it’s a different bug.

It’s common for some anti-cheating mechanisms to actually stop sending player coordinates while players are cloaked (so that client hacks can’t force them to be visible). I wonder if that’s what’s going on here (coupled with an excessive server-side delay). I doubt it, though; from what (little) I know about them, GW2’s engine and netcode do not seem to have been designed with cheat detection / prevention in mind. It’s probably just an “involuntary bug”, not an over-zealous cheat protection system.

Note: All of the above is based on my knowledge of other game engines and some discussions about GW2 network packet inspection; I have never had access to GW2’s actual source code and the interpretation could be completely wrong.

- Al Zheimer

(edited by Account.9832)

Invisible People in WvW: problem solved?

in WvW

Posted by: displacedTitan.6897

displacedTitan.6897

Anet tweaks the way culling works virtually every patch and have been doing so since release, though the notes contain nothing about it. I began playing in September and culling in WvW has only gotten worse with the tweaks made to it since then. Most of my friends agree. I’m skeptical the 15th will really offer a ‘fix,’ as it will be at best an ‘optimization’ as culling is a design problem, not a bug.

Please cite your source.

Cite yours?

Invisible People in WvW: problem solved?

in WvW

Posted by: Gankfest.4965

Gankfest.4965

Anet tweaks the way culling works virtually every patch and have been doing so since release, though the notes contain nothing about it. I began playing in September and culling in WvW has only gotten worse with the tweaks made to it since then. Most of my friends agree. I’m skeptical the 15th will really offer a ‘fix,’ as it will be at best an ‘optimization’ as culling is a design problem, not a bug.

Please cite your source.

Cite yours?

It’s a tinfoil hat theory!

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian

Invisible People in WvW: problem solved?

in WvW

Posted by: funforums.4850

funforums.4850

I’m comfirming that “I see everybody”. Had a zerg session yesterday and I still don’t experience culling issues.
I see everybody.

Apart from the game patches. the thing that is changed is that now I’m playing from Windows 8 (clean installation, not upgrade).

Hardware is detailed in my signature.

Core 2 Duo E6850 @ 3.5 GHz – 4GB RAM – GTX 470
Windows 8 Professional

Invisible People in WvW: problem solved?

in WvW

Posted by: Eviator.9746

Eviator.9746

I also played yesterday and experienced the huge zerg coming from nowhere culling issues.

Sheldor the Eidetic (Group Engi) | Shorty McShinkicker (Solo Engi) |Turanga (Solo Mes)
Doing what I can for DB during EU primetime

Invisible People in WvW: problem solved?

in WvW

Posted by: Fishbait.6723

Fishbait.6723

Over the last weekend had a couple of zergs appear out of the blue, didn`t see a thing until too late.
At one point I swam to Garrison, was almost out of the water & my hp just vanished, second later I was downed.
Typing in chat when all of a sudden a few (3-5) players appeared around my corpse, so yes, this is still happening.

“We want you to play the game, not the UI” Arenanet.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…

Invisible People in WvW: problem solved?

in WvW

Posted by: funforums.4850

funforums.4850

Okay, this thing is driving me crazy then. Which servers are you guys on?

Core 2 Duo E6850 @ 3.5 GHz – 4GB RAM – GTX 470
Windows 8 Professional

Invisible People in WvW: problem solved?

in WvW

Posted by: Eviator.9746

Eviator.9746

Gate of Madness. It’s a tier 7 server, meaning we and our competition rarely have queues. It would technically be near optimal conditions for NOT having culling issues.

I play WvW on “Best performance”, enemy and neutral names turned on, so I don’t have a slideshow.

Sheldor the Eidetic (Group Engi) | Shorty McShinkicker (Solo Engi) |Turanga (Solo Mes)
Doing what I can for DB during EU primetime

Invisible People in WvW: problem solved?

in WvW

Posted by: funforums.4850

funforums.4850

Okay. I’m playing from EU. I’m playing in Whiteside Ridge, that means that sometimes has queues, but not at the hours that usually see me logged in.
Are you playing from US?

Core 2 Duo E6850 @ 3.5 GHz – 4GB RAM – GTX 470
Windows 8 Professional

Invisible People in WvW: problem solved?

in WvW

Posted by: Eviator.9746

Eviator.9746

Yes (-es -es 15 -es)

Sheldor the Eidetic (Group Engi) | Shorty McShinkicker (Solo Engi) |Turanga (Solo Mes)
Doing what I can for DB during EU primetime

Invisible People in WvW: problem solved?

in WvW

Posted by: Punk.4072

Punk.4072

The problem is called Draw Distance, and i talked about this in this topic https://forum-en.gw2archive.eu/forum/support/tech/Draw-Distance-too-low/first#post590353

You can also Check Print Sreens at the end

Because everyone knows, we already have a big PvE content.

Invisible People in WvW: problem solved?

in WvW

Posted by: funforums.4850

funforums.4850

So this might be exclusively server related.
Is anybody reading this from Whiteside Ridge that can confirm that culling issues are no longer affecting our server?

Core 2 Duo E6850 @ 3.5 GHz – 4GB RAM – GTX 470
Windows 8 Professional