It all comes down to WvW population...
they are releasing stuff that you can get via wvw-ing already but not many ppl will take the bite. Then again if you have somethign exquisite for ppl, ppl may just go in and ruin your wvw becos they are doing their own thing instead of wvwing
You mean the armor models that 90% are already available in PvE? And all the rings that you can get a lot more easily in PvE?
And this new system does nothing to to entice new players to come onto WvW, which is what’s required if you want to win.
The fact that the system requires you to make an honest effort to recruit guilds from other time zones if you want to compete is a joke too.
Half the time I feel like I’m running a glob dang political campaign in hopes of getting a server to join us just so we can compete in WvW.
NA should have been on NA only servers, EU on EU only servers, and there should have been Oceanic servers from the start. Unfortunately, it’s too late to do this now so we just have to live with the WvW system where coverage is king.
Pop. size only augments the choose you can make for a commander. Numbers alone cant win you a wvw week. But it will you battle to battle and not a war if you can understand that type of thinking.
There not too much Anet can do about this to fix pop sizes. You could make less ppl into wvw but then you will find big wvw worlds simply will not be able to have any one in wvw for there over all server pop. The best thing Anet can do is to bring back the free transfer to mid size pop servers. Beyond that this is a problem only players can fix.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
The best thing Anet could have done is not allow server transfers in the first place. It’s the reason WvW is such a kitten storm to begin with.
Good thought.
Honestly, its a rough one to tackle, giving superhuman stat boosts wouldnt fix thimfs to balance it out. More NPCs and Siege wouldnt solve it.
server merges for really underpopulated servers would help.
perks for players that choose or transfer to an underpopulated server could also help.
perks to guilds that transfer to underpopulated servers.
change it so undefended keeps per tick revert back to its original owners. In otherwards, if you take it, plan on holding it.
The best thing Anet could have done is not allow server transfers in the first place. It’s the reason WvW is such a kitten storm to begin with.
To let ppl in high end world free transfer to low end worlds would fix a lot but pop. size of world is not wvw players only. So it may not be a world size problem but a wvw motivation problem in that view. So far adding in chest for wvw and more daily events in wvw and ascended items in wvw its a major motivation to do wvw.
If your world still cant get ppl to do wvw after that much has been added in i am not sure if there is any thing that will motivated them into playing it. Some ppl just do not like large scale battles Spvp is the thing they should play if they still feel the need for pvp.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
(edited by Jski.6180)
Tactics are important, skill is even more important, but if you don’t have the population to commit to WvW you don’t have a chance competing against a server that does.
Does anyone ells feel like this is the big elephant in the room that Anet refuses to address?
What would you do to fix it?
Drop the number of players that can be in a map and add a few more maps. This will allow servers who have only a tiny amount of players (30-50) per map compared to servers with 60-80 on each map to still fight an honest fight, without being zerged flat. They will have plenty of chances to prove their skill and be rewarded for it.
I think the number of players per map should be like 40-50 max then.
Add DF type dungeon
Downstate health is far to high and stomps take to long thats the main issue, its difficult to win 4-1 even 3-1 odds due to the multiple rallies and easy rezzing.
Add DF type dungeon
A lot of people are hoping they have this in development. DaoC had a good system.
I agree with some of the above post, NA is for NA players, EU is for EU players etc etc. This crossing of the timezones really screwed WvW up big time. ANET sould haven known the kind of dmg this system was going to cause for people who want to pvp. I think its common sense tht not every single NA server will have massive “nightcappers” as a few do. This lastest random matchup switch kinda shows anet is running out of ideas to keep WvW going. I feel this was one of their last plans to see if WvW will bring ppl back or keep them around and judging by some of the threads/post in matchup threads its doing the complete opposite
Leader/Driver of Krew/MR
Add DF type dungeon
A lot of people are hoping they have this in development. DaoC had a good system.
If ANet would go DAoC’s path then we would already have some Realm Abilities which we could use for PvP.
Avallora Erasleigh // e
Tara Airgetlám // m
There is one way to help stabilize server population. Give wxp based on your current server rank. To give an example:
Currently SoR is the top ranked server
ET is the lowest ranked server
Ehmry Bay is the mid ranked server
Ehmry Bay would receive the same amount of wxp as today
ET gets twice the amount of wxp
SoR gets 50% the amount of wxp
In other words, there needs to be more incentives for people to move to lower ranked servers.
