tl;dr in 2nd post
Before I begin I’d like to say that this I’ve tried to back up my argument with as much reason and logic behind it as I could muster and I’d appreciate the same from anyone who replies.
1) The league system.
Compared to the older systems (the original random system, the GLICO2 system which resulted in the stale matchups and the approximation system which resulted in blowout matches) this new league system is in theory definitely an improvement and best iteration so far for one simple reason: you get 3 points if you finish 2nd.
This offers allot of incentive to servers who are teamed up with one behemoth server to keep on fighting in order to grab those 3 precious points and try to get to the highest position in the league as possible.
For example, on first glance, you can clearly see that in 2nd week of the leagues most of the matchups are “blowouts” (7 out of 9 on EU)but when you take into account that people now fight for both 1st and 2nd position the actual number of blowout matches are much smaller (only 1 or 2 matches are already predictable, while in most of the others there are still fights to be had).
2) No one is born equal.
All other things aside, GW2 is a revolutionary MMO in the aspect of removing competition between players themselves. Everyone gets the loot, everyone can tag, everyone can participate etc. resulting in much less grief on map chat compared to some other MMO’s, especially the ones coming from the East.
(Un)fortunately PvP and WvW is not something that can reciprocate this kind of “casual” attitude meaning there will always be a winner and a loser. There will always be a bottom feeder server and there will always be a server that can beat any other server. And that is something that should just be accepted as the way the game is.
3) Stacked vs empty and the league effect on it.
This one is going to be a bit long but bear with me.
First off (and speaking only for EU servers, since I have no clue about NA brackets and servers) with the exception of Vizunah Square (FR) which is the only server that was on top and remained on top since day one, there is not a single server that didn’t have its up and downs, especially if you look at the gold/silver league.
The exodus of the (especially WvW) population from one server to the next is a constant that is present since the game launched and was for along time encouraged by free server transfers. For example, does anyone remember Blacktide rising to the top only to remain in 1st tier for a month before plummeting down to the bottom tier ?
This resulted in majority of WvW population to be nomadic in nature and sticking to the winning side or trying to get as much benefits from a strong(er) WvW server with the least amount of negative sides.
And that brings me to the point I’m trying to make:
What I’m trying to say is that I sympathize with population that sticked with their server since day 1, the reality is that most players are fairweather children who fly from server to server when things get hairy enough.
This means that with league introduction and LS achievements being tied into the WvW there is a choice to be made, especially in high tiers. Should people stay and suffer through queues but remain on the server that boasts as being the best or better then most or should they move yet again in search for a more balanced server with lesser ques but in worse position.
As far as I know this is the first time since the GW2 came out that there is actually an incentive to move from the stacked servers to weaker ones. Players have a choice to either remain and suffer through ques, and maybe even not get the chance to claim that (I’m hoping juicy) reward that comes at the end of the league, or to move yet again in search for a server that suits their needs better.
After all, ask yourself this: would you or your guild remain on SFR/Piken/wherever if your server of choice suddenly plummeted or would you search for greener pastures yet again ? If you would remain I bow to your commitment, but somehow I think that majority would not be as strong willed as you.