Make PPT matter....

Make PPT matter....

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Posted by: CommonSense.4697

CommonSense.4697

So with the game now hitting its 4 year old mark and it looks like we wont be getting any seasons again why not revamp rewards for PPT. They have participation rewards now which is a good start. Now make who comes in 1st, 2nd, 3rd matter too. I think another thing that can ruin server unity is guilds who do not care about PPT because it doesnt mean anything and other guilds who worry solely about PPT. What im suggesting is why doesnt ANET do some calculation and how you get rewarded base on participation why not do that for overall score. Make players meet some sort of participation % and when WvW resets players will be awarded some sort of chest base on what position the server came in and how much you participated that week. What do you guys think? Can you maybe make suggestions as to make this idea better?

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Posted by: Samug.6512

Samug.6512

I’d love to see better rewards for 1st/2nd/3rd place other than a few chests with two blues and one green, which are forgotten after 5 minutes anyway.

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Posted by: babazhook.6805

babazhook.6805

better rewards for 1st/2nd/3rd are a bad idea.

All it leads to is more people leaving lower population servers to get onto top tier servers so as to ensure that reward.

If a blackgate always wins its tier, everyone will want to be on blackgate. Not good. We saw that in the tournaments where large numbers of people would move servers midstream when they determined which server would win its group.

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Posted by: Chaba.5410

Chaba.5410

What im suggesting is why doesnt ANET do some calculation and how you get rewarded base on participation why not do that for overall score.

Because players can simply transfer to the highest population server to get rewarded for coming in first. That’s why it isn’t done.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: Aeolus.3615

Aeolus.3615

What im suggesting is why doesnt ANET do some calculation and how you get rewarded base on participation why not do that for overall score.

Because players can simply transfer to the highest population server to get rewarded for coming in first. That’s why it isn’t done.

That is what was happening for WvW tournaments, players stacked on specific servers to make shure they would end in 1st.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Reverence.6915

Reverence.6915

PPT should never matter except as a tool to measure (alongside kills/deaths) a server’s activity level to ensure somewhat balanced matchups. Having servers playing purely for PPT drains the fun out of WvW entirely. No thank you.

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

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Posted by: CommonSense.4697

CommonSense.4697

well you can combat server stacking with the rewards being the same for 1st regardless of Tier? Noone can properly figure out how to balance WvW pops that isnt the issue here, the issue is make winning actually rewarding. People stack servers anyways look what TC did a few months ago and look at BlobGate now. Rewards are gonna change stacking, but rewards may encourage people who PvE to join WvW. lets face is you basically bleed gold in WvW and in PvE (im looking at you Auric Basin) you bath in it!

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Posted by: Junkpile.7439

Junkpile.7439

We need 3 hour matches. Reward winners, best players and so on. Of course add some statistics. Players love statistics. Ridiculous keep score in 24/7 game.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Xenesis.6389

Xenesis.6389

What im suggesting is why doesnt ANET do some calculation and how you get rewarded base on participation why not do that for overall score.

Because players can simply transfer to the highest population server to get rewarded for coming in first. That’s why it isn’t done.

That is what was happening for WvW tournaments, players stacked on specific servers to make shure they would end in 1st.

It’s why we can’t have nice things.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

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Posted by: Liston.9708

Liston.9708

What im suggesting is why doesnt ANET do some calculation and how you get rewarded base on participation why not do that for overall score.

Because players can simply transfer to the highest population server to get rewarded for coming in first. That’s why it isn’t done.

I thought they were trying to say rewarded by personal participation. Personal participation measured as a percent of whole might be lower on a stacked server – even if it just ktrains.

YB→YB→YB→YB→YB→YB→YB→most likely YB

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Posted by: jamesdolla.3954

jamesdolla.3954

ppt is the least fun part about this game. it should not matter at all

Native Maguuman

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Posted by: CommonSense.4697

CommonSense.4697

ppt is the least fun part about this game. it should not matter at all

obviously people care about it

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Posted by: Chaba.5410

Chaba.5410

well you can combat server stacking with the rewards being the same for 1st regardless of Tier?