There is one way to help stabilize server population. Give wxp based on your current server rank. To give an example:
Currently SoR is the top ranked server
ET is the lowest ranked server
Ehmry Bay is the mid ranked serverEhmry Bay would receive the same amount of wxp as today
ET gets twice the amount of wxp
SoR gets 50% the amount of wxpIn other words, there needs to be more incentives for people to move to lower ranked servers.
If you did that i bet alot of the nightcappers would move down for PVDoor and farm the crap out of WXP and just bring a bigger imbalance to a lower tier as well as hurting that upper tier server because now u just threw their coverage off causing more dmg then good
Leader/Driver of Krew/MR
Well FA is always out manned it seems… and we always do good.
Guild Leader of [TK]
“FA, stomping bandwagons since 2012….”
Anet needs to first acknowledge that population/coverage is the true problem — not inaccurate ratings. Then it must incentivize transfers to the lower WvW pop/coverage servers (WvW pop, not server pop). In the end, if Anet can achieve roughly eequal WvW pops, then we can have much more variety in terms of match-ups fixing our stagnation problem.
In fact, if Anet explains this issue carefully to players, I’ll be many would transfer of their own accord without further incentive.
yea we do good. but its not enough to ever overtake TC. We have equal coverage during NA time but early morning/late night we are screwed. I dont really care, my guild and i play for smallscale roaming and not the meta ppts game. But lets face it 90% of ppl doing WvW want to play it for meta and with nightcapping and no real reason to do WvW other then server brag rights and kitten its starting to become dull for ppl. You saw it urself we lost a guild who are on the verge of quitting game and moved servers to see if it can help them. Maybe tht xfer is just what they needed or maybe it was a temporary f ix for a few weeks. Fact is WvW across the board is losing players.
Leader/Driver of Krew/MR
Even if servers were restricted by time zone it’d become a case of who is ‘sad’ enough to stay awake all night, who has the most unemployed players, etc.
Underworld Battalion [WvW] Leader (retired) – Gandara [EU]
All Is Vain https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboard/
I agree with some of the above post, NA is for NA players, EU is for EU players etc etc. This crossing of the timezones really screwed WvW up big time. ANET sould haven known the kind of dmg this system was going to cause for people who want to pvp. I think its common sense tht not every single NA server will have massive “nightcappers” as a few do. This lastest random matchup switch kinda shows anet is running out of ideas to keep WvW going. I feel this was one of their last plans to see if WvW will bring ppl back or keep them around and judging by some of the threads/post in matchup threads its doing the complete opposite
I feel you are right, but I hope you are wrong…
They should just start redesigning WvW for the expansion, divide the servers into factions and make the maps larger, or just divide PvE servers from WvW servers all together.
There is one way to help stabilize server population. Give wxp based on your current server rank. To give an example:
Currently SoR is the top ranked server
ET is the lowest ranked server
Ehmry Bay is the mid ranked serverEhmry Bay would receive the same amount of wxp as today
ET gets twice the amount of wxp
SoR gets 50% the amount of wxpIn other words, there needs to be more incentives for people to move to lower ranked servers.
If you did that i bet alot of the nightcappers would move down for PVDoor and farm the crap out of WXP and just bring a bigger imbalance to a lower tier as well as hurting that upper tier server because now u just threw their coverage off causing more dmg then good
I think that is most likely indeed, this suggestion wouldn’t be good at all, cause it would cause people to transfer all the time, just to get more WXP, making lower tier servers go into a higher rank, then dropping straight down again when they are at lower WXP rate.
Immolator, i would be completely ok if there were a grp of 20 NA bums who nightcapped. The fact is tho when 10-20 during the day are trying to fight off an entire server Primetime is just too much. and by Primetime i mean 2-3 bls qued during NA early morning/early afternoon hrs
Leader/Driver of Krew/MR
Let’s see now … design a game where population and coverage trumps strategy and skill, then create matchups between factions (servers) that have completely uncontrolled populations, and then throw in some randomization just to spice things up.
