Leg Specialist + Arrow Cart = Enemy lockdown

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: Braxxus.2904

Braxxus.2904

This just in:
Warriors have a shiny to feel useful with in WvW besides ganking uplevels and running lol banners in zergs? Whoah, can’t let them have that now can we.

In other news Mesmers that bring portals can teleport Golems vast distances completely bypassing their slow movement speed! Surely this can’t be intended!

Blackwater Vanguard
Yaks Bend

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Posted by: JaironKalach.4938

JaironKalach.4938

This just in:
Warriors have a shiny to feel useful with in WvW besides ganking uplevels and running lol banners in zergs? Whoah, can’t let them have that now can we.

In other news Mesmers that bring portals can teleport Golems vast distances completely bypassing their slow movement speed! Surely this can’t be intended!

Seriously not this… I took my War into WvWvW simply to abuse this mechanic last night. Didn’t get the opportunity but I sure had fun with my longbow/shout burst/support build. Fire fields, blast finishers, party healing, and regular use of a wide area AoE in zvzvz battles. :-)

I play on Maguuma
Uru Kalach (80-War)/Kalthin Leafletter (80-Rgr)/Kalfun Gai (72-Guardian)
Leader – An Unexpected Kinship (AUK)

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Posted by: Terrahero.9358

Terrahero.9358

This just in:
Warriors have a shiny to feel useful with in WvW besides ganking uplevels and running lol banners in zergs? Whoah, can’t let them have that now can we.

In other news Mesmers that bring portals can teleport Golems vast distances completely bypassing their slow movement speed! Surely this can’t be intended!

Learn to play Warrior in WvW. And dont tell me you are honestly defending a Warrior chain-immobilizing an entire Zerg…

Can my Engineer please have Tactical Nuke? Instantly break all walls and kill all enemies? then atleast i would have something id could actually do better then other professions. Doesnt matter that its completely and utterly broken and overpowered.

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Posted by: AmIAnnoyingNow.2903

AmIAnnoyingNow.2903

I haven’t experienced this kind of defense but is 1-second immobilize really that much game-breaking?

It requires multiple coordinated warriors with a right trait to pull off and excuse me but if you are getting hit with multiple arrow carts anyway it should hurt you a lot. Especially if you invested into making superior arrow carts…

It’s a 1 second immobilize applied every 0.5-1 seconds (depending on number of arrowcarts) indefinitely. Even if you cleanse it it will be reapplied instantly.

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Posted by: Draygo.9473

Draygo.9473

That isnt correct. Ive seen people be able to walk without cleansing in the middle of it so its definately not 0.5-1s It’s more like 0.5-1.5s Which means if only a single arrow cart is doing it you will be able to move a little. Also condition duration reduction can help significantly here to get through it.

Blinks, teleports, immob breaks, cleanse (and dodging instantly after), dodging, invun, blocks can all help you get through. Until anet determines it needs nerfing us players need to adapt to it, and there are currently plenty of options to do so. Plenty of counterplay. Including the best option is to build your own siege weapon to take out defensive arrow carts.

Delarme
Apathy Inc [Ai]

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Posted by: Intigo.1653

Intigo.1653

This just in:
Warriors have a shiny to feel useful with in WvW besides ganking uplevels and running lol banners in zergs? Whoah, can’t let them have that now can we.

In other news Mesmers that bring portals can teleport Golems vast distances completely bypassing their slow movement speed! Surely this can’t be intended!

You don’t seem to realize how efficient Warriors are in all sizes of WvW.

A tip: Hammer.

80 Asura Elementalist – [Red Guard]
http://www.youtube.com/user/IntigoGW2

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Posted by: Forzani.2584

Forzani.2584

lol yea, this is game breaking. I had to check the date to make sure it wasn’t April 1 yet

When someone uses the word ‘Meta’, a kitten dies. Don’t do it.

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Posted by: AmIAnnoyingNow.2903

AmIAnnoyingNow.2903

I don’t think people realize that in any real defense/assault, beyond those unsiegeable arrow cart locations, is an entire zerg ready to decimate your players that get through the immobilize spam deathtrap.