No. It isn’t tier-dependent. The first place server in any tier typically has more population and coverage than the third place server. Look at T4 NA if you need an example.

rewards may encourage people who PvE to join WvW. lets face is you basically bleed gold in WvW and in PvE (im looking at you Auric Basin) you bath in it!

Auric Basin and the multi-map squads are a perfect example of the kind of organization players will do for increased rewards that we do not need in WvW. Rewards from killing other players was purposely made poor because increasing it meant players could simply organize for kill trading. The same goes for rewards from winning matches, players can simply stack on the winning server of a tier for profit. That was the whole point of adding reward tracks – to find a way to provide better rewards for players without having an oversized effect on the actual PvP.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: RodOfDeath.5247

RodOfDeath.5247

What im suggesting is why doesnt ANET do some calculation and how you get rewarded base on participation why not do that for overall score.

Because players can simply transfer to the highest population server to get rewarded for coming in first. That’s why it isn’t done.

That is what was happening for WvW tournaments, players stacked on specific servers to make shure they would end in 1st.

It’s why we can’t have nice things.

All about those pvers and rewards, they are like zombies lol

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Posted by: Buy Some Apples.6390

Buy Some Apples.6390

Very well, and here is your reward!

Complained about WvW before it became cool.
I used to be a PvE player like you, then I played Guild Wars 2

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Posted by: Hexinx.1872

Hexinx.1872

I hate fighting DB sometimes … they just PPT the hell outta some nights and run when on sight of opponents. Then other nights (guessing other commanders) they fight like dogs and it’s fun as hell… but it is hit or miss some days. I guess this goes for all servers. Even mine. But the game is absolutely more engaging and fun when you fight each other, versus running back and forth back capping objectives. That’s just plain boring. Ah well off to PAX I go anyway, have fun this weekend all. MAy the fights be with you.

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Posted by: Diku.2546

Diku.2546

One phrase comes to mind.

Mortal Kombat!!!

We really need to switch to a Pure King of the Hill Fight Model.

Make being WvW Rank #1 for EU & NA mean something.


Force both EU & NA #1 WvW Ranked Servers to earn their Rank every Week.

Use a Pure King of the Hill Fight Model to create Match-Ups.

  1. Assign each World Server 1 Map to Own.
  2. Let Players Guest Fight by visiting any World Server they choose.
  3. ANet then Tightly Controls How Many & Which World Server(s) that a player can visit for the week.
  4. Enable Rank Scoring to ENCOURAGE the Lower Ranked Worlds to attack the Higher Ranked.
  5. Enable Rank Scoring to DISCOURAGE the Higher Ranked Worlds to attack the Lower Ranked.

Guesting is nothing new & is already being used. For those not familiar with this already built-in Game Mechanic:

Next time you logon – Click [ World Selection ] Button – Pick a Different Home World – Click [ Guest ] Button.


Players using the Guesting Mechanic are free to visit any World Server to Guest Fight on for the whole week.

ANet using the Guesting Mechanic can then Tightly Control How Many & Which World Server(s) a Player can visit for the whole week.

Fixed 3 Way Fights in Tiers only support FAT CAT Servers that have large populations & Do Nothing to encourage them to Fight for their Rank!


For a Better Long Term Solution for WvW – Try a Google Search of – wvg world vs globes

Finish Him… | Flawless Victory… | Excellent!!!

(edited by Diku.2546)

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Posted by: DeWolfe.2174

DeWolfe.2174

I hate fighting DB sometimes … they just PPT the hell outta some nights and run when on sight of opponents. Then other nights (guessing other commanders) they fight like dogs and it’s fun as hell… but it is hit or miss some days. I guess this goes for all servers. Even mine. But the game is absolutely more engaging and fun when you fight each other, versus running back and forth back capping objectives. That’s just plain boring. Ah well off to PAX I go anyway, have fun this weekend all. MAy the fights be with you.

Just having a conversation on the soon to be raising of PPK and how it’s likely going to reduce our fights. Because the more risk that is involved with death, the more pensive and avoidant will our behaviors become. If you want fights, you have to make them rewarding but, not be risky. This way player feel free to engage in a fight more often. That’s pretty much what we have now, PPT to instigate a fight, and a low PPK to reduce the risk of death. Allowing us the feeling of YOLO and engaging in every fight we can get into.

[AwM] of Jade Quarry.