Its time for Anet to make range placement
I want a siege tower that can be built right at a wall so we can get up on it and fight. Lol
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
This only works in a handful of places. In most of these places a well placed Sup AC can counter them easily.
A bigger problem (and not high priority) is that one set of flame rams in EB can hit both inner and outer doors.
“Youre lips are movin and youre complaining about something thats wingeing.”
Siege tower would be cool.
Um no, I swear people complain about the silliest things. This isn’t even remotely close to being a priority and very easy to deal with.
Um no, I swear people complain about the silliest things. This isn’t even remotely close to being a priority and very easy to deal with.
Agreed…and regarding the Flame rams: Thats what double door attacks are for….to make it doable with less supply used, they are also easy to defend against.
There is no reason why a cat next to a wall wouldn’t do damage to that wall.
Physics.
Just historically you wouldn’t put a cat next to a wall because the defenders would just drop rocks on it and destroy it. And in this game the defenders can build an ac and just destroy it.
Apathy Inc [Ai]
Agreed…and regarding the Flame rams: Thats what double door attacks are for….to make it doable with less supply used, they are also easy to defend against.
I think Flame Rams on EB keeps are an oversight. The inner oil doesn’t reach them. Inner catas/trebs often will not hit them. Pretty much the only thing that does hit them consistently is ACs. Being able to drop 4+ rams that hit both doors can often have the keep cracked open before a server responds. That is really cheap supply for siege that effectively cuts through keeps.
Besides it looks REALLY stupid to see a ram hitting air and damaging a door well away from it.
“Youre lips are movin and youre complaining about something thats wingeing.”
Agreed…and regarding the Flame rams: Thats what double door attacks are for….to make it doable with less supply used, they are also easy to defend against.
I think Flame Rams on EB keeps are an oversight. The inner oil doesn’t reach them. Inner catas/trebs often will not hit them. Pretty much the only thing that does hit them consistently is ACs. Being able to drop 4+ rams that hit both doors can often have the keep cracked open before a server responds. That is really cheap supply for siege that effectively cuts through keeps.
Besides it looks REALLY stupid to see a ram hitting air and damaging a door well away from it.
I can see your point, but when you place a ram, that “ground target circle” is the effective aoe range of that ram. (Not suggesting you do/did not know that just pointing out my stance). So if the physical ram head is not touching, it is probably a design error by anet in the animation. Because the ram surely reaches to the extent of the OD of that circle.
The edge of that circle is on the outer border of the second gate, which really could be an oversight I suppose. However, I have always thought/believed that it was done purposely because of the double door positioning. There was a video (not on double doors) but of ANET showing that ram range and them talking of keeping that in mind when placing rams to avoid siege.
As far as the oil goes, there is two sets of oil, so obviously I see what you mean about the second not hitting the first set of rams…But then again that is what the first set of oil is supposed to be for.
Siege engines really needs a range placement area
Could you please be more detailed in what this would mean? I don’t understand what you’re specifically talking about
Northern Shiverpeaks
He’s saying catapults need to fire from a minimum range to be effective, so that we don’t get silly stuff like point blank catas attacking walls.