Who would have ever thought that wouldn’t work well??
Stormbluff Isle [AoD]
I agree with some of the above post, NA is for NA players, EU is for EU players etc etc. This crossing of the timezones really screwed WvW up big time. ANET sould haven known the kind of dmg this system was going to cause for people who want to pvp. I think its common sense tht not every single NA server will have massive “nightcappers” as a few do. This lastest random matchup switch kinda shows anet is running out of ideas to keep WvW going. I feel this was one of their last plans to see if WvW will bring ppl back or keep them around and judging by some of the threads/post in matchup threads its doing the complete opposite
I feel you are right, but I hope you are wrong…
They should just start redesigning WvW for the expansion, divide the servers into factions and make the maps larger, or just divide PvE servers from WvW servers all together.
Well there are tons of stuff they can do to help the underdog.
- Half the number of players that can access a map at same time
- Allow alliances between weaker servers who are fighting a stronger one
- Make the maps bigger and allow for more strategy, so numbers don’t mean victory necessarily
- Merge european and north-american servers
- Make low-tier servers have a free transfer for a week.
Let’s see now … design a game where population and coverage trumps strategy and skill, then create matchups between factions (servers) that have completely uncontrolled populations, and then throw in some randomization just to spice things up.
Who would have ever thought that wouldn’t work well??
Hahaha, most sarcastic post ever
What would you do to fix it?
BUFF ARROW CARTS MORE!!! POCKET TREBS!!! SUICIDE YAKS!!! ROBOTS!! SPIDERMAN??? BUFF ARROW CARTS!!!!
Dat picture.
Anyways I do think it would help if it had been Time zone limited from the start, although it would only shift the moaning onto a different group of people, fate would be more in our hands then before, it’s true. Take for example the United Soviet Morning Crew of Mother Piken, which used to wake up at 4:00am and cap all the way through to 2:00pm in every match up in T3. It would help a lot I suppose that said our Server TS comes from a Yankee, so maybe it would have changed a lot of things.
Underworld Battalion [WvW] Leader (retired) – Gandara [EU]
All Is Vain https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboard/
I agree with some of the above post, NA is for NA players, EU is for EU players etc etc. This crossing of the timezones really screwed WvW up big time. ANET sould haven known the kind of dmg this system was going to cause for people who want to pvp. I think its common sense tht not every single NA server will have massive “nightcappers” as a few do. This lastest random matchup switch kinda shows anet is running out of ideas to keep WvW going. I feel this was one of their last plans to see if WvW will bring ppl back or keep them around and judging by some of the threads/post in matchup threads its doing the complete opposite
I feel you are right, but I hope you are wrong…
They should just start redesigning WvW for the expansion, divide the servers into factions and make the maps larger, or just divide PvE servers from WvW servers all together.
Well there are tons of stuff they can do to help the underdog.
- Half the number of players that can access a map at same time
- Allow alliances between weaker servers who are fighting a stronger one
- Make the maps bigger and allow for more strategy, so numbers don’t mean victory necessarily
- Merge european and north-american servers
- Make low-tier servers have a free transfer for a week.
Well hindering players from playing due to numbers isnt really fair. Its not our fault anet f’d their 24 hr pvp system up. Merging EU and NA prolly couldnt work. Que times would last for years, lag would never leave. Just dont think ANET would ever be able to handle it. I still think the only way to fix the state of WvW is NA for NA EU for EU and tht just wont ever happen. This game will slowly die off esp with the new MMOs comming out. Just try to enjoy it or quit the game until a new one comes around is my best advice lol
Leader/Driver of Krew/MR
Well there are tons of stuff they can do to help the underdog.
- Half the number of players that can access a map at same time
- Allow alliances between weaker servers who are fighting a stronger one
- Make the maps bigger and allow for more strategy, so numbers don’t mean victory necessarily
- Merge european and north-american servers
- Make low-tier servers have a free transfer for a week.Well hindering players from playing due to numbers isnt really fair. Its not our fault anet f’d their 24 hr pvp system up. Merging EU and NA prolly couldnt work. Que times would last for years, lag would never leave. Just dont think ANET would ever be able to handle it. I still think the only way to fix the state of WvW is NA for NA EU for EU and tht just wont ever happen. This game will slowly die off esp with the new MMOs comming out. Just try to enjoy it or quit the game until a new one comes around is my best advice lol
The consequent suggestion would be to add new zones aswell. If you half the population allowed per zone, then add 3 more zones, the people who can’t join EB and the BL cause they’re full, can join one of the other zones. Of course this might result in completely empty zones dominated by 1 server, but at least it will be a zerg-free experience for these low-population servers.
