MY idea to Improve WvW

MY idea to Improve WvW

in WvW

Posted by: Pilgrim.1436

Pilgrim.1436

Hello I have been playing gw2 from 1y and a half, and what i enjoy most is WvW.

GW2 combat system surpases any other mmo in that aspect and it is time gw2 dev team put some effort in fixing the gw2 endgame that is wvw.
GW2 has 2 endgames: Skins and WvW/pvp, but they actually only put effort in one of them and not a big effort.

Firt lets get WvW straight. WvW isnt meant to be balanced, is not meant to have balanced opposing teams but i’ve seen 20 man groups winning against 30 man, the problem is 20 man cant win 60 man.
So how can you fix that population imbalance? truth is you cant, but you can make it a way fighting outmanned can be fun.

First off with the release of megaservers and the update in guilds now being “megaserved” (which is nice) there is no need of choosing a server unless its for WvW.
so there is no longer a need for 24 servers. Imo there are only 4 tiers with numbers for a real fun and enjoyable wvw.

So first we merge the 12 left servers into 3 new ones with new names and let the server communities decide which server they want to merge be doing a vote. Like the ellen kiel and evon gnashblade vote. Each player of the 12 servers that are going to merge is gona have 2 tickets to vote the 2 servers they want to merge into in a week time. The best posible matches will be paired example:
Kaineng votes to merge with in a most votes to less list : 1 2 3 4 5 6 7 8 10 11
so depending on the other lists kaineng will be merged with 2 servers (they arent what kaineng chose 1 or 2 they are the best posible match between all the lists)
all players that are merging have the posibility to transfer to any t3 t4 or the new t5 servers without any gem cost.

Now we have population somewhat fixed how do we fix the night hours?

easy reduce the playable maps so the most people online server doesnt get an advantage. How to do this without creating montrous queue’s its easy.
And here comes my second idea and how to make eotm an WvW map.
The problem with eotm and why its a huge karma train is cos the actions taken there doesnt affect wvw maps, but what if it did?

So we now have 1 Eternal battlegrounds map and 3 borderlands maps. Eternal battlegrounds is the place where the 3 servers fight nonstop and the borderlands map are your home territory where you have to fight invaders off. What if invaders couldnt sack your land whenever they wanted?

So the idea is this. (take mind this is just a guideline all numbers and idea can be reworked with your feedback)

Boderlands maps will be closed for invasion. there will be 3 threat levels in a boderlands map: unrest, danger and invasion. each level has a enemy server player slot cap. So for unrest there can only be say(this is just a guideline) 5 players from each server on your borderland, for danger enemy can have 15 enemy players in your bl and for invasion they can full cap your bl with enemy players. The Home server will always have same cap in the map (full) so they can upgrade stuff. Its up to the havoks teams to try to deny that precious supply when the borderlands map is only at unrest threat level.

Now how do the threat levels change? easy depends on the outcome of your server colour in eotm (at RESET all threat is maxed)
EOTM is a fight of 3 colours. the reason you will now be in eotm for your server is because winning or losing and eotm match will make threat levels increase in the other servers and decrease in yours.

Reduce EOTM match to 2 hours.

Make stomps count for +1 point to EOTM score (permanent bloodlust in eotm).

Make eotm score accesible from outside eotm.

Make servers colours random, dont make always green the most powerfull server or the one with best rating in the match, MAKE THEM RANDOM.

Also try and keep eotm as balanced as posible opening new instances only when there is a similar number of players in the 3 colors, this may have to bring queues to eotm but it shouldnt be long.

So when eotm match finishes you have 3 colours in 3 diferent positions. First will have his borderland threat level reduced by -1 2nd will have his threat borderland level changed by 0 and third place will have his boderland threat level increased by +1.
So there you go EOTM is now a key map for your server succes in wvw.

So what if a boderlands map that was at threat level invasion and has its threat level reduced to danger? The enemy blobs will be still on your map but all wps they control will be contested (even the spawn one) till their population is reduced for the threat level the borderland is, so being alive and ressing up before the 5 min spawn mark will be more important now, and killing that enemy blob will be key for the home server. if the player hasnt been ressed in the 5 min mark and the wps are contested he will be kicked into eotm.

(edited by Pilgrim.1436)

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Posted by: Pilgrim.1436

Pilgrim.1436

Now caping 3 borderlands will be a pain for the queues so thats why you devs will also need to make a new map! a EBG type of map called the plains of the mist (or whatever you wana call it xD) that will add to the score (with less objectives than EBG but with similar size)

lastly i would like to add how to fix the WvW rating and stale matches (maguma has been destroyed for 3 weeks before seasons and they didnt drop a tier). Get rid of the rating, the way it works now its not working. Get rid of RNG make tiers always fight each other.

