Major changes to WvW (September 14th)
Kelo… I really, 100% believe the castle lord being moved is a temporary measure until the map itself can be fixed.
Moving spawn points and capture points would be easy… changing the properties of maps with permanent floors might take more time.
They won’t allow the top 2/3rds of SM Castle to be pointless for long, I think.
November 15, 2012 – The day a dream died.
For all we know, they thought Stonemist is too hard to flip. Otherwise, I have no idea what the point of the second and third floor is now, stairs to climb to the vista?
when you line the third floor with 15 arrow carts 5 ballistas and a couple trebs it gets to the point where their isnt even a strategic point in attacking stonemist anymore
Its come to the point where ignoring stomemist will win you the match
I hope that he eventually gets put back on the 2nd floor.
Every battle I have had in StoneMist thus far has been completely off the charts epic. And the most epic part has always been the final struggle for the castle lord and the claiming. The enemies always set up siege equip on that ramp, and an extremely heated conflict always ensues.
I think once the battle for the inner keep went on for like 30 minutes, and each one of those was heart poundingly intense. By the end of the battle, the keep is just littered with bodies and there are normally maybe 1/10 of the original forces still alive.
I really hope that moving him to the first floor doesn’t make these battles less exciting.
[Envy], [Moon]
Yeah lord back to 2nd floor, just prevent building on third floor, or make a sealing, Like a glass floor you walk on.
Its now just who got the biggest zerg!!
Please replace the lord
I wish Anet could stop being in emergency mode and start moving the game forward in a steady post release way.
I too hope it is temporary to have the KL on the first floor. It just doesn’t feel right to me.
edit: what is the “Harpy Feathers” consumable effect disabled?
(edited by Setch.2398)
The Harpy Feathers effect has something to do with being immune or invisible. Can’t remember exactly, you pick it up in the world and press 1 to use it.
The Harpy Feathers effect has something to do with being immune or invisible. Can’t remember exactly, you pick it up in the world and press 1 to use it.
Oh. So this must be the invisible consumable people are talking about. TY
when you line the third floor with 15 arrow carts 5 ballistas and a couple trebs it gets to the point where their isnt even a strategic point in attacking stonemist anymore
Its come to the point where ignoring stomemist will win you the match
This.
If they didn’t change it a server could siege camp sonemist for the whole next week.