Just wait until organized guilds start doing this, then you will see why it needs to go.

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Posted by: Ravenor.3612

Ravenor.3612

I don’t think people realize that in any real defense/assault, beyond those unsiegeable arrow cart locations, is an entire zerg ready to decimate your players that get through the immobilize spam deathtrap.

Just wait until organized guilds start doing this, then you will see why it needs to go.

Haha believe me, WM has already started. Haven’t been on WvW in a few days but it’s pretty bad. IIRC, took us and BT to dislodge them from our garrison.

Fifty Bladesof Gray – L80 Sylvari Thief
Little Brown Bags – L80 Asura Necromancer
Stunbot – L80 Sylvari Warrior

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Posted by: Ravenor.3612

Ravenor.3612

This just in:
Warriors have a shiny to feel useful with in WvW besides ganking uplevels and running lol banners in zergs? Whoah, can’t let them have that now can we.

In other news Mesmers that bring portals can teleport Golems vast distances completely bypassing their slow movement speed! Surely this can’t be intended!

Haha banners for movement? Really?

Fifty Bladesof Gray – L80 Sylvari Thief
Little Brown Bags – L80 Asura Necromancer
Stunbot – L80 Sylvari Warrior

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Posted by: Kaleden.9386

Kaleden.9386

When I found out about this, I was honestly quite excited that professions and builds actually counted for something when controlling a siege weapon. I applauded the added strategy that this mechanic brought. While other professions may not do the same as a leg-specialist warrior, they can affect siege weapons in unique ways (adding weakness, confusion, burn, blinds, etc.). Of course, all these conditions can be removed by cleansing abilities or fields (null field, healing rain, etc.) which your 50 man zergs should have in ample supply – not to mention actual supply for building counter-siege or taking down a wall/gate from a distance.

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Posted by: shortcake.8659

shortcake.8659

This just in:
Warriors have a shiny to feel useful with in WvW besides ganking uplevels and running lol banners in zergs? Whoah, can’t let them have that now can we.

In other news Mesmers that bring portals can teleport Golems vast distances completely bypassing their slow movement speed! Surely this can’t be intended!

You don’t seem to realize how efficient Warriors are in all sizes of WvW.

A tip: Hammer.

when a bad player is behind the keyboard, they will think any class they play is bad. you are wasting your time trying to argue.

some terrible idiot in [pre]

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Posted by: hex.3218

hex.3218

If this is WAI, then I’m not sure that the ‘I’ means what I think it means…

(and yes, I do know what it means but don’t think it is really WAI)

Trust me, it’s a broken mechanic. Expected or not. But hey, if that’s what it takes to make towers actually tough to take, I’ll play along. I’d rather it gets fixed, but I’m fine with towers being hard to take. They are too easy as is.

My main beef is that if it works for 1 trait, it should work for all. The fact this is the ONLY one means it’s an oversight. Otherwise, the randomness of this choice makes little sense. I could even see if each class had ONE trait (not skill, trait) that had a similar impact on siege.

But to make warriors more important than any other class? Please… If it were an engineer, it might even make sense, but a dumb warrior with a dumb head and ugly face?

Calm Little Buddy
JQQ

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Posted by: Intigo.1653

Intigo.1653

The people who think this is fine as it is have not been on the receiving end of multiple Warriors on AC’s with it WHILE fighting a large zerg. The amount of Immobilize is not just “cleansed off” when it is reapplied constantly.

I really don’t see how some people can argue that this is not broken.

80 Asura Elementalist – [Red Guard]
http://www.youtube.com/user/IntigoGW2

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Posted by: Zikory.6871

Zikory.6871

The people who think this is fine as it is have not been on the receiving end of multiple Warriors on AC’s with it WHILE fighting a large zerg. The amount of Immobilize is not just “cleansed off” when it is reapplied constantly.

I really don’t see how some people can argue that this is not broken.

