Hi ANET, I wanted to caution you about this league system. I know you’ve already gotten a fair bit of commentary good and bad about this league system. Here is why this system will fail. I will keep the QQ and Raging out of it so this is an informative post from a player on the server Strombluff Isle.
1) Had you revealed this league system the day it was enacted, perhaps it would be more effective. Since you have warned people that their day 1 server will equal their ending reward, you should realize that this has instilled panic in the servers who are very unlikely to win their league. Their guilds are not thinking “hmm how can we recruit people to this server, they are thinking, hmm where can we go to get good rewards and how fast can we leave?”
2) Building off point #1, people will be forging mass Exodus from their old servers into new servers likely to receive rewards when the system is released. This will probably be repeated every time a new league match is set up. Guilds will flock to servers likely to get rewards, and as a result the 13-15 ranked servers could be flooded with transfers and in reality be much stronger than half the servers in the top bracket. This has already happened on SBI. Half of the Devona’s Rest guilds have come to SBI (We of course welcomed them), but the players on DR are probably panicing and considering a server transfer now. That server has no chance of receiving rewards and is likely going to die.
3) The resulting exodus every time league matches are about to start will of course kill all community ties guilds have developed with other guilds in their community. People will flock to trendy servers and communities that had been in place since day 1 will be destroyed. These exoduses have already been happening since the launch of the game, but when they are incentivized by rewards, they will happen much more often.
4) The end of the community ties will end up diminishing people’s interest in the game. You can keep adding trinkets, rewards, shiny things, and reasons for people to stay, but the social aspect of WvW on servers will be destroyed. People who don’t usually play WvW will come on demanding the capture of certain towers, or god forbid killing the grub for achievement points, and happily afk while the people interested in playing in WvW do so.
5) This will start bickering even within servers between PvE oriented players and WvW oriented players. I know you want people to play all aspects of the game and deny there is such a thing as a PvE or a WvW oriented player, but this will happen. WvW players will get sick of PvE players ineptitude at the game, and since they will likely be fresh transfers, will feel no reason to spend time training the PUGs. This will add to server drama, and contribute to community implosions.
6) The end game is communities will die, players will lose interest, and the social aspect of GW2 will be totally crap and nobody will want to play it. The rewards won’t force servers to work together, they will drive them apart when people aren’t winning. I’ve played enough MMOs to know that people are a lot quicker to start playing the blame game when things are tough than they are to rally and fix the problem. You might hope for the best case scenario, but it will never happen. Server instability will only be settled down when people leave the game entirely.
7/Conclusion) I know Anet may think this is a great idea for their bottom lines as the server transfers will increase gem sales, but it isn’t worth it. You are throwing away the long term revenue by cornering people into the options of staying with a divided community, or move to an unknown winning community. This is a game, you can’t count on people to stick it out, they will find somewhere with less drama and instability, and perhaps most importantly a community they can depend on for more than the next 7 weeks. I would imagine that somewhere won’t be a new server in GW2, it will be a different game.
Sorry for the length of this post, thanks everyone for reading and commenting and hopefully we get a response from Devon.
[KEK]
(edited by Radioactive.1248)