Devon Carver on the Future of World vs. World
“Support play is vital to victory but unevenly rewarded in terms of World XP, XP, gold, karma, badges, and other tangibles. While those players rebuilding your walls may be performing a vital service, theirs is usually thankless work.”
“Scouts, siege masters, and defenders are only a sampling of the roles we intend to add to.”
-have there been any changes to scouting/defending rewards imbalances? Why is it currently more attractive in terms of rewards to only take structures?
“…it’s also good to have some variety in the servers that are matched up against one another so they all get a chance to test their mettle against multiple opponents.”
-Season 2 seems to go against this reason. I’ve spent the last ~2 months fighting the same servers.
“Our goal is to continue to encourage organized large groups while giving small, tactical groups the necessary tools to put a dent into larger mobs of less-skilled players. We think that it can be fun to run around in a zerg — but we also think that the game should be about tactical acumen and skill more than sheer numbers.”
-please direct your attention to the map blobs that characterize WvW
“…we will continue to make tweaks to the scoring system to properly reward smart play and to make it possible for a server to prevail over superior numbers with superior tactics.”
-???
“Right now our game rewards you for holding an objective, not necessarily for taking it, and overwhelmingly favors the last server to log out for the day. We have some ideas in the pipeline to try to increase scoring when people are playing the game and to make it much more difficult to keep your territory without actively guarding it.”
-coverage is the only thing that determines score. where did that pipeline go?
“…we don’t think that “MOAR arrow carts!” should be the answer to every situation.”
-moar arrow carts is literally the answer to every situation
“We have a lot of ideas (some crazy, some not) that we hope to release to make WvW an even more vibrant game; a game that will continue to grow and evolve for years to come.”
-this is the kicker for me; there has been so little in terms of WvW growth outside of account-bound WXP and the Obsidian Sanctum arena. Where are the ideas that Devon Carter was so excited to introduce? There has been serious burnout even among the most hardcore players who are sick of a gamemode that seems to ignore every ounce of player input. Where are the implementations of the numerous CDIs?
please make WvW exciting again.