Why are you fighting a large zerg under multiple AC’s in the first place? Your putting your whole team at a huge disadvantage anyways…

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

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Posted by: Squibbles.8724

Squibbles.8724

The people who think this is fine as it is have not been on the receiving end of multiple Warriors on AC’s with it WHILE fighting a large zerg. The amount of Immobilize is not just “cleansed off” when it is reapplied constantly.

I really don’t see how some people can argue that this is not broken.

When I see someone defending it, I just assume they’ve never actually engaged in coordinated WvW and just run pug zergs all the time, aka blindly following the nearest Dorito and letting the Dorito do their thinking for them.

Because a coordinated guild using this is just too stupidly powerful.

People like to say this will encourage small groups of defenders to break/hold large zergs of attackers. Sure, that may be true.

But they don’t like to think about what happens when there are near to equal numbers on either side.

Squibbles – 80 Engineer. Littles – 80 Guardian. Ripples – 80 Necromancer.
[VL] & [RET] of FA

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Posted by: Squibbles.8724

Squibbles.8724

Hmmm. To illustrate:

My guild runs in guild groups of about 20-40, including pugs. We usually run on tactics like hammer pain train with glams, churnballs, or more often a combination of the two.

One excuse I’ve seen is people saying that you should clear siege before moving in. This ignores a) ACs in locations where siege cannot clear them, and b) flash-building ACs.

We’ve even flash built ACs in open field before if we think we’re badly outnumbered by an incoming enemy Zerg. They help, but with this lock it becomes pretty stupid.

1. Enemy Zerg spotted by our scouts, heading our way.
2. We flash build 2 ACs and put traited warriors on them.
3. Zerg charges, half or more get caught in the lock, or at least slowed down enough to effectively break their charge.
4. We can then easily stand back and AoE them or flank and wipe them. Probably both.

The issue is that the ACs severely limited their mobility, if only for a few seconds. But those few seconds made the battle a cakewalk.

It’s so stupid.

Same scenario with keep defense: flash build ACs, lock the attacking force, our force pushes out and wipes them easily.

Squibbles – 80 Engineer. Littles – 80 Guardian. Ripples – 80 Necromancer.
[VL] & [RET] of FA

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Posted by: Zikory.6871

Zikory.6871

Hmmm. To illustrate:

My guild runs in guild groups of about 20-40, including pugs. We usually run on tactics like hammer pain train with glams, churnballs, or more often a combination of the two.

One excuse I’ve seen is people saying that you should clear siege before moving in. This ignores a) ACs in locations where siege cannot clear them, and b) flash-building ACs.

We’ve even flash built ACs in open field before if we think we’re badly outnumbered by an incoming enemy Zerg. They help, but with this lock it becomes pretty stupid.

1. Enemy Zerg spotted by our scouts, heading our way.
2. We flash build 2 ACs and put traited warriors on them.
3. Zerg charges, half or more get caught in the lock, or at least slowed down enough to effectively break their charge.
4. We can then easily stand back and AoE them or flank and wipe them. Probably both.

The issue is that the ACs severely limited their mobility, if only for a few seconds. But those few seconds made the battle a cakewalk.

It’s so stupid.

Same scenario with keep defense: flash build ACs, lock the attacking force, our force pushes out and wipes them easily.

Based on your scenarios, it sound like your talking about a coordinated group giving them selves tactical advantage. What your suggesting is in your guild, you have scouts calling out the enemy zerg then coordinating your zerg to build ACs and put warriors on them to give your self the tactical advantage on the battle field. Its similar to defending a keep in the sense that your group decided to dig in and hold a position vs a charging enemy. Warriors on not on the AC’s, if the groups were even (or you were slightly out numbered) you would still have the advantage.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

1. Enemy Zerg spotted by our scouts, heading our way.
2. We flash build 2 ACs and put traited warriors on them.
3. Zerg charges, half or more get caught in the lock, or at least slowed down enough to effectively break their charge.
4. We can then easily stand back and AoE them or flank and wipe them. Probably both.

so to recap:
-you out-scouted them.
-you out-prepared them.
-you out-positioned them.
-you out-played them.

and as a result you saw a huge tactical advantage.

seems like the proper result to me.

