Post your own too guys. These are few I have come up with.
-Let there be a place where you can recruit certain mobs to go attack certain spots. Like say you go to an ogre camp/krait lair/other mob places and then capture them then not only will they run to go protect a keep or camp but have a npc boss guy that you talk to and if there is something that needs attacking like a tower the enemy took. Make it so you can get a team of mobs to go down to that place and attack the tower. Also in this there could be a boss mob spawn that you can send to go help a siege of a tower or keep that spawns every 5 hours. And you can only get it if you have captured the place.
-New siege like the charr bikes. One person moves it 2nd shoots. It is possible i believe but just needs to be worked on to be made. Could also have like the charr siege walls so you can deploy them in front of towers well not like on the door make it so they cant go near the tower it self just a bit off it to protect. Make it like 5g or something. It could add alot of complexity and provide something new. For example a zerg is spotted by your scout and you get ppl to get the walls moving to get in front of the zerg to counter. Make it so ppl can go in it and use the cannon things it got inside but cannons can only be used when the wall isnt moving.
-Server rewards. If a server is winning give the servers pve more bonuses like more exp/gold/loot from dungeons or casual farming. Because as of now there is no point in wvw except for self ego feed to get to number 1. There could be many different things for a winning server and if a server wins give the winning server double exp/drops on mobs for the following 2 days after reset.
-Badge rate increase. This needs to happen because a badge usualy drops every 1 kill out of 5 atm it seems.
-Ranks and armor for certain rank that can be bought with badges. Make ascend on the higher ranks. Rare on lowers and exos in mid. Legendary stuff for the no lifes of wvw could be a very good thing. Make it achievable like 10k badges x amount of tower/keep takes, x amount of siege built, x amount of supplies used, x amount of kills.
-2 more maps. They will be like EB but bigger because EB is way to cluttered. The charr wall siege could be only for these 2 maps since the other 4 we got now are small for a wvw environment. Instead of snow/grass they could be like a cliff/rocky/jungle/woodland/desert areas. Could also have a lava kind area with a volcano or 2. Also we can have 1 castle per 1 new map so EB isn’t the only castle.
-More complex tower/keep/castle. I mean like sniper towers traps you can build defense golems. The option where you can place cannons on the wall instead of ‘’you ordered a cannon upgrade? here is one cannon randomly put in the front’’ Also there could be extensions added as upgrades like an area built across the tower where you can add a bridge that takes you across so you have more options to defend from like the klovan tower in EB.
-Commander achievable or a higher rank of commander only for wvw. Because a lot of people seem to be feed up with the ‘’i played a lot of pve so i think i will spend this 100g and go run around like a noob in wvw’’ It could be like the legendary as stated above.