Hello I have been playing gw2 from 1y and a half, and what i enjoy most is WvW.
GW2 combat system surpases any other mmo in that aspect and it is time gw2 dev team put some effort in fixing the gw2 endgame that is wvw.
GW2 has 2 endgames: Skins and WvW/pvp, but they actually only put effort in one of them and not a big effort.
Firt lets get WvW straight. WvW isnt meant to be balanced, is not meant to have balanced opposing teams but i’ve seen 20 man groups winning against 30 man, the problem is 20 man cant win 60 man.
So how can you fix that population imbalance? truth is you cant, but you can make it a way fighting outmanned can be fun.
First off with the release of megaservers and the update in guilds now being “megaserved” (which is nice) there is no need of choosing a server unless its for WvW.
so there is no longer a need for 24 servers. Imo there are only 4 tiers with numbers for a real fun and enjoyable wvw.
So first we merge the 12 left servers into 3 new ones with new names and let the server communities decide which server they want to merge be doing a vote. Like the ellen kiel and evon gnashblade vote. Each player of the 12 servers that are going to merge is gona have 2 tickets to vote the 2 servers they want to merge into in a week time. The best posible matches will be paired example:
Kaineng votes to merge with in a most votes to less list : 1 2 3 4 5 6 7 8 10 11
so depending on the other lists kaineng will be merged with 2 servers (they arent what kaineng chose 1 or 2 they are the best posible match between all the lists)
all players that are merging have the posibility to transfer to any t3 t4 or the new t5 servers without any gem cost.
Now we have population somewhat fixed how do we fix the night hours?
easy reduce the playable maps so the most people online server doesnt get an advantage. How to do this without creating montrous queue’s its easy.
And here comes my second idea and how to make eotm an WvW map.
The problem with eotm and why its a huge karma train is cos the actions taken there doesnt affect wvw maps, but what if it did?
So we now have 1 Eternal battlegrounds map and 3 borderlands maps. Eternal battlegrounds is the place where the 3 servers fight nonstop and the borderlands map are your home territory where you have to fight invaders off. What if invaders couldnt sack your land whenever they wanted?
So the idea is this. (take mind this is just a guideline all numbers and idea can be reworked with your feedback)
Boderlands maps will be closed for invasion. there will be 3 threat levels in a boderlands map: unrest, danger and invasion. each level has a enemy server player slot cap. So for unrest there can only be say(this is just a guideline) 5 players from each server on your borderland, for danger enemy can have 15 enemy players in your bl and for invasion they can full cap your bl with enemy players. The Home server will always have same cap in the map (full) so they can upgrade stuff. Its up to the havoks teams to try to deny that precious supply when the borderlands map is only at unrest threat level.
Now how do the threat levels change? easy depends on the outcome of your server colour in eotm (at RESET all threat is maxed)
EOTM is a fight of 3 colours. the reason you will now be in eotm for your server is because winning or losing and eotm match will make threat levels increase in the other servers and decrease in yours.
Reduce EOTM match to 2 hours.
Make stomps count for +1 point to EOTM score (permanent bloodlust in eotm).
Make eotm score accesible from outside eotm.
Make servers colours random, dont make always green the most powerfull server or the one with best rating in the match, MAKE THEM RANDOM.
Also try and keep eotm as balanced as posible opening new instances only when there is a similar number of players in the 3 colors, this may have to bring queues to eotm but it shouldnt be long.
So when eotm match finishes you have 3 colours in 3 diferent positions. First will have his borderland threat level reduced by -1 2nd will have his threat borderland level changed by 0 and third place will have his boderland threat level increased by +1.
So there you go EOTM is now a key map for your server succes in wvw.
So what if a boderlands map that was at threat level invasion and has its threat level reduced to danger? The enemy blobs will be still on your map but all wps they control will be contested (even the spawn one) till their population is reduced for the threat level the borderland is, so being alive and ressing up before the 5 min spawn mark will be more important now, and killing that enemy blob will be key for the home server. if the player hasnt been ressed in the 5 min mark and the wps are contested he will be kicked into eotm.
(edited by Pilgrim.1436)