Make servers move up/down a tier depending on how much score did they get on relation to their closest server.
so if you win and get a lead of more than 50k points (maybe more or less i dont have the total numbers of points a week can generate on full tick) on 2nd place you go up a tier if you get 3rd and lose for more than 50k second place you go down a tier example:

t3 DB 300k CD 220k Mag 190K

t4 SBI 250k NSP 220K IOJ 100k

here in t3 DB will go up CD and MAG will stay in t4 SBI and NSP will stay ioj will go down

EX 2:

t3 DB 250k CD 220k Mag 100K

t4 SBI 210k NSP 220K IOJ 200k

here t4 should stay the same but as there is a server in t3 that has been “destroyed” winner of t4 will go up and Mag will go down a tier.

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Posted by: Pilgrim.1436

Pilgrim.1436

So what will this ideas accomplish?

1. fix offhours imbalance be allowing 1 server to invade every other bl and cap everything. they will now have to win in eotm to make the invasion posible and with the 2h long eotm matches the damage they will do to ppt cant be as great as now.

2. Bring EOTM back to a true wvw map where your actions and scoring there help your server. Making eotm matches shorter (2h) and with the perma bloodlust of 1 stomp 1 point guess where all the main scoring will come from? Yes thats right, from killing those uplevels pve karmatrainers… i mean from fights

3. concentrate population to make big scale fights. So when one colour borderlands goes to threat level invasion all players from all servers will probably move to the invaded borderland making another true 1vs1vs1 map where the invaders will have to decide after caping their 3rd if by score they should still fight the home borderlands server or if by ppt wise it makes more sense to fight the other invader and cap their 3rd.
Also as being a totally upgraded and sieged bl keep battles can be fun on both sides (remeber defender will have his number thinned as he will have to fight 2 servers to defend bay/hills)

4. making small team havoks and home server defenders more valuable as it will be key to try to upgrade your bl while your threat level is low, or on the other side try to by a pain in the neck for those upgrading server loyalist as an enemy havok group.

5.- “omg! my borderland map has increased to threat level danger! guess it is time to tell my pve friends and pve guildies to lend a hand in wvw!”

Another nice add on will be to have true wvw affects that are really nice for the server pve ,so pve people may be more inclined to play wvw so they get more and better boosts by helping their server in wvw.
This only applies to NA servers as EU has language problems that must be addressed and look upon before doing this idea (im an EU player playing in a NA server)

PD: Sorry for my bad english is not my first language.

discuss

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Posted by: Arantheal.7396

Arantheal.7396

eotm as factor for the invasion status? Seriously?
This may fix the off-hour coverage for gold and upper silver-league, but lower silver and bronze will just get more problems since they have to cover a additional map.

Server A: 80% active pop during night
Server B: 15% pop during night
Server C: 5% pop during night.

what happens now is that Server A blobbs eotm, stomp-farms people, opens up the weakest border, invades and flips it completely, opens up the 2nd borderland by manipulating ppt in eotm in favor for the weakest server so that the 2nd weakest opens up and flips them as well.
So instead of giving the weaker servers a breath when Server A’s blobb goes to sleep, they must grind eotm until early morning to get effective access to Server A’s borderland just to meet Server A’s morning crew, sipping on their mug and pointing trebs against all gates.

Nope, if you want to fix off-hour pop, cap it to 10 enemies on borders from 1am to 10am and skipp the whole eotm yadda yadda.
eotm is for upscaled, karma and wxp farming.
It was never intended for more, therefore is not designed for it.

Engineer is love, Engineer is life.

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Posted by: Pilgrim.1436

Pilgrim.1436

in eotm you will have the other servers in your same team to help you i dont think 1 server can stormblob 5

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Posted by: Arantheal.7396

Arantheal.7396

wait, so you want to keep eotm as server-unifying map?

but how it is decided then, if your bl gets opened or not?
eotm gets created procedurally, with various outcomes. How can a server know which eotm instance is the one that matters for it? Because it has some players from it on that instance? But many players are split on various instances, even tho they are on the same server, simply because the previous instance of eotm reached cap in the meantime. what if a server gets lickd to a specific eotm instance where many players from it were on, but they get called out due to defend garri or one of the keeps? Do they get vip-access to that instance of eotm again or will they be locked out from the only eotm instance that matters for them, just because the map filled up while they did defend on a actual important map? …

Seriously, your idea gets more holes with every post…

Engineer is love, Engineer is life.

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Posted by: Wanderer.3248

Wanderer.3248

Too many ideas all rolled together.

I agree that the bottom 12 (or at least 9) servers should be merged into three.

I also agree that the EoTM colours need to be randomised. Green has it far too easy most weeks.

Most of your other ideas I disagree with.

EoTM has to be separate from the main maps. It is a overflow map that should have no influence on the main game.