Edit: I still have some hope for GW2, the combat is very smooth, the graphics nice and realistic and the world is beautiful. I have tried 2 of the new MMORPG’s that came out (Neverwinter and Dragon’s Prophet) and they both suck badly in comparison. I’m willing to take GW2’s flaws for a while longer, if only the devs do something about these problems.
(edited by Sirendor.1394)
What would you do to fix it?
BUFF ARROW CARTS MORE!!! POCKET TREBS!!! SUICIDE YAKS!!! ROBOTS!! SPIDERMAN??? BUFF ARROW CARTS!!!!
Wait i think you got the lines wrong there. If your going to use that seen then you would have Luce talk about how he was able to deal with AC back in his day and the guy he talking to would be calling AC OP. You cant put random words and saying with out relating it to what realty happens in a seen.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
So how are arrow cars over powered right now? That void all defensive siege way too easily. And at the moment are highly exploitable.
They punish small groups and reward massive zergs.
While it might be easy for a few to defend a keep know, that’s how it should be. It’s a defensive structure. The fact that they are so good at taking out defensive siege is the real problem.
(edited by grifflyman.8102)
Sounds like some server is losing and wants to blame their wvw population and Arenanet must come up with a solution for them.
That’s not ArenaNet’s responsibility. You want more wvw population then you must draw more people to your server.
ArenaNet only has a few ways to help you: give your server free/discounted transfers, change the name of your server, mark your server as “medium/high/very high/full”, promote your server on their home page.
Most of these things wont work because they will lead to accusations of bias. And they certain will not autobalance the servers in terms of population or force players to be on servers they don’t want to play on.
They gave free transfers to Medium population servers a while back; a few people still got angry. You’ll probably see less of these promotions now.
Some people have suggested that region locking would help. I disagree, as the coverage issues I’ve encountered with the EU servers have nothing to do with the presence/absence of guilds from NA.
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com
the only way to fix it is if anet merges severs to try and balance the servers or lock wvw down at ridiculous situations off peak times for servers (perhaps give them an hour til locks) ( PVD’s won’t like the latter, and out manned severs could possibly abuse it ).
But who cares about points if Whose line is it anyway taught me anything the points just don’t matter
Perhaps have small servers share wvw teams(though that would mess up the numbers)
(edited by Jellal.5470)
WvW population should never been based off of the overall server. Stacking is a very lame attempt at making a server into a WvW only server. If you stack the most, you win.
Game over…. end of story… the end….
Stacking is one of the Vampire’s sucking the life out of WvW right now.
Zerg zerg zerg zerg zerg auto attack auto attack is all it really is
There really is no way to fix the system. The only thing you can do if you really want to compete is transfer to the servers that have the numbers, or campaign harder than an American politician to get more guilds that WvW on your server.
As a competitive player, this break my heart.
The only way to fix the system is to remove the garbage scoring system. Whoever systematically slaughters the most amount of enemies throughout the week is the winner.
Also, fix the leaderboards. Create incentive for people to become better. Bragging rights and personal / guild glory are great ways to do this.
Devonas Rest 4 lyfe
Well there are tons of stuff they can do to help the underdog.
- Half the number of players that can access a map at same time
- Allow alliances between weaker servers who are fighting a stronger one
- Make the maps bigger and allow for more strategy, so numbers don’t mean victory necessarily
- Merge european and north-american servers
- Make low-tier servers have a free transfer for a week.
Some of these ideas are horrible.
Halving the number of players per map would cripple the bigger servers and especially hit guilds hard cause it would be impossible to get an organized raid to work since even more of your people would be locked out.
An alliance system won’t work cause nobody is entitled to speak for the whole server.
Merging EU and NA might help NA but it will destroy everything for EU servers. The current system works rather fine for EU servers, we have almost no timezone issues. If you bring in NA servers this will change.