GamersWithJobs [GWJ]
Northern Shiverpeaks

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Posted by: Ketharius.9018

Ketharius.9018

Condi Remove + Dodge Roll = ?

Works for me every time.

Tarnished Coast
[FUNK] Squad

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Posted by: Murderin.8269

Murderin.8269

Ever since you posted this its been happening more and more. Pretty lame.

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Posted by: Vv W.7821

Vv W.7821

Guess people will just have to take a block/teleport/something to prepare themselves ahead of time.

Redundant Sasquatch – 80 Warrior – [aYe] – HoD

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Posted by: Chill Winston.7263

Chill Winston.7263

I’m biased because I love playing the warrior. And even though I do, I readily admit that the warrior is the least survivable class in PvP and WvW setting.

That stated, if Leg Specialist combined with ACs means a savvy warrior or two has the chance to mow down a large mob of unsavvy players (because if a player does not have some kind of condition removal that is just asking for trouble), well that seems to me a nice trade off given the warrior’s well documented weaknesses in PvP/WvW. Besides, one warrior with a war horn could pretty much get you out of being immobilized in the killing fields created by the ACs.

So in summary:
The Warrior: Awesome when he uses an Arrow Cart….but, really, not so awesome when he doesn’t. And this is the class you want Anet to nerf even more? That just seems unfair. Besides, the purpose of siege defense weapons (in the game and in the history of actual warfare) are to make the assault of well fortified positions excruciatingly painful for the attackers. So I see no problem with the possibility that walking into a recurring cascade of arrows could be lethal.

P.S. How do you think I feel when I’m fighting an ele 1v1? It’s challenging and I have to come up with new tactics and be smart about the skills and equipment I bring. Adjust tactics and be flexible in your approache when the situation dictates that we must.

Slater Alligator
Norn Warrior

(edited by Chill Winston.7263)

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Posted by: Terrahero.9358

Terrahero.9358

Sounds like you should learn to play a Warrior properly Chill. Because Warriors wreck zergs in WvW. Or snipe of enemies from a distance. And they are quite strong in support if they descide to go that way.

Warriors are more then fine in WvW. They excell in certain roles, but perhaps these are roles you personally dont enjoy, still, doesnt mean they are bad.

Secondly. “savvy” Ha! Sit on an AC at a tower or keep and mow down “unsavvy” players. Yeah, its the players fault for walking into a perma-immobilize kept up by two Warriors on an AC. Totally balanced aswell. They just shouldnt try and cap towers or keeps.

A simple Cond. Removal isnt enough… AC hits every second, so this means you get to move for 1 second untill the next tick hits and you are immobilized again. Fact remains, two Warriors can chain-immobilize upto 50 players (AC cap). If you think that is in any way reasonable, you got another thing comming.

But its obvious, you got your cool EZ-mode toy and dont want to lose it. Which is why so many warriors are suddenly going on a sympathy tour “ow, but… we actually suck sooo much. We deserve to be completely OP when on an AC. You know, to make up for it.”
I guess thats why Warriors are one of the most played professions. Because they are so incredibly bad.

(edited by Terrahero.9358)

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Posted by: Squibbles.8724

Squibbles.8724

Warriors least “survivable” in WvW. They also have “well documented weaknesses.”

Can’t tell if trolling or…..

Seriously, pro-tip: hammer. And find a good guild/commander to run with.

Squibbles – 80 Engineer. Littles – 80 Guardian. Ripples – 80 Necromancer.
[VL] & [RET] of FA

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Posted by: Braxxus.2904

Braxxus.2904

Warriors least “survivable” in WvW. They also have “well documented weaknesses.”

Can’t tell if trolling or…..

Seriously, pro-tip: hammer. And find a good guild/commander to run with.

Seriously, pro-tip: Stability.

