Map changes on few keeps and tower

Map changes on few keeps and tower

in WvW

Posted by: Taobella.6597

Taobella.6597

i did not see a topic on this but i wanted to point out a view area of the map that very exploitable in taking control i would like them changed. i found a website that let me draw on for siege thank you for whoever made it.

Shadaran Hills
http://www.fist-of-the-empire.com/GW2-WvW-Map.html#f4os
there a very simple trebustet location that take out wall and the door on red lake. i think it way to easy to take this keep should be move farther away from Shadaran Hills.

Garrsion
http://www.fist-of-the-empire.com/GW2-WvW-Map.html#az48
This one not to big of a deal i think who ever control garrison make dreadfall bay big handicap i don’t think it fair that should always be contested because they do not own the garrison.(yes you can build ballista stop this but it should not hit it begin with*

Cragtop
http://www.fist-of-the-empire.com/GW2-WvW-Map.html#cb4s
This one is not that big of a deal either but i do think again it fair that because you control Cragtop that it should give overpower edge to controlling that supply line. if you look at Sunny Hill you can not build siege that can really aid you inside the supply line of Faith leap.

Bluevale Refuge
http://www.fist-of-the-empire.com/GW2-WvW-Map.html#ek8i
This one is a lot easier to deal with then the rest. i just thought i would point it out well i was on the topic. of putting a trebuchet on top of the door.

basically the same fix for all of them just move them a little bit farther away.

Map changes on few keeps and tower

in WvW

Posted by: fatboy.5016

fatboy.5016

might as well move all towers beside Stone mist further away as well, and Reds keep back more. As i did hear devs didnt intend for people to use towers/keeps/castles to claim others. Atm thats all i see in WvW now days, very rarely do i see trebs on the ground trying to take these places.

Map changes on few keeps and tower

in WvW

Posted by: Shintai.5618

Shintai.5618

might as well move all towers beside Stone mist further away as well, and Reds keep back more. As i did hear devs didnt intend for people to use towers/keeps/castles to claim others. Atm thats all i see in WvW now days, very rarely do i see trebs on the ground trying to take these places.

I never understood the tower/keep to tower/keep warfare. But it fits so well that ArenaNet must have done it intentionally.

For me its just another part that ruin WvW.

Map changes on few keeps and tower

in WvW

Posted by: fatboy.5016

fatboy.5016

somewhere on these fourms, one of the devs stated they didnt intend for towers to take keeps/castles. Not sure wats their plan about it, Id certainly like to see trebs on the ground with organization going on to protect them. i mean some places a cannon can attack the tower, catas can too. Everything needs spaced out more to end the Treb’s taking other places from inside towers/keeps/castles. This is how WvW should be, group of 5-10 stay at the camp, guy builds a treb, Seiges the tower from the camp, its on the ground and requires to be defended, Did this alot vs Durios. Just saying, Make people actually Work for these places, not hand it to them cuz 1 guy is so bored he will sit trebing hours till ya destroy his toy n take the tower hes in…lol