The best way to fix the issues of NA servers is to split them up and to create special servers for different time zones just like the did for the EU and then let people transfer there for free for a short period of time.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
Well there are tons of stuff they can do to help the underdog.
- Half the number of players that can access a map at same time
- Allow alliances between weaker servers who are fighting a stronger one
- Make the maps bigger and allow for more strategy, so numbers don’t mean victory necessarily
- Merge european and north-american servers
- Make low-tier servers have a free transfer for a week.Some of these ideas are horrible.
Halving the number of players per map would cripple the bigger servers and especially hit guilds hard cause it would be impossible to get an organized raid to work since even more of your people would be locked out.
I think that’s exactly why it would help. It would make players/guilds transfer to lower population servers to redistribute the population among all servers rather than being able to stack into a couple of tier 1 servers and not have problems with queues.
I think that’s exactly why it would help. It would make players/guilds transfer to lower population servers to redistribute the population among all servers rather than being able to stack into a couple of tier 1 servers and not have problems with queues.
Even if guilds would transfer to lower populated servers the issue would stay the same. It’s already hard to get your 30+ player into the same map during prime time and nearly impossible on weekends. It’s doable on really low populated servers, that’s true, but if guild really transfer to those servers they won’t be so low populated anymore.
The first step here should be to accept that numbers will always be an issue and that not every server can be on top of the food chain. People should become less competitive and start to enjoy the bracket their server is in. It doesn’t matter whether you are t1 or t7, as long as the fights are fun. Some brackets are balanced, others are not, sometimes every server has a real chance to win and sometimes one server is just dominated. That’s just how it is and no artificial rule will change it.
A few of my friends play on less populated servers and even they sometimes have queues during prime time and on weekends. But what they desperately lack is organization. And that’s also part – probably even a major part – of the issue. If your server lacks a proper organization it can’t win. A rather small but organized group can cut through a not so well organized zerg like a hot knife through butter. 15 players can take down – or at least hold off – 50 if they know what they are doing and the others don’t. You don’t need 24/7 raid leader coverage but at least during prime time you should have some commanders and the majority of your WvW players on your server TS.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
I think that’s exactly why it would help. It would make players/guilds transfer to lower population servers to redistribute the population among all servers rather than being able to stack into a couple of tier 1 servers and not have problems with queues.
Even if guilds would transfer to lower populated servers the issue would stay the same. It’s already hard to get your 30+ player into the same map during prime time and nearly impossible on weekends. It’s doable on really low populated servers, that’s true, but if guild really transfer to those servers they won’t be so low populated anymore.
The first step here should be to accept that numbers will always be an issue and that not every server can be on top of the food chain. People should become less competitive and start to enjoy the bracket their server is in. It doesn’t matter whether you are t1 or t7, as long as the fights are fun. Some brackets are balanced, others are not, sometimes every server has a real chance to win and sometimes one server is just dominated. That’s just how it is and no artificial rule will change it.
A few of my friends play on less populated servers and even they sometimes have queues during prime time and on weekends. But what they desperately lack is organization. And that’s also part – probably even a major part – of the issue. If your server lacks a proper organization it can’t win. A rather small but organized group can cut through a not so well organized zerg like a hot knife through butter. 15 players can take down – or at least hold off – 50 if they know what they are doing and the others don’t. You don’t need 24/7 raid leader coverage but at least during prime time you should have some commanders and the majority of your WvW players on your server TS.
Your points aren’t solid because your missing the basic mathematics behind them.
Your points aren’t solid because your missing the basic mathematics behind them.
A response like that doesn’t magically turn your initial statement into something less wrong.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
They just have to reduce the map pop cap. Yes, I said it. The elephant in the room. It’s clear that when three huge zergs collide, people get skill lag. i.e. the system can’t cope.
Kill two birds with one stone by reducing the cap, forcing people to move to lower population caps because the queues are unbearably long.
Of course, it won’t happen. Some people are so desperate for glory that they would rather wait in a queue for two hours on a top tier server than move down the ladder and get instantly into any map they like. They’re idiots and deserve what they get (queues and skill lag).
Now, let’s get cracking on that cap, shall we?