Oh, and grats on zerging more, your warrior is good for free lootbags in any situation other thakittenergball and we love snatching dem badgers up all day errday.

Come run solo or small group with your warrior against people who actually pvp instead of zergball pressing 1+aoe spamming and see how your warrior does.

Blackwater Vanguard
Yaks Bend

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Posted by: Squibbles.8724

Squibbles.8724

They see me zergin’. They hatin’.

I see your Zerg QQ and raise you coordinated GvG (20v20 here):

That’s our pain train with glamours. Still a lot of work to be done (our silly thief… >.< ), but it’s effective.

I think we have roughly 12 or so hammer guardians or hammer warriors there. Stability may save you during the first pass, but the second and third?

Teamwork and coordination is the measure of skill in WvW. If you want to flex individual skill try sPvp. Or roam, but don’t kitten about zergs.

Squibbles – 80 Engineer. Littles – 80 Guardian. Ripples – 80 Necromancer.
[VL] & [RET] of FA

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Posted by: Phantasmal.5631

Phantasmal.5631

I’m biased because I love playing the warrior. And even though I do, I readily admit that the warrior is the least survivable class in PvP and WvW setting.

That stated, if Leg Specialist combined with ACs means a savvy warrior or two has the chance to mow down a large mob of unsavvy players (because if a player does not have some kind of condition removal that is just asking for trouble), well that seems to me a nice trade off given the warrior’s well documented weaknesses in PvP/WvW. Besides, one warrior with a war horn could pretty much get you out of being immobilized in the killing fields created by the ACs.

So in summary:
The Warrior: Awesome when he uses an Arrow Cart….but, really, not so awesome when he doesn’t. And this is the class you want Anet to nerf even more? That just seems unfair. Besides, the purpose of siege defense weapons (in the game and in the history of actual warfare) are to make the assault of well fortified positions excruciatingly painful for the attackers. So I see no problem with the possibility that walking into a recurring cascade of arrows could be lethal.

P.S. How do you think I feel when I’m fighting an ele 1v1? It’s challenging and I have to come up with new tactics and be smart about the skills and equipment I bring. Adjust tactics and be flexible in your approache when the situation dictates that we must.

ROFLMAO no way! My shout warrior has no trouble in 1 vs 1 or zerg settings. Like what numerous posters have stated, use a hammer. Learn to play it and you will laugh at how often enemies get locked in place or knocked to the ground.

See an enemy about to pull out a high damage skill or mesmer clones running towards you, hit 4 followed by an f1. See a thief about to hit you, hit 4 or switch out to axe/axe or axe/shield and take them to town. If they are alive, switch back to hammer and swing 1, wait for 2 seconds and press hammer 4 or 3.

Warriors are easily one of the best classes in wvw. If you’re running a full zerker build, then yes, you will die as will every class that runs a pure glass cannon.

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Posted by: Serophous.9085

Serophous.9085

gonna give you mad props on that vid. Now we wait for them to nerf hammer guardians and warriors because its so op now too right?

Two criticisms:
1. Culling may have been a slight factor, I just think increasing your casualties is all, but you would have still won with so much control.
2. No Hammer Time music.

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Posted by: Chill Winston.7263

Chill Winston.7263

Hi Phantasml! Your style of play sounds really fun to me. Especially as I like using the Hammer in PVE. I was wondering if you would provide me a framework about your build.

In any case, I’m going onto WvW right now and try out the Hammer.

Thanks!

Slater Alligator
Norn Warrior

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Posted by: Vayle.7964

Vayle.7964

I dont play warrior much, but ofcourse you should remember that using that trait simply for using ac’s does make a warrior less usefull with other things, besides, this wont do anything against my shout guardian with runes of the soldier, pretty much infinite condition removal, besides by her tankiness I can stand in ac fire for 5 minutes without dying, and dont forget that you can actually use invul skills when you see stuff like this happen

now lets try something new with ranger barrage giving zergs 25 stacks of bleed with only 2 rangers? sounds fun, more OP than 2 ac’s causing mass invul

Commander Vayle The Eternal,
Guild Leader Varangian Guard [VG]

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Posted by: PredatoR.5247

PredatoR.5247

i’ve used it against a guild who used it on us before, what happened was:

Nobody made it to the stairs (80 man zerg)
its broken, fix please.

Jericho The Usurper[Agg] – Aggression

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Posted by: Vayle.7964

Vayle.7964

did they use any tactics or just mindless charge?

Commander Vayle The Eternal,
Guild Leader Varangian Guard [VG]

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Posted by: Chill Winston.7263

Chill Winston.7263

Phantasml: So…that Hammer…Wow! Thanks for the advice.

Slater Alligator
Norn Warrior

(edited by Chill Winston.7263)

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Posted by: silentnight warrior.2714

silentnight warrior.2714

“Hmmm. To illustrate:

My guild runs in guild groups of about 20-40, including pugs. We usually run on tactics like hammer pain train with glams, churnballs, or more often a combination of the two.

One excuse I’ve seen is people saying that you should clear siege before moving in. This ignores a) ACs in locations where siege cannot clear them, and b) flash-building ACs.

We’ve even flash built ACs in open field before if we think we’re badly outnumbered by an incoming enemy Zerg. They help, but with this lock it becomes pretty stupid.

1. Enemy Zerg spotted by our scouts, heading our way.
2. We flash build 2 ACs and put traited warriors on them.
3. Zerg charges, half or more get caught in the lock, or at least slowed down enough to effectively break their charge.
4. We can then easily stand back and AoE them or flank and wipe them. Probably both.

The issue is that the ACs severely limited their mobility, if only for a few seconds. But those few seconds made the battle a cakewalk.

It’s so stupid.

Same scenario with keep defense: flash build ACs, lock the attacking force, our force pushes out and wipes them easily."

- Why the enemy zerg dont use a broken mechanic like “portal” to clear the ACs first and get your forces from behind or from the sides?
If i see one enemy zerg stand in one place all together i already know that there are necro fields averywhere and they have already stack retaliation and might while are prepared to use heals and condition removals for all. Going there is just to ask to be farmed. This is worst than the AC. Still people can get around of it with some tactics.
This is the same, its just another thing to plan before assalting something or some force. And it can be used by all.
Mesmers have is how utility on WvW. Guardians and Eles have the hability to defend siege against other siege. Warriors now also have one utility.

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Posted by: Siliconhobbit.4361

Siliconhobbit.4361

Could the use of that skill combined with the AC #2 ability be considered an exploit?

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Posted by: Rezzet.3614

Rezzet.3614

only takes a freaking dodge to jump out of the AoE ring not warrior’s fault if you are using channeling skills.

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Posted by: Braxxus.2904

Braxxus.2904

Teamwork and coordination is the measure of skill in WvW.

In small roamer groups, sure. In your zergs there is no skill, just following the blob and smashing face on keyboard and abusing culling multiple times. Nice blob though, so full of player skill.

Blackwater Vanguard
Yaks Bend

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Posted by: gimmethegepgun.1284

gimmethegepgun.1284

only takes a freaking dodge to jump out of the AoE ring

Which can’t be done while immobilized.

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Posted by: Heijincks.9267

Heijincks.9267

This depromotes zerging which is kind of killing WvW. In a way, I see it as a good thing.

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Posted by: eithinan.9841

eithinan.9841

This depromotes zerging which is kind of killing WvW. In a way, I see it as a good thing.

Then lets get the thief or mesmer back to where it was early on in the game. Then there will be no zergs only solo thieves and mesmers roaming…

or make the arrow cart immobilize for everyone not just warriors who sacrificed 10 trait points.

or make the leg spec. a 30 point trait like they did shadow rejuvenation(i think) on thieves.

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Posted by: Heijincks.9267

Heijincks.9267

This depromotes zerging which is kind of killing WvW. In a way, I see it as a good thing.

