The WvW situation right now is basically this: you have k-train supporters, those who want more fights and some roamers. You have those who care about ppt and those who don’t.
Satisfying everyone requires an insanely complex system which keeps a balance of all these different playstyles, gives them equal importance, fixes nightcap, doesn’t make k-train too attractive yet keeps the rewards high enaugh, has many different rewards so that every playstyle gets enaugh, makes things hard enaugh so that it’s a challenge for big groups yet easy enaugh that low pop servers can achieve something but not too easy for very small roaming parties, gives smaller servers a working comeback system and keeps a good balance between attackers and defenders.
Or to sum it up: everything people have been asking for in the past.
But many people in these forums don’t understand that only picking the things that will encourage their playstyle and asking for updates on this only won’t “fix WvW” as every second thread nowadays claims. Building a system like this is an enormous project and making all these ideas work together takes a hell lot of time. Yes one could say they had 3 years until now and I guess they should just admit that their previous ideas didn’t work out very well. But you can’t deny they worked on something. I don’t know how many devs they have for WvW, but they don’t get payed for laughing at the forums even if it’s hard to believe for some of you.
Right now I’d say that since it’s mostly impossible to satisfy everyone it would be pretty much pointless to talk to the players about many (maybe besides 2-3) mechanics because it will always be 50% yes and 50% no. And now it’s pretty much guaranteed that one side would start insulting the devs for not doing what they want.
So instead they do as they think and give us all at least something to work with in the first place. I don’t say the maps are perfect, and they most likely imagined it very differently but it’s something to begin with. If ANet wouldn’t give us the content we’d always be discussing ideas instead of having something to work with.
They did some questionable descisions with this map but many of you agree that it’s mostly the small things like some useless PvE mechanics that keep us from playing and that it could be very possible to play there with some tweaks.
We did tell them what we don’t like about the new map (more or less friendly and constructive…) and now it’s their turn. But opening 20 new QQ threads every day repeating the same kitten over and over again won’t make them work faster or more motivated. Just imagine what it feels like to work on something and no matter what you do thousands of people will insult you and call you incompetent. Would you like to work with that in mind? Those devs that actually read the forums and recieve the insults probably don’t have influence on the design choices/priorites anyways. So just say something nice to them here and there.
And in the meantime just go play the map look for the positive things and tell the devs what you like, not only what you dislike. Everyone complains that the maps are empty. But nobody knows how they’d be played when full. And if everyone keeps thinking it’s pointless to join because the borders are empty they aren’t going to fill up. Find some friends on your enemy server for example, get some fights with them and test the new mechanics with them.
My guild is having 2-3 raids a week with ~10-15 guys and guess what-we have fun. And I know many people who like the new map. Not everyone abandoned WvW and cursed ANet after the HoT release.
Go ahead. Call me a white knight. Tell me that I have no idea, because you know everything 10x better.
Give constructive feedback and try to live with what we have right now or write your QQ threads threatening to leave WvW for ever bla bla bla. If you are not able to work in a constructive environment – there’s the door. Goodbye, this game doesn’t need you. And neither does this community.
All we wanted was a GvG.