Then lets get the thief or mesmer back to where it was early on in the game. Then there will be no zergs only solo thieves and mesmers roaming…

or make the arrow cart immobilize for everyone not just warriors who sacrificed 10 trait points.

or make the leg spec. a 30 point trait like they did shadow rejuvenation(i think) on thieves.

Nah, we don’t need to bring thieves or mesmers back to the way they were.

But for everyone having the immobilize? Sure.

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Posted by: dank.3680

dank.3680

This depromotes zerging which is kind of killing WvW. In a way, I see it as a good thing.

Then lets get the thief or mesmer back to where it was early on in the game. Then there will be no zergs only solo thieves and mesmers roaming…

or make the arrow cart immobilize for everyone not just warriors who sacrificed 10 trait points.

or make the leg spec. a 30 point trait like they did shadow rejuvenation(i think) on thieves.

Well I am ok with the whole Leg Specialist working for arrow carts (as well as all the other class interactions that happen with siege). I just want to point out that taking Leg Specialist is not really a “sacrifice” as I consider the trait a good pick for many of my Warrior builds.

#MAGSWAG: All class player. XOXO

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: Sarrs.4831

Sarrs.4831

I did this earlier, on my own. The other team’s guys spread out so I could only pin down one person at a time, but I almost killed them.

It’s a very powerful effect. I can see how it’d be very dangerous in the status quo environment of “lol stack up to avoid the AOE cap”, and it might even be OP outside of that, but it seems like a very strong way to discourage zerging. It’s an AOE; it’s supposed to destroy anything in its area of effect.

Less piddling 5-cap aoes that don’t end up doing squat to that stack of 40 people in one hitbox. More mass murder. Stacking up like that doesn’t encourage good play or make sense with regular world content in mind. Once tools proliferate enough to make this superdense stacks a losing strategy, then nerf it.

Well I am ok with the whole Leg Specialist working for arrow carts (as well as all the other class interactions that happen with siege). I just want to point out that taking Leg Specialist is not really a “sacrifice” as I consider the trait a good pick for many of my Warrior builds.

Don’t forget to grab Opportunist as well for Fury every time you Immobilise someone with Leg Specialist!

Nalhadia – Kaineng

Leg Specialist + Arrow Cart = Enemy lockdown

in WvW

Posted by: eithinan.9841

eithinan.9841

I did this earlier, on my own. The other team’s guys spread out so I could only pin down one person at a time, but I almost killed them.

It’s a very powerful effect. I can see how it’d be very dangerous in the status quo environment of “lol stack up to avoid the AOE cap”, and it might even be OP outside of that, but it seems like a very strong way to discourage zerging. It’s an AOE; it’s supposed to destroy anything in its area of effect.

Less piddling 5-cap aoes that don’t end up doing squat to that stack of 40 people in one hitbox. More mass murder. Stacking up like that doesn’t encourage good play or make sense with regular world content in mind. Once tools proliferate enough to make this superdense stacks a losing strategy, then nerf it.

Well I am ok with the whole Leg Specialist working for arrow carts (as well as all the other class interactions that happen with siege). I just want to point out that taking Leg Specialist is not really a “sacrifice” as I consider the trait a good pick for many of my Warrior builds.

Don’t forget to grab Opportunist as well for Fury every time you Immobilise someone with Leg Specialist!

Whether it is a counter to zergs or not is inconsequential, if this is the reason for allowing warriors to be OP on arrow carts over all other classes, then all those other classes should be able to immobilize on AC, not just cripple. It is the OP nature of 1 “profession” over all others when Anet is trying to balance WvW.

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: Churchill.8714

Churchill.8714

Except if you roll all Warriors in your zerg and sit on your arrow carts you’re still going to die.

Or you know, build a treb and clear siege.

Leg Specialist + Arrow Cart = Enemy lockdown

in WvW

Posted by: Zikory.6871

Zikory.6871

I did this earlier, on my own. The other team’s guys spread out so I could only pin down one person at a time, but I almost killed them.

It’s a very powerful effect. I can see how it’d be very dangerous in the status quo environment of “lol stack up to avoid the AOE cap”, and it might even be OP outside of that, but it seems like a very strong way to discourage zerging. It’s an AOE; it’s supposed to destroy anything in its area of effect.

Less piddling 5-cap aoes that don’t end up doing squat to that stack of 40 people in one hitbox. More mass murder. Stacking up like that doesn’t encourage good play or make sense with regular world content in mind. Once tools proliferate enough to make this superdense stacks a losing strategy, then nerf it.

Well I am ok with the whole Leg Specialist working for arrow carts (as well as all the other class interactions that happen with siege). I just want to point out that taking Leg Specialist is not really a “sacrifice” as I consider the trait a good pick for many of my Warrior builds.

Don’t forget to grab Opportunist as well for Fury every time you Immobilise someone with Leg Specialist!

Whether it is a counter to zergs or not is inconsequential, if this is the reason for allowing warriors to be OP on arrow carts over all other classes, then all those other classes should be able to immobilize on AC, not just cripple. It is the OP nature of 1 “profession” over all others when Anet is trying to balance WvW.

Balance doesn’t mean if one class can do it, all classes can do it. Under that logic necros should have a leap finisher and all classes should have stealth skills.

[KnT] – Knight Gaming – Blackgate
Zikory – Retired Thief
Zikkro – Zergling Necromancer

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: Ravenor.3612

Ravenor.3612

I’ll just leave this here. This was last reset night. About 40 of us defended against close to double that number of TC with maybe 4 warriors on ACs. None even made it to the top of the stairs.

Attachments:

Fifty Bladesof Gray – L80 Sylvari Thief
Little Brown Bags – L80 Asura Necromancer
Stunbot – L80 Sylvari Warrior

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: Pyroatheist.9031

Pyroatheist.9031

I did this earlier, on my own. The other team’s guys spread out so I could only pin down one person at a time, but I almost killed them.

It’s a very powerful effect. I can see how it’d be very dangerous in the status quo environment of “lol stack up to avoid the AOE cap”, and it might even be OP outside of that, but it seems like a very strong way to discourage zerging. It’s an AOE; it’s supposed to destroy anything in its area of effect.

Less piddling 5-cap aoes that don’t end up doing squat to that stack of 40 people in one hitbox. More mass murder. Stacking up like that doesn’t encourage good play or make sense with regular world content in mind. Once tools proliferate enough to make this superdense stacks a losing strategy, then nerf it.

Well I am ok with the whole Leg Specialist working for arrow carts (as well as all the other class interactions that happen with siege). I just want to point out that taking Leg Specialist is not really a “sacrifice” as I consider the trait a good pick for many of my Warrior builds.

Don’t forget to grab Opportunist as well for Fury every time you Immobilise someone with Leg Specialist!

Whether it is a counter to zergs or not is inconsequential, if this is the reason for allowing warriors to be OP on arrow carts over all other classes, then all those other classes should be able to immobilize on AC, not just cripple. It is the OP nature of 1 “profession” over all others when Anet is trying to balance WvW.

Balance doesn’t mean if one class can do it, all classes can do it. Under that logic necros should have a leap finisher and all classes should have stealth skills.

The problem is that this is effecting siege. The point of siege is supposed to be that it is the same no matter who hops onto it, but with traits like leg specialist affecting things, that balance no longer exists.

Leg Specialist + Arrow Cart = Enemy lockdown

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Posted by: Tallis.5607

Tallis.5607

We’ve even flash built ACs in open field before if we think we’re badly outnumbered by an incoming enemy Zerg. They help, but with this lock it becomes pretty stupid.

Pffffft, you fight against pretty stupid zergs. The AOE on that skill is pretty small: you are telling me that half their zerg runs through it at the same time? And that none of those know how to remove a condition and then dodge?

I wanne fight that zerg!!!

Tallis – Perpetual newbie – Tarnished Coast.
Always carries a towel – Never panics